Quote from ExilementWhat the hell, that wasn't a bad post. Don't go flaming for no reason.
sorry exilement, i just got done reading all the stuff he was typing and it got me a lil angry.
Quote from ExilementWhat the hell, that wasn't a bad post. Don't go flaming for no reason.
Actually, you can't use a plain ol' hitTest for physics-based games, at least not with this engine. You need to get information about the angle and force of the collision as well, or at the least which body segment collided. But rectangular barriers might not be too hard to do. :)Quote from ExilementIt'd be a good idea but likewise it'd be just as easy to impliment my idea, if not easier
You already have hitTest actions assigned to each wall, I'm sure, so they don't fall through the level. Just assign the same action to the obstructions.
Quote from stick-buddysorry exilement, i just got done reading all the stuff he was typing and it got me a lil angry.