Frame-by-frame
Started by: chubsor | Replies: 14 | Views: 1,339
chubsor
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Apr 18, 2009 8:30 PM #400359
Hey, wondering how to make animations without using the rather difficult and time-consuming frame-by-frame method. My hypothesis is that I should make every joint and save it to library or something, but I really have no idea. Thanks.
Apr 18, 2009 8:59 PM #400410
That's actually much more time consuming that just drawing it on every frame. I don't know why people think frame-by-frame is so hard.
Apr 18, 2009 9:08 PM #400418
Quote from GavelThat's actually much more time consuming that just drawing it on every frame. I don't know why people think frame-by-frame is so hard.
its called laziness. thats why pivfags love pivot.
chubsor
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Apr 18, 2009 9:11 PM #400422
Yeah, that helps, thanks...
Apr 18, 2009 9:12 PM #400423
Quote from 2-Dits called laziness. thats why pivfags love pivot.
It suuuuuuuuuuuuuuuuure is.
Jontiways
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Apr 18, 2009 9:55 PM #400464
what if you made the aniamtions frame by frame on flash, saved them as movie clip symbol?
its still fram by frame but would save alot of word re aniamating ever frame,
kinda how sprite aniamtion works but with stickmen
its still fram by frame but would save alot of word re aniamating ever frame,
kinda how sprite aniamtion works but with stickmen
Apr 18, 2009 10:30 PM #400521
Uh, you could use motion tweens. But that would look terrible for more complex movements.
The other alternative is to use shape tweens. Before I started frame-by-frame animation, my friend told me how to use shape hints to move vector limbs. You just apply the shape tweens, and then Ctrl + Shift + H to set the hints as to where you want the tween to move. They help direct the tween.
Frame-by-frame is the best alternative though. It may be time consuming, but if you're good, it looks great.
The other alternative is to use shape tweens. Before I started frame-by-frame animation, my friend told me how to use shape hints to move vector limbs. You just apply the shape tweens, and then Ctrl + Shift + H to set the hints as to where you want the tween to move. They help direct the tween.
Frame-by-frame is the best alternative though. It may be time consuming, but if you're good, it looks great.
Apr 18, 2009 10:45 PM #400533
Depending on your art style, there are quick methods that involve reshaping the whole character without moving joints. Get on newgrounds and search for "speed animation tutorial" and click on the second method. He talks about it in there.
Apr 18, 2009 11:24 PM #400548
Yes, shape tweening, I want to learn it too!
Apr 18, 2009 11:26 PM #400550
Quote from joaoba16Yes, shape tweening, I want to learn it too!
That would look horrible
Apr 18, 2009 11:27 PM #400551
Indeed it would.
Apr 18, 2009 11:47 PM #400557
Quote from joaoba16Yes, shape tweening, I want to learn it too!

Apr 19, 2009 10:25 AM #400839
Frame by frame is the best way of animating.
Apr 19, 2009 1:34 PM #400978
Menma is right it is the best way, animation takes pactience, and even more so if you do it the right way.
But if you really want to use tweens you can. I don't, haven't, and never will.
Not even for movements with the exact same pose in every frame.
If you use a shape tween and the two poses are very different it tends to morph, making it look very unappealing.
And 2-D, piv users are not fags, it's just that pivot is the best place to start animating. I would have never started flash without it. But if they happen to never learn how to use an animation program where you actually draw it and never move on from pivot and do it the right way, I think it's just plain lazy.
Wow 2-D, you have the highest post count I've ever seen.
Either you have no life, alot of time, or really REALLY love SP and animating. lol
But if you really want to use tweens you can. I don't, haven't, and never will.
Not even for movements with the exact same pose in every frame.
If you use a shape tween and the two poses are very different it tends to morph, making it look very unappealing.
And 2-D, piv users are not fags, it's just that pivot is the best place to start animating. I would have never started flash without it. But if they happen to never learn how to use an animation program where you actually draw it and never move on from pivot and do it the right way, I think it's just plain lazy.
Wow 2-D, you have the highest post count I've ever seen.
Either you have no life, alot of time, or really REALLY love SP and animating. lol
Apr 19, 2009 1:38 PM #400981
Quote from 2-D
Purely genius. lol (sorry for dp)