[SsjB] Box collab part

Started by: Ssjbryando | Replies: 24 | Views: 1,015

Ssjbryando
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Jul 26, 2009 1:25 PM #466732
Wow, been a while eh? lol.

I hope there are still some experienced animators here \:..

Anyways, my box collab part for the collab on fluidanims.com


http://ssjbryando.deviantart.com/art/Boxcollab-part-130939086

Comment or something yo. [end was rushed due to deadline, and I know the sounds don't sync well >:]
Cronos

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Jul 26, 2009 1:31 PM #466734
Great in every way. There isnt anything i could really tell you to improve on. I fav'd on deviant art.
Ssjbryando
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Jul 26, 2009 1:46 PM #466735
Thanks man. Yea I know what to improve of the movie, but I already finished it and send it. So I don't really wanna touch it anymore. Anything obvious tell me though C:

Thanks man.

[The white lines are ugly.. I got used to them after seeing them a thousand times o.o]
Cronos

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Jul 26, 2009 2:24 PM #466741
I looked at it about 20 times, couldn't come up with anything wrong. Did you use a scripted trail at the end?
N T
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Jul 26, 2009 2:33 PM #466749
Sweet. I didn't really like your stick pose in the beginning, but cool. Wb. I hope you still remember me?
Ssjbryando
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Jul 26, 2009 3:09 PM #466778
Hey the pose owwwned O:

Lol, you don't have to look for flaws. Compliments or notes are just good to =]
Yoo. Did you change your name N T? cause Im afraid I don't.
zlajaa1
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Jul 26, 2009 3:11 PM #466782
wtf did you done to poor guy

it's really nice,don't touch anything,(yea you sad you won't),
N T
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Jul 26, 2009 3:22 PM #466788
I changed my name from n0 trusting(retarted name) to N T then to iNtacT then back to N T. You knew me when I was N T >:( you have amnesia
runeth

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Jul 26, 2009 3:51 PM #466800
Its rly great, im rly love this animation. Effects, movements, trails! Everything at highest lvl! Make moar.
Ssjbryando
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Jul 26, 2009 4:12 PM #466808
I don't have amensia. Its just I talked to a looot of people that I haven't stayed in contact with. For just a few days or w/e

Hmm D: I don't know lol <3

And thanks guys. Yea I will be doing a pretty cool 500 frame thingy after this =]
Rabstar
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Jul 26, 2009 4:54 PM #466816
Ami called "experienced" animator? O.O
that first flip thingy's physics were a bit off.
At the first hit, it was a bit heavy spaced.

I <3 everything else!
ANIMATE MOAR!
Scorpioxxx
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Jul 26, 2009 5:48 PM #466837
If you used the scripted trails, PM me an fla with the script please, lost it and gave up writing my own one.

Anyway, I liked it especialy the morphing ball thing at the end. I'd complain about the weird contrast with the stick and the background as the background was nice and clean while your brush sticks aren't so clean but It's personal prefrence and only really comes up an a few stances/movements. Smoke was lazy, as were the particals just disapearing instead of splashing on the ground or something? Loved the gunshots and I'll be looking for the collab now.
Ssjbryando
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Jul 26, 2009 6:49 PM #466854
Brush aint clean? as in sticks is drawn wobbly/not enough smoothing? o_O I agree with the color syncing and the bg though.

Smoke was made pretty quickly, but not really that lazy. I fbbed it all, and doing that at like 500% zoom taaaakes looong. At least I didn't tween it. But yes, I alphad, cause I didn't wanna do the real dissolving one (yes that is lazy) [That comment inspired me to do the more beautifull smoke that isn't alpha. Cause that looks epic]

the particles is because of the ground, it was suppose to go through as if there was a hole, that's why they didn't bounce. That wasn't that lazy, more intentional. But I agree.

And hey : D Haven't seen you in a while. I didn't notice the off physics and spacing though Rabstar, I especially looked out for that. But I'll check again if its fixable, thanks.

And yes that was the AS script. I'm really lazy now though, ill prob check tomorrow =]
Scorpioxxx
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Jul 26, 2009 7:02 PM #466856
Quote from Ssjbryando
Brush aint clean? as in sticks is drawn wobbly/not enough smoothing? o_O I agree with the color syncing and the bg though.

Smoke was made pretty quickly, but not really that lazy. I fbbed it all, and doing that at like 500% zoom taaaakes looong. At least I didn't tween it. But yes, I alphad, cause I didn't wanna do the real dissolving one (yes that is lazy) [That comment inspired me to do the more beautifull smoke that isn't alpha. Cause that looks epic]

the particles is because of the ground, it was suppose to go through as if there was a hole, that's why they didn't bounce. That wasn't that lazy, more intentional. But I agree.

And hey : D Haven't seen you in a while. I didn't notice the off physics and spacing though Rabstar, I especially looked out for that. But I'll check again if its fixable, thanks.

And yes that was the AS script. I'm really lazy now though, ill prob check tomorrow =]


Noticed I was seeing a gray line where there shouldn't be one (I can scroll down on swf files and see random gray) About the brush not being clean, I mean in a few areas I can see why your strokes went a little to far and bits of colout stick out past the joints, not much but I notice things like that and its usually just the smotthing distorting it a little.
FuD
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Jul 26, 2009 9:11 PM #466913
The only obvious thing is that you can't really see the black shotgun that transforms into a sword to slice him when he is near the black gradient in the background. Makes it hard to see and makes me concentrate on it rather than the stick figure being sliced. Good smooth movements and I liked the particles. :]