remaking my old anim

Started by: javarush214 | Replies: 20 | Views: 2,023

javarush214
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Apr 1, 2008 9:36 AM #107275
im remaking my old anim higher calling, and here it is.

sorry im having trouble with actionscripting in the menu.

so just right click then play.

http://www.swfup.com/file/173978

oh and no sounds yet.



oh and i really need goddamn help with actionscripting in the menu sooo bad. if you wanna help me just tell me. ill send you the flash of the menu then edit it. ill give you a big great spot in the credits.
Bonk
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Apr 1, 2008 10:03 AM #107277
Good artwork, but the walking animation was lame. The scene where he is lying on the floor is da bomb, but the close up after that is bad.

I dunno, really. You can set the scene well, but without better animation it won't be very entertaining.

Potential, right.

And I can script, whaddya need?
javarush214
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Apr 1, 2008 10:42 AM #107279
really naow the walking was bad?

well i just tried that style out. guess i have to stick to the old style
Bonk
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Apr 1, 2008 10:51 AM #107280
If it's your first try with a new style, don't pretend it's going to be awesome.
Scarecrow
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Apr 1, 2008 11:23 AM #107284
I liked the detail with the sheets.
Miccool

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Apr 1, 2008 12:29 PM #107303
Umm.. The overall backgrounds weren't that great. Needs more shading and detail and some of the gradients did not fit imo. The animation is choppy at most points and jumps around a lot. The story seems interesting though I guess (The fact that you actually added a stoyline is amazing to most ppl here >_> ). Although I don't see why the father would tell his son at such an early state. Might deteriorate his mental state.. Maybe he should have waited until he understood more about shit before telling him? idunno.
javarush214
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Apr 1, 2008 1:22 PM #107332
Quote from Miccool
Umm.. The overall backgrounds weren't that great. Needs more shading and detail and some of the gradients did not fit imo. The animation is choppy at most points and jumps around a lot. The story seems interesting though I guess (The fact that you actually added a stoyline is amazing to most ppl here >_> ). Although I don't see why the father would tell his son at such an early state. Might deteriorate his mental state.. Maybe he should have waited until he understood more about shit before telling him? idunno.


yeah i know the background wasnt good. it's hard with a mouse. and your right about the story line, i'll have to change that thanks for pointing that out
zwolfsburg
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Apr 1, 2008 1:27 PM #107338
Quote from javarush214
really naow the walking was bad?

well i just tried that style out. guess i have to stick to the old style


it's cool that your remaking it. but yeah the walking was a bit choppy. Use your old style. your real style.
javarush214
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Apr 1, 2008 1:43 PM #107341
Quote from zwolfsburg
it's cool that your remaking it. but yeah the walking was a bit choppy. Use your old style. your real style.


yeah ill do that. well im all burned up now. ill just have to continue animating tomorrow. hope this turns out good
Etch

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Apr 1, 2008 10:12 PM #107538
Miccool said it all. The walking was a bit odd. And capitalize your "i"s?
zwolfsburg
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Apr 2, 2008 7:09 AM #107852
Quote from javarush214
yeah ill do that. well im all burned up now. ill just have to continue animating tomorrow. hope this turns out good


it will. But use your old style of walking and running. like you did in the original HC. But this anim has the most detail yet out of any of your anims.
T Man
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Apr 3, 2008 4:47 AM #108506
for action scripting..

on(release){
gotoandplay(FRAMENUMBER);
}



Bling, the walk was really out of proportion, i don't think you wave your arms that much when you walk. and the screen with the text was WAY to long.
Scarecrow
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Apr 3, 2008 5:03 AM #108511
Quote from T Man
for action scripting..

on(release){
gotoAndPlay(FRAMENUMBER);
}



Bling, the walk was really out of proportion, i don't think you wave your arms that much when you walk. and the screen with the text was WAY to long.


fixed .
javarush214
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Apr 3, 2008 12:09 PM #108601
Quote from T Man
for action scripting..

on(release){
gotoandplay(FRAMENUMBER);
}



Bling, the walk was really out of proportion, i don't think you wave your arms that much when you walk. and the screen with the text was WAY to long.


thanks for the helps that you guys offered appreciated that. ^^
TheCreator
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Apr 4, 2008 5:16 AM #109152
no wait, did you just have the animation start on next frame? if so then do
Normal Frame( Not selecting anything): stop();
then select play button and type
on (release) {
gotoAndPlay(nextframe);
}
I think, Guess what? I just started AS like 2 weeks ago