If this is more fitting for Video game chat, just move it
http://www.youtube.com/watch?v=iCNNID2XpSU&feature=channel
Coolest TF2 mod ever
Started by: Gray | Replies: 6 | Views: 1,047
Aug 11, 2009 10:12 PM #473444
Aug 11, 2009 10:27 PM #473453
I want that throwabble sapper so god damn bad.
Aug 16, 2009 3:15 PM #475124
It is cool, but would not be practical, Spy would be too over powered, being able to sap a sentry and such a distance.
Aug 16, 2009 7:25 PM #475188
Some of these are either way overpowered, or completely useless.
The After Burner is much too powerful. because torching an enemy and landing near him to hit him with the Axtinguisher is too easy. Unless this drains a huge amount of ammunition.
I didn't really understand how the Curving Arrows work, because it said they weren't homing, yet they seemed to go exactly where the sniper pointed at. If that's the case, it makes the snipers job much too easy.
The Metal Hopper is just freaking useless. If you use it to jump to previously unreachable locations, you won't have any metal left to build anything with.
And the whole sleeping sentry thing heals ridiculously slow.
It seemed to only sap for a few seconds before blowing up.
Still, all in all, this would make the game incredibly unbalanced, from what I gather. Sure, it would be nice to try it out, but in the long run it'd just make everyone's game a lot less fun.
The After Burner is much too powerful. because torching an enemy and landing near him to hit him with the Axtinguisher is too easy. Unless this drains a huge amount of ammunition.
I didn't really understand how the Curving Arrows work, because it said they weren't homing, yet they seemed to go exactly where the sniper pointed at. If that's the case, it makes the snipers job much too easy.
The Metal Hopper is just freaking useless. If you use it to jump to previously unreachable locations, you won't have any metal left to build anything with.
And the whole sleeping sentry thing heals ridiculously slow.
Quote from DeathbatSpy would be too over powered, being able to sap a sentry and such a distance.
It seemed to only sap for a few seconds before blowing up.
Still, all in all, this would make the game incredibly unbalanced, from what I gather. Sure, it would be nice to try it out, but in the long run it'd just make everyone's game a lot less fun.
Aug 17, 2009 11:56 AM #475376
Some of those thing weren't half bad. Like the thrown sapper only disabled to sentry and didn't damage it. As for the sleeping turret, again not a bad idea, seeing as when it is asleep it is completely defensless.
@52xM. I think the arrow gained a more obvious trajectory, meaning you could shoot over obstacles with it.
@52xM. I think the arrow gained a more obvious trajectory, meaning you could shoot over obstacles with it.
Aug 17, 2009 3:49 PM #475443
Quote from 52xMSome of these are either way overpowered, or completely useless.
The After Burner is much too powerful. because torching an enemy and landing near him to hit him with the Axtinguisher is too easy. Unless this drains a huge amount of ammunition.
I didn't really understand how the Curving Arrows work, because it said they weren't homing, yet they seemed to go exactly where the sniper pointed at. If that's the case, it makes the snipers job much too easy.
The Metal Hopper is just freaking useless. If you use it to jump to previously unreachable locations, you won't have any metal left to build anything with.
And the whole sleeping sentry thing heals ridiculously slow.
It seemed to only sap for a few seconds before blowing up.
Still, all in all, this would make the game incredibly unbalanced, from what I gather. Sure, it would be nice to try it out, but in the long run it'd just make everyone's game a lot less fun.
Build Metal Hopper>Grab more metal>Metal Hopper jump
Aug 18, 2009 9:46 AM #475769
Quote from 52xMSome of these are either way overpowered, or completely useless.
The After Burner is much too powerful. because torching an enemy and landing near him to hit him with the Axtinguisher is too easy. Unless this drains a huge amount of ammunition.
I didn't really understand how the Curving Arrows work, because it said they weren't homing, yet they seemed to go exactly where the sniper pointed at. If that's the case, it makes the snipers job much too easy.
The Metal Hopper is just freaking useless. If you use it to jump to previously unreachable locations, you won't have any metal left to build anything with.
And the whole sleeping sentry thing heals ridiculously slow.
It seemed to only sap for a few seconds before blowing up.
Still, all in all, this would make the game incredibly unbalanced, from what I gather. Sure, it would be nice to try it out, but in the long run it'd just make everyone's game a lot less fun.
Most of these aren't serious btw lol.
The spies sapper, I'm pretty sure, doesn't damage buildings, just disables them. I think that's pretty balanced, especially if it had limited ammo.
And what's wrong with the metal hopper? Build dispenser (100 metal, 100 left) get on the top of a building (e.g. Point B in Gravel Pit) Build a dispenser up there, wait to get the metal, build tele exit, and you're sorted.
But obviously, these are mostly for fun anyway, but a lot of them I think could be usefull in game.
Edit: the curving arrows react to where the sniper moves after he shoots them. (moves right, arrow goes right. Forward, arrow goes down etc.)