Long time no see

Started by: runeth | Replies: 22 | Views: 1,257

runeth

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Jul 24, 2009 11:00 AM #465747
Yo back. I havent animated for looong time. Its first thing since break:
http://filebox.me/view/kz83mipwe
24fps
!!Cr@zyEggrolls!!

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Jul 24, 2009 11:24 AM #465753
It started out good, but it needs alot of work to become a decent animation. But hey, that's just my opinion.

Frame 45 and 46 made the kick look weird, the cam movements were to shake, this also happened on frame 52, 53 and 54 which made the (karate)shop look weird, it's like another stickman appeared out of nowhere to the left.
runeth

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Jul 24, 2009 11:38 AM #465758
Thx, i know its weir but when i tried to remove the shakiness its looks even worse. I wanted to do a fight while ago but i dunno how to do reactions... Can you help me on those?
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Jul 24, 2009 12:15 PM #465763
I'm not the best animator, but I'm not the worst either. I guess I can try to help you.
Allright. Reactions. It is all about the angle of the impact, timing and easing.

First look at this tutorial http://strills.deviantart.com/art/Strills-Tutorial-117161497 Click on it, go to sticks and reactions. Read. Study. Learn. Practice

Produce ALOT of tests, post them and get evaluations. Improv and re-post!

Good luck with your animations in the future!
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Jul 24, 2009 12:17 PM #465766
Quote from runeth
Thx, i know its weir but when i tried to remove the shakiness its looks even worse. I wanted to do a fight while ago but i dunno how to do reactions... Can you help me on those?

Oh, one more thing.

Are you using a v-cam? It doesn't look so. If not then you should check it out on fluidanims in the tutorial section in the forum or on youtube.

The v-cam will improve your "shakes"
runeth

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Jul 24, 2009 12:34 PM #465773
I am already using the v-cam, but dunno rly how. Ok, ill study now some time, ill post few test, today of course, thx for help.
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Jul 24, 2009 1:18 PM #465788
I'm looking forward to see your progress.
Sure, no problem.
runeth

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Jul 24, 2009 2:29 PM #465796
http://www.truploader.com/view/754743
http://www.truploader.com/view/424766

Godammit, coudn't be worse... I suck.
!!Cr@zyEggrolls!!

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Jul 24, 2009 4:42 PM #465840
Quote from runeth

You are showing great results and you're doing some progress. But. Ther's always a but. lol.

But in the animation where you make the red guy kick the black, the kick itself started very far off the black guy so the red guys leg didn't get enough time/space to either ease out or back from the kick.
Also, the impact itself landed on the top part of the black guys head, which is a very bad place to hit someone with a kick to make it look real. Try making him kick the other guy near the chest or the neck itself = GREAT amount of damage!

In the other animation the red guy punches the black in the neck. In this case you shouldn't have made the head go too far back. It should've "wrapped" itself on top of the red guys fist, if you know what I mean.
Also you should havemade the black guy take a step backwards to keep his center of gravity.

So the conclusion is; think about how the impact is gonna damage the body, and remember to ease out from your kicks!

You're doing a great job so far, make some more. And I'll keep evaluating. Thumbs up for you ^^
_caseydilla_
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Jul 24, 2009 5:27 PM #465850
!!Cr@zyeggrolls!! creeps me out now. He's like some vocab evaluator genius person. Random: Am I the only fricken girl on this website. If i am I will be pissed.
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Jul 24, 2009 5:37 PM #465854
Quote from _caseydilla_
!!Cr@zyeggrolls!! creeps me out now. He's like some vocab evaluator genius person. Random: Am I the only fricken girl on this website. If i am I will be pissed.

Well, it's nice to meet you too.. here on SPP :)
Clips

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Jul 25, 2009 12:49 AM #466005
_caseydilla_, I remember seeing another girl

but a long time ago
so you might be the only girl here
runeth

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Jul 25, 2009 10:43 AM #466231
Nawzor
test:
http://www.truploader.com/view/909788
Sumthing:
http://www.truploader.com/view/650796
runeth

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Jul 25, 2009 11:01 AM #466232
Forgot about this double frame test.
http://www.truploader.com/view/699053
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Jul 26, 2009 2:51 PM #466756
Quote from runeth

I see alot of improvment in these posts. But..

I: In the punch -> kick animation, you should try to make him RUN into the the punch so that it doesn't make him look like this punck-> ease-> running-> then kick. But hey, that's just me, I like combos to be fast and full of energy.

Try making him take at least one or two steps before he delivers the first punch, THEN after the run he delivers a kick. Oh btw, he should snap out his leg more so that the impact will look more powerfull.

II: The walk was performed really well! Keep that up. Not many can draw a decent walk... Anyway, as for the rest of the animation. When you zoomed in on the character himself, he started to shake (camera shake perhaps?) But when doing this, you should shake the background too while the person shakes less so that it looks real.

Keep up the good work (Y)