Stick Page Forums Archive

I'm back

Started by: zawmbee | Replies: 28 | Views: 1,689

zawmbee
2

Posts: 6,197
Joined: Jun 2007

View Profile
Mar 26, 2009 4:40 PM #381197
Lol, i ****ing suck.
Image
Got a new mouse, twas' bored...opened pivot?
MaxZ
2

Posts: 2,919
Joined: Dec 2008
Rep: 10

View Profile
Mar 26, 2009 4:50 PM #381199
Suck? I <3'ed the particles. The backflip was weird.

Darn these I'm back threads!
zawmbee
2

Posts: 6,197
Joined: Jun 2007

View Profile
Mar 26, 2009 4:58 PM #381203
Anything particularly wrong with it? Stays in the air to long? Falls down too quickly?
Thanks for the comment :]
MaxZ
2

Posts: 2,919
Joined: Dec 2008
Rep: 10

View Profile
Mar 26, 2009 5:02 PM #381206
Gravity just seems wrong .
Automaton
2

Posts: 4,779
Joined: Nov 2007
Rep: 10

View Profile
Mar 26, 2009 5:53 PM #381219
I love your style of animating :)

Only thing that looks weird is how the stick breaks, shouldn't it just break in half?
Stormwalker
2

Posts: 960
Joined: Feb 2007
Rep: 10

View Profile
Mar 26, 2009 6:02 PM #381224
<3 ****ing great , f*** you if you call that sucking you make me feel shit. Great stuff the backflip is a bit off maybe split the legs a bit dunno. Great stuff.
Lemon
2

Posts: 592
Joined: Jul 2007
Rep: 10

View Profile
Mar 26, 2009 6:11 PM #381229
Your one of the best on here you modest BASTARD.

Loved it, great gravity and movements. But why so slow?
Kieran.
2

Posts: 3,358
Joined: Jan 2009
Rep: 10

View Profile
Mar 26, 2009 6:23 PM #381237
Pretty good, I like the effects...

don't be so modest.. your very good.

KEEP IT UP!
zawmbee
2

Posts: 6,197
Joined: Jun 2007

View Profile
Mar 26, 2009 7:39 PM #381277
Quote from Lemon
Your one of the best on here you modest BASTARD.

Loved it, great gravity and movements. But why so serious?

I guess it's just the way i feel comfortable animating, it's been my spacing style since i started pivot, and i really do not have the capability to change it nor learn a new one, so yeah. I personally love over easing, it looks more realistic and adds power. If it is bothering you, ask for the piv then turn up the fps. The ending spacing was a test to see if i could try not heavy, but a more fluid spacing.

Lol, I wasn't going for a modest mood, i just actually thought it looked awful :0

"Great stuff the backflip is a bit off maybe split the legs a bit dunno. Great stuff".
I'm starting to see the off side to it, it is because i really rushed that bit and was puzzled how he landed so i just ignored it, thanks for the comment - stormeh <3
Automaton
2

Posts: 4,779
Joined: Nov 2007
Rep: 10

View Profile
Mar 26, 2009 7:44 PM #381288
Shouldn't the stick just break in half? Or don't I know my physics very well?
zawmbee
2

Posts: 6,197
Joined: Jun 2007

View Profile
Mar 26, 2009 7:47 PM #381289
No, he was holding each side, and smashed the middle...
Wait, eh. It should, but if you think about his arms being twice the strength of his knee, then it could be possible to break in 3, but alas, this is pivot. **** realism.
Lemon
2

Posts: 592
Joined: Jul 2007
Rep: 10

View Profile
Mar 26, 2009 7:51 PM #381291
I noticed how you changed 'slow' to 'serious'

It didn't bother me, I was just asking. Also '**** realism' should be philosphy for animating.
Omega
2

Posts: 1,852
Joined: Sep 2007
Rep: 10

View Profile
Mar 26, 2009 9:02 PM #381375
All movements were perfectly smooth.
The landing of the stick pieces ought to have bounced more.
Easing was moderate-high for everything in general.
The backflip was smooth and alright, but not to my taste because the legs stayed together. I prefer backflips where the legs get separated and they land one by one; shows a sign of higher complexity.

good good good
zawmbee
2

Posts: 6,197
Joined: Jun 2007

View Profile
Mar 26, 2009 9:03 PM #381376
Quote from Omega
All movements were perfectly smooth.
The landing of the stick pieces ought to have bounced more.
Easing was moderate-high for everything in general.
The backflip was smooth and alright, but not to my taste because the legs stayed together. I prefer backflips where the legs get separated and they land one by one; shows a sign of higher complexity.

good good good

Might practice a few more of them.
Thanks for the CC :D
zawmbee
2

Posts: 6,197
Joined: Jun 2007

View Profile
Mar 26, 2009 9:03 PM #381378
Quote from Lemon
I noticed how you changed 'slow' to 'serious'

It didn't bother me, I was just asking. Also '**** realism' should be philosphy for animating.

Yeah, "The ending spacing was a test to see if i could try not heavy, but a more fluid spacing."
Website Version: 1.0.4
© 2025 Max Games. All rights reserved.