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Backflip

Started by: John4 | Replies: 10 | Views: 823

John4

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Mar 7, 2009 5:07 AM #369793
Mmmhmm.
Image
http://tinypic.com/view.php?pic=21413yv&s=5

Comments and Criticizm.

You know the deal.
1.Shot.1.Kill
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Mar 7, 2009 5:08 AM #369795
There needs to be more force when he pushes off as well as when he lands.
Goodjob though, keep it up.
John4

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Mar 7, 2009 5:11 AM #369796
Really? Oh, alright, I thought it was enough.

Thank you for posting so fast so though, I get impatient. xD
And I will keep them up. ;D
1.Shot.1.Kill
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Mar 7, 2009 5:11 AM #369798
Trust me so do I lol, when I actually animated back in the day XD
megaanims
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Mar 7, 2009 1:34 PM #369943
well the landing sucked it was not eased looked like it was quadframed
Covalence
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Mar 7, 2009 4:20 PM #369982
It's good to see that you're still pivoting.
The camera movements were pretty badly animated, and the easing and smoothness could be greatly improved. The easing on the landing is what really needs to be worked on. The physics were decent, and you have the backflip movement down. Keep pivoting, you'll be somewhat good as you were before.
Jerocome

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Mar 7, 2009 4:20 PM #369983
It was really stiff.
You need to add more force on the backflip.
It was also shaky.
U need to ease more.
Take it from one who used to be able to make good pivots.
poppetje3D
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Mar 7, 2009 7:27 PM #370068
Smooth it more , and the impact needs to be better wen he lands
Axl45

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Mar 12, 2009 11:01 PM #372894
It was ok the Landing was off because it seemed quadframed as megaanims said earlier. More force could be used in the jump and physics could use a little bit of work. Other than that pretty good.
mvfcrule

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Mar 14, 2009 9:33 AM #373766
cool as backflip
mang0

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Mar 15, 2009 3:39 AM #374427
what quad framed like i know quads 4 but what you guys mean
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