Hi there people, here's the complete version of the game. Look i don't know how to actionscript so you can only walk around and shoot.
And i don't know how to implement a pre loader.
http://sunny-go.deviantart.com/art/game-completion-133036090
Flash game completion!
Started by: sunnygo | Replies: 8 | Views: 421
Aug 12, 2009 2:16 AM #473522
Aug 12, 2009 2:43 AM #473523
Wow, that looks really pretty, the effects and the backgrounds alone are just nice to look at. The coding is a bit messed up though. Pressing two buttons at once or one after another really screws it up.
Aug 12, 2009 1:38 PM #473691
Quote from MiccoolWow, that looks really pretty, the effects and the backgrounds alone are just nice to look at. The coding is a bit messed up though. Pressing two buttons at once or one after another really screws it up.
Lol, like i said. I really have no idea how to script. This was just a concept for a game :p
Aug 12, 2009 1:46 PM #473694
Wow That Is Awesome Haha
Bat She Rus? She Got The Rus Wepone Ak47 Xd
Bat She Rus? She Got The Rus Wepone Ak47 Xd
Aug 12, 2009 1:51 PM #473696
Massive flaws in the script thats there but assuming you copy-pasted it, it doesn't matter.
Other than that, with the animations played as part of a game(?) you need to alter some stuff, like the running lunges forwards when it first starts moving.
Some of the big specials are rather choppy in the sense that it looks like you way over double-framed. Before you call lag, those things in the background were moving as normal.
Pretty graphics but I'd say you need to either learn to script and touch up on how you put sprites together or stick to making animations when you actually animate the change from standing to beginning to run.
Other than that, with the animations played as part of a game(?) you need to alter some stuff, like the running lunges forwards when it first starts moving.
Some of the big specials are rather choppy in the sense that it looks like you way over double-framed. Before you call lag, those things in the background were moving as normal.
Pretty graphics but I'd say you need to either learn to script and touch up on how you put sprites together or stick to making animations when you actually animate the change from standing to beginning to run.
Aug 12, 2009 3:17 PM #473712
That's coming together great. And HOLY ****ING CRAP at the specials. They're even better IN GAME than in your short on the other thread.
Aug 12, 2009 3:21 PM #473713
Quote from ScorpioxxxMassive flaws in the script thats there but assuming you copy-pasted it, it doesn't matter.
Other than that, with the animations played as part of a game(?) you need to alter some stuff, like the running lunges forwards when it first starts moving.
Some of the big specials are rather choppy in the sense that it looks like you way over double-framed. Before you call lag, those things in the background were moving as normal.
Pretty graphics but I'd say you need to either learn to script and touch up on how you put sprites together or stick to making animations when you actually animate the change from standing to beginning to run.
Yeah, but i really didn't care, i only wanted to do animation. The game and scripting part was just done to get my grade :P
Aug 12, 2009 3:32 PM #473714
Quote from sunnygoYeah, but i really didn't care, i only wanted to do animation. The game and scripting part was just done to get my grade :P
Then ignore anything to do with scripting and sprite compilation and read they bit where I told you it was eyecandy.
Aug 12, 2009 3:42 PM #473716
Daaaaaayuuum yo, that's some amazing graphics. Hire some actionscripter to finish the job for you and build some more levels, and then you'll make Weekly 1st on Newgrounds.
I'd suggest making different startup effects for each special though.
I'd suggest making different startup effects for each special though.