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Sword kill, short test

Started by: Tawnik | Replies: 20 | Views: 1,469

Tawnik
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Jul 20, 2009 11:11 AM #463314
http://www.truploader.com/view/150408

I focused on the "swinging" with the sword, watch also the second arm thats coming, then grabs the sword and hits the enemy.I tried to make the timing perfect =) I hope you like this.I might draw a bg, idk, tell me if I should.Mesmay doesnt have to tell me, because I already know :D

Smily was right, thank you very much for helpful criticism !! http://www.truploader.com/view/785429
smily

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Jul 20, 2009 12:11 PM #463341
i think that the sword should have a trail, in order to make the movement look smoother, or make the sword move on all the double frames.

see what it looks like without the double frame before the hit, im not sure but i think it will make it look more fluid.

last of all, when the guy with the sword hits him, he comes to a complete stop, when this should be eased out.

though i did like the animation, it was different, as most people would just go for the blade through the skull.
Tawnik
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Jul 21, 2009 1:23 PM #464078
Hm hm hm
I dont really feel like adding the trail and I also think its smooth/fluid enough, but yeah, I can do that for you and we will see =)
The guy doesnt come to complete stop, he is eased, but there are just 2 frames, I was thinking of continuing the animation, I left it like this because I had to go out, I just wanted to have some comments when I come home :) but now I dont really think like continuing and since Im doing the extra sword inbetweens for you I will also make the easing.

Thank you for the comment, please, more !!

edit, Thank you Smiley, your comment is very appreciated, it looks much more smoother now, I left there some double framing for the sword, but I think its okay the way it is now, http://www.truploader.com/view/785429
poppetje3D
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Jul 21, 2009 2:16 PM #464104
That's Hot.
Lixu

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Jul 21, 2009 3:53 PM #464145
You're an idiot, Poppetje.

--

Tawnik, the animation is pretty okay, I noticed that it wobbles allot, no resizing which is very good, but it does wobble like hell. And the (almost) dead body was really ugly in my opinion, you animated him for 3 frames and then you just moved him, if it was a kill the body wouldn't be dead, and if your not dead you would move your hands to your face when you get a sword into it, or when someone is sitting on you, you would try to push him off. So yeah that's kind of a bummer.
Tawnik
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Jul 21, 2009 4:13 PM #464160
Well its wobbly because its that big and because my hand shakes, idk why, but I cant draw that good anymore, I would have to zoom in, but I dont like it, can you tell me what parts of the body did you notice ? I mean what body parts resize..
And the other guy is supposed to be really weak, maybe senseless.. he isnt trying to defend himself because he is just about to die.
poppetje3D
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Jul 21, 2009 4:19 PM #464164
Quote from Lixu
You're an idiot, Poppetje.

--

Tawnik, the animation is pretty okay, I noticed that it wobbles allot, no resizing which is very good, but it does wobble like hell. And the (almost) dead body was really ugly in my opinion, you animated him for 3 frames and then you just moved him, if it was a kill the body wouldn't be dead, and if your not dead you would move your hands to your face when you get a sword into it, or when someone is sitting on you, you would try to push him off. So yeah that's kind of a bummer.



No worry , you are hot too. :Oh No!:
Mesmay
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Jul 21, 2009 5:27 PM #464191
MAKE A BACKGROUND TAWNIK

>:C

Apart from that, yep, another decent test..
As always, its good, but it doesnt show any of your real skills, doesnt have anything which makes me think "Wow tawnik just rocked my socks off"..

Naturally you have to make a big long animation tawnik >:3 if the tests are for gaining experience, what would be a better learning oppurtunity than actually testing out all of the things you've tested in a little movie, yknow?
<3



edit: it also ends kinda quickly, like, the guy on the floor doesnt particularly react as i would expect if one just got hit in the face with a sword hilt. Furthermore, i wanna see them filled in, and i want to see more intricate layering next time, so i can see hands switch from being "behind" the sword, to "in front" of the sword, if you know what I mean?
I reckon you could do that for this one if you just cut the hands and copied them onto separate layers, possibly.
Tawnik
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Jul 21, 2009 7:49 PM #464234
Yeah mesmay, thank you, I wont do the background but I will try to do arm/hand animation, okay ?
Lixu

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Jul 22, 2009 8:10 AM #464571
The body wobbles like a mad man.

And you should try to use a pencil and find the correct size, it will stay the same, even in 2000 per cent zooming, so you won't have any trouble with wobbling then.
Tawnik
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Jul 22, 2009 9:36 AM #464583
pencil > shit
I used to use it A LOT, but I think its over me, I dont really want to use it anymore, it was just, weird, but for you, I might give it a try =)
Lixu

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Jul 22, 2009 1:55 PM #464627
...You are saying that pencil is better than shit but then you're saying its shit...
Flood
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Jul 22, 2009 1:57 PM #464628
Yeah, I think he got mixed up when he posted that. Lol.
explosivecontent

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Jul 22, 2009 4:06 PM #464676
replace the > with =
...make any more sense...?
Tawnik
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Jul 22, 2009 5:00 PM #464690
No, you screwed it up, its like, bear > drink, car > drive, pencil > shit
Thats how Tawnik uses it.
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