1. Firstly i draw the basic body shape with line tool.

2. I The draw basic shapes for the body parts and remove the inside lines with eraser, leaving the silhouette or outline.

3. I then fill in the main details roughy to fit the silhouette's proportions. I do not draw in the head/face yet

4. I clean up the details and add some finer details. After this i will then draw in the head/face. In this instance, i have used a simple hood to make it clearer. (Note that if i wanted to draw a proper face i would have used a larger canvas as this is the default canvas and is too small for a detailed face). I have also changed the time exposure (under animation properties) to 7.

5. Finally i add the sword and a base for my character. To make the sword i used the same technique as i did for the full body by starting with a simple guide line and then filling in the details over it. (I know the sword isnt to great in this animation but it was mainly to show how i order things).

I changed the cape as i did not like the first one. It is pretty simple to make changes like this throughout but it may take a while if you change to much so try and have a good idea of what you are doing before you start.
To be honest i would mostly recommend this to people who are new to fullbody or want to structure their animation well. I am guilty of being lazy and simply drawing in the final image with not drafting. I did that for these animations but they turned out well:


I hoped this tutorial helped someone looking to start or improve their full body creation. Good luck with your FB's!!!!!!!!!!!!