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Higher FPS, Better animator?

Started by: Kitsune | Replies: 126 | Views: 6,772

Dax
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Mar 24, 2008 4:09 AM #99656
yea i was gonna put a new sig in, but it wouldn't fit :[
|W\
|T \
|F OMGWTFOMG\
|O WTFOMGWTF/
|M /
|G /

My freind tom is a master at these, its a omgwtf noob-rocket
Kitsune
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Mar 24, 2008 4:11 AM #99659
Quote from Dax
yea i was gonna put a new sig in, but it wouldn't fit :[
|W\
|T \
|F OMGWTFOMG\
|O WTFOMGWTF/
|M /
|G /

My freind tom is a master at these, its a omgwtf noob-rocket


If you sig that in any form

I will

fucking

murder you.
CriticalDesign
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Mar 24, 2008 4:14 AM #99662
Quote from Kitsune
Can't stand the heat, or can't look at a debate without complaining, then get the FUCK out of my thread.


Hey, I don't have to be in an unnecessary debate then, it's your free time. :Undercover:

AW HAW HAW FUСK FUСK FUСK FUСK AND I DIDN'T EVEN USE A [COLOR] OR [SIZE] TAG.

[SIZE="1"]If you didn't notice, I just won.[/SIZE]
Dax
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Mar 24, 2008 4:17 AM #99665
|LOL|
|LOL|
|LOL|
|LOL\
| \
|LOL \
|_______ )
0L0L0L0L0
lolerskate

ROFL ROFL ROFL ROFL
__|_____
L | \
LOL====| O O \
L \_______/
<====|===|==>
roflcopter

maybe I should sig these lol

Meh sorry for the spam, anyway I think it is a matter of opinion, I beleive higher fps takes slightly more skill to do, but is not very noticible if the fps is 2 frames higher, it all depends on how much of difference there is between the two fps's.
Kitsune
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Mar 24, 2008 4:18 AM #99667
Quote from adrenalineflash
Hey, I don't have to be in an unnecessary debate then, it's your free time. :Undercover:

AW HAW HAW FUСK FUСK FUСK FUСK AND I DIDN'T EVEN USE A [COLOR] OR [SIZE] TAG.

[SIZE="1"]If you didn't notice, I just won.[/SIZE]

So now you're mocking me or what?
CriticalDesign
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Mar 24, 2008 4:20 AM #99672
Just kickin you while you're down :3
Kitsune
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Mar 24, 2008 4:26 AM #99679
Quote from adrenalineflash
Just kickin you while you're down :3


>:3 Your pride will be your downfall.

And a cardinal sin.

SON!!!!

So if there are no more debaters to debate such matters (COUGHdrockstaCOUGH) then I guess we can let die of this thread. Nice run!
CriticalDesign
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Mar 24, 2008 4:28 AM #99683
Cardinal sins suck, especially because they probably have something to do with the St. Louis Cardinals.

(That's why God considers these sins so bad.)
Kitsune
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Mar 24, 2008 4:33 AM #99691
Quote from adrenalineflash
Cardinal sins suck, especially because they probably have something to do with the St. Louis Cardinals.

(That's why God considers these sins so bad.)

You suck Sir!!!!!!!!

As well as those damned cardinals.


(Who's gonna make the 100th post???)
CriticalDesign
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Mar 24, 2008 4:40 AM #99702
What is a 100th post?
pagan
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Mar 24, 2008 4:54 AM #99711
Quote from Kitsune
There we are.

I was looking for that post! The post that may have gotten the wrong idea and formed a shitty opinion out of things!

I shall take this one!!!!

FPS, as said before, may have little to do with the overall quality, yet it does matter in it. Take a 20 fps movie, take half the frames out, and turn it into 10 fps. It's the same movie, but it isn't the same. It is of lower smoothing, which connects to its quality. Make an animation, or take one you've previously made, copy it, and double frame it. The second part, in my opinion from experience, will be of lower quality. Is that a good enough example?


is that what we're debating? that's stupid. you could make a similar case for colors, if all you're saying is "a given animation is better at 20 fps than it is at 10 fps."

"if you took the mona lisa and removed 100 colors from it, it would not be as good as it currently is."
no shit, but that doesn't mean that painting with fewer colors is worse than painting with lots of colors, someone else could make a really beautiful painting out of 25 colors and someone else could make an equally beautiful painting out of 250 colors, do you disagree? the final product's quality is dependent on a lot of things, the varying colors isn't a factor at all.

if a person makes one animation at 10 fps, and someone else makes a totally different animation at 20 fps, there is nothing to automatically indicate which animation will be better. that's what i'm saying.

your "example" isn't saying anything at all.
Kitsune
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Mar 24, 2008 5:11 AM #99718
Quote from pagan
is that what we're debating? that's stupid. you could make a similar case for colors, if all you're saying is "a given animation is better at 20 fps than it is at 10 fps."

