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Some new stuff.

Started by: allyman8 | Replies: 14 | Views: 925

allyman8

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Apr 2, 2009 11:13 PM #387118
Some new stuff i have been working on;


Face nod yes:

http://www.truploader.com/view/660803

Face nod no:

http://www.truploader.com/view/222965

Face blink (Look closely, and you can see a blue light shine over his face):

http://www.truploader.com/view/669704

Face Zombie:

http://www.truploader.com/view/335879
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Line Walk (Best)(Has Music, may take a while to load):

http://www.truploader.com/view/264073

Line Walk / Die(Original was a normal walk, then i added the box hit):

http://www.truploader.com/view/963181

Something i am working on, but won't really start, until i up my skills:

http://www.truploader.com/view/318853


Criticism please ;D
allyman8

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Apr 3, 2009 2:03 AM #387238
Bump...

I need some criticism !
Foda

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Apr 3, 2009 2:47 AM #387269
the 2nd one the mouth was off
RawGreen
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Apr 3, 2009 3:12 AM #387278
you need to fix all of your tweens, you should also try some free transform with the eyes and stuff. It would help you out allot.
You inspired me to make a test like this, I'll get started right away XD
allyman8

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Apr 3, 2009 3:15 AM #387279
I don't ever tween, i do it manually, gives a more realistic feel.

Also, the mouth was supposed to be off a little bit. (No excuse)
RawGreen
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Apr 3, 2009 4:16 AM #387318
that can be true, but techniques rule when you learn to use them right:
Tweens> http://www.truploader.com/view/124261&lb=n

And yeah, the mouth can be off by just a little bit, but to do it by that much is a bit odd, seeing that the head is not oval like a human head.
allyman8

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Apr 3, 2009 4:51 AM #387324
Quote from RawGreen
that can be true, but techniques rule when you learn to use them right:
Tweens> http://www.truploader.com/view/124261&lb=n

And yeah, the mouth can be off by just a little bit, but to do it by that much is a bit odd, seeing that the head is not oval like a human head.


Nice, if you also drew that character, then thats awesome too.

I was having problems also, i put a walk inside of a movieclip, and i want to make it go across the screen, instead of redrawing each step... help would be appreciated.
doc

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Apr 3, 2009 7:00 PM #387808
the mouth kinda spazzed in all of them. Oh, just like rawgreen said, make it move a little less
allyman8

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Apr 3, 2009 7:03 PM #387812
Thanks for the post, doc ;D


Edit: What you guys think about the line animation? (Walk)
RawGreen
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Apr 5, 2009 6:32 PM #389265
Quote from allyman8
Thanks for the post, doc ;D


Edit: What you guys think about the line animation? (Walk)


it must be a large file, it freezes my browser, and I'm using firefox :p
alcaknight

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Apr 5, 2009 6:56 PM #389282
The first line walk was okay, the background wasnt good at all, but dont give up. The second line walk wasnt very good. He took like one step when he should have taken two to three.
RawGreen
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Apr 5, 2009 7:29 PM #389300
Quote from allyman8
Nice, if you also drew that character, then thats awesome too.

I was having problems also, i put a walk inside of a movieclip, and i want to make it go across the screen, instead of redrawing each step... help would be appreciated.


have the ending frame almost the same as the first frame

and don't forget to tween the walk XD
doc

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Apr 5, 2009 10:29 PM #389433
but if you want to make it actually go across the screen, you need to use a bit of AS. I don't think there is another way, but I could be wrong. I'll show you how.

this._x+=//movement of MC


Put this into the last frame of your MC. The movement of the MC is how far it moves from the first frame to the last. You'll definitely have to experiment with that. If you want to understand the code better, PM me.
Scorpioxxx
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Apr 6, 2009 12:28 AM #389492
Or you could tween the movieclip, and the code you posted is incomplete for being placed in a movieclip.
allyman8

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Apr 6, 2009 12:39 AM #389504
I figured the movieclip walking out, it works pretty good, easier than animating the walk across the screen.

Thanks for you're help guys, you're all the best ;D
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