"if you took the mona lisa and removed 100 colors from it, it would not be as good as it currently is."
no shit, but that doesn't mean that painting with fewer colors is worse than painting with lots of colors, someone else could make a really beautiful painting out of 25 colors and someone else could make an equally beautiful painting out of 250 colors, do you disagree? the final product's quality is dependent on a lot of things, the varying colors isn't a factor at all.

if a person makes one animation at 10 fps, and someone else makes a totally different animation at 20 fps, there is nothing to automatically indicate which animation will be better. that's what i'm saying.

[SIZE="7"]your "example" isn't saying anything at all.[/SIZE]


Now you're just shitting out of your mouth! I was saying, as another example that two identical animations, not totally different, one being 20 fps, one being 10 fps, made by the same person, the 20 fps will come out more fluent. I was saying this as a response to your ignorant statement that says there is no relation between fps and the quality of an animation. There is.

It's just like those colors you mentioned. Sure, you can make an equally well-made painting with 25 colors as one with 250 colors, but with 250 colors you have many more possibilities.

The thing is, you are connecting these two ideas and saying that I am replying to both of them in my previous post:

The first idea is the topic of this thread. Two totally different creations. My post was not replying to this, it was replying to the next idea:

Your post was the second topic. That's right, your post is a totally different topic on its own. You stated that FPS and the quality of an animation are both completely un-connecting Ideas and cannot possibly associate with each other. I was replying to that giving this example: Take one animation, take half the frames, and make it half the FPS and compare them. In this example, as well as Mona Lisa, the 20 fps and the 250 colors prevails in quality. I DID NOT in that post, say that higher FPS makes an animation better or that it makes a better animator, I simply stated that the ideas of Quality and Detail of motion through FPS can in fact be connected!

My example did in fact say something, but you were too lazy/ignorant/stupid/ungodly lethargic (which, I guess means lazy, but I have to repeat myself to get things through your thick skull.... oh and)/having a thick skull

to find the meaning of the example.

I haven't tried debating in a while. It's been fun so far. =/
CriticalDesign
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Mar 24, 2008 6:26 AM #99784
Why would two identical animations be animated at different speeds? People who tend to set a framerate for themselves tend to animate according to it.

An example- if you have 10 colours, you aren't going to try making a 50 colour picture.

Higher FPS doesn't make you a better animator, as I said before, higher FPS just makes you draw more. It also affects how your animation will be in terms of execution and even concepts.
Kitsune
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Mar 24, 2008 6:42 AM #99793
Quote from adrenalineflash
Why would two identical animations be animated at different speeds?


[SIZE="7"]IT IS AN EXAMPLE![/SIZE]
I posted an example of how animations can be effected in terms of quality by their framerate! That's all!!!

Why can't you read!?
pagan
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Mar 24, 2008 6:47 AM #99796
Quote from Kitsune
Now you're just shitting out of your mouth! I was saying, as another example that two identical animations, not totally different, one being 20 fps, one being 10 fps, made by the same person, the 20 fps will come out more fluent. I was saying this as a response to your ignorant statement that says there is no relation between fps and the quality of an animation. There is.

It's just like those colors you mentioned. Sure, you can make an equally well-made painting with 25 colors as one with 250 colors, but with 250 colors you have many more possibilities.

The thing is, you are connecting these two ideas and saying that I am replying to both of them in my previous post:

The first idea is the topic of this thread. Two totally different creations. My post was not replying to this, it was replying to the next idea:

Your post was the second topic. That's right, your post is a totally different topic on its own. You stated that FPS and the quality of an animation are both completely un-connecting Ideas and cannot possibly associate with each other. I was replying to that giving this example: Take one animation, take half the frames, and make it half the FPS and compare them. In this example, as well as Mona Lisa, the 20 fps and the 250 colors prevails in quality. I DID NOT in that post, say that higher FPS makes an animation better or that it makes a better animator, I simply stated that the ideas of Quality and Detail of motion through FPS can in fact be connected!

My example did in fact say something, but you were too lazy/ignorant/stupid/ungodly lethargic (which, I guess means lazy, but I have to repeat myself to get things through your thick skull.... oh and)/having a thick skull

to find the meaning of the example.

I haven't tried debating in a while. It's been fun so far. =/


am i being trolled? i can barely understand you, it's a bunch of really wishy-washy "i actually meant THIS specifically!!!" junk and then some boring insults.

there's a relationship between FPS and the quality of an animation insofar as altering the FPS that someone used to initially make the animation will change its quality, which is the same thing as saying that decreasing the number of colors in the mona lisa will make it a worse painting, which is the same thing as saying nothing at fucking all. useless statement.
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