Explosions, sex, blood and robots

Started by: Vile. | Replies: 44 | Views: 2,019

kinto

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Sep 7, 2009 2:24 AM #484634
Quote from Vile.
Blah blah I joined in 2009 I'm freaking pro yo so flo pro. Ya know?


Quote from Mantha
:Dope: BLAH I R SERIOUS NOW


Quote from Arch-Angel
EAT COCKS BUTT SEX NOW


Quote from Tawnik
Random wtf gtfo nubcakes. I r pwnsors. Random bk randy. Get domed. Random Get good. Bad kid. 1 on 1 right now. BALHJFDS


Sexy effects all in all.
Tawnik
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Sep 8, 2009 1:16 PM #485225
Quote from kinto
im gay


dunt tell uz heer :Happy: :Happy: :Oh No!: :Oh No!:
Vile.
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Sep 28, 2009 6:13 PM #493132
BwatBwat Update and shit KITSUNE I CHOOSE YOU!

Hey Arch, Another maybe less then 20 frames. Dont i just make you rage? <3
Cronos

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Sep 29, 2009 9:55 AM #493539
Dam you and yours puny updates! I love the effects and all, but you got a bit lazy when you disipated the tower like cloud after the big explosion. It seemed to move too far to the left, and stayed solid too long, redo it I say.
Vile.
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Sep 29, 2009 9:59 AM #493542
Fack, you and your good critism. Yea i might redo it i kind of lost faith in this project now might turn it into a robots collab or something.
Kitsune
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Sep 29, 2009 4:04 PM #493631
Holy shit, Vile, when the hell did you get so damn good!
You asked for crit so you'll get it, but this animation is pretty ****ing believable. I'll have to knit-pick to get a decent amount of stuff said so excuse me if I go too far into details. :]

The first part in which the robot comes in. You tweened a light coming out of his eye to hit the ground and search the ground. Now the first time I didn't notice, but I did end up seeing this after a few times. You tween a rounded triangle to angle up and to the right. This makes the base of the light on the ground move up at an angle while the ground is flat. Now usually I'd expect there to be an ellipse on the ground that just slides to the right and the triangle is the ray that leads to the two sides of the ellipse that stretches as the ellipse moves farther away. It isn't as hard as it seems to do the ray of light if you think about it. All you'd need to do is tween it with the free transform that shifts the top of a symbol to the left and the bottom to the right. It's the transform between the stretch up box and the stretch diagonal box. It isn't a big deal but some may notice the little flaw. :P

The smoke pillar after the laser blast is the biggest issue I see in the animation. The pillar of smoke shifts to the left as the smoke in the original shot stays almost stationary. Just something to note. It's not wrong or anything but it looks a bit inconsistent. Also the alpha level on the smoke pillar as it dissipates seems to get to 50% and then jump to 0%. It also seems a tad double framed or wobbly, but I think if you played around with the alpha in the frames to make it a smoother transition into 0% it should be fine.

The background is cool and simple. I noticed the first time I watched it that the only thing moving are the gears. Maybe more background activity like a piston or a hidden steam logo (good easter egg opportunity) could help make it seem more active and robotically alive as an environment. Do you plan on adding a background behind the gears and stuff? It wouldn't be necessary or anything, I'm just curious. :B

Every time I watch this I see that the robot that comes in to the right I expect him to have more than 2 legs. It's just the way he enters head last. It's strange, but when he comes in I think to myself, 'Oh okay, that was unexpected, but I'm cool with a 2 legged robot. spiders are cliche anyway.' So to me it's okay, but some may be less open about their robots and entrances. I wouldn't know how you can fix it without re-doing it so I'd just leave it alone.

You'll have to explain the tentacles to me before I crit them. I was going to say something about the black line falling off the upper tentacle but I wouldn't know what I was even talking about. XD

It's very good and believable. the effects are well done me thinks. I'd like to see this finished.
I see distinct differences between Tarboy and this. Tarboy doesn't have sex tentacles.
Vile.
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Sep 29, 2009 6:57 PM #493696
Quote from Kitsune
Holy shit, Vile, when the hell did you get so damn good!
You asked for crit so you'll get it, but this animation is pretty ****ing believable. I'll have to knit-pick to get a decent amount of stuff said so excuse me if I go too far into details. :]

The first part in which the robot comes in. You tweened a light coming out of his eye to hit the ground and search the ground. Now the first time I didn't notice, but I did end up seeing this after a few times. You tween a rounded triangle to angle up and to the right. This makes the base of the light on the ground move up at an angle while the ground is flat. Now usually I'd expect there to be an ellipse on the ground that just slides to the right and the triangle is the ray that leads to the two sides of the ellipse that stretches as the ellipse moves farther away. It isn't as hard as it seems to do the ray of light if you think about it. All you'd need to do is tween it with the free transform that shifts the top of a symbol to the left and the bottom to the right. It's the transform between the stretch up box and the stretch diagonal box. It isn't a big deal but some may notice the little flaw. :P

The smoke pillar after the laser blast is the biggest issue I see in the animation. The pillar of smoke shifts to the left as the smoke in the original shot stays almost stationary. Just something to note. It's not wrong or anything but it looks a bit inconsistent. Also the alpha level on the smoke pillar as it dissipates seems to get to 50% and then jump to 0%. It also seems a tad double framed or wobbly, but I think if you played around with the alpha in the frames to make it a smoother transition into 0% it should be fine.

The background is cool and simple. I noticed the first time I watched it that the only thing moving are the gears. Maybe more background activity like a piston or a hidden steam logo (good easter egg opportunity) could help make it seem more active and robotically alive as an environment. Do you plan on adding a background behind the gears and stuff? It wouldn't be necessary or anything, I'm just curious. :B

Every time I watch this I see that the robot that comes in to the right I expect him to have more than 2 legs. It's just the way he enters head last. It's strange, but when he comes in I think to myself, 'Oh okay, that was unexpected, but I'm cool with a 2 legged robot. spiders are cliche anyway.' So to me it's okay, but some may be less open about their robots and entrances. I wouldn't know how you can fix it without re-doing it so I'd just leave it alone.

You'll have to explain the tentacles to me before I crit them. I was going to say something about the black line falling off the upper tentacle but I wouldn't know what I was even talking about. XD

It's very good and believable. the effects are well done me thinks. I'd like to see this finished.
I see distinct differences between Tarboy and this. Tarboy doesn't have sex tentacles.



I LOVE you, im going to take all of this into consideration and im not sure where im going with the tentacles falling off so i will probally change those but i need some serious help with ideas and stuff. Do you have MSN? Also do you remember w33m from stick collessuem, i think you where there. And socks to.
RawGreen
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Sep 29, 2009 8:53 PM #493766
Quote from Vile.
Dickpage is called dickpage for a reason, (from people like you) HATER!


Much rather... I sort've agree with Democles. But I do like that background...but don't let that get to you either, that second robot legs have a slight wobble to them. when the junk hit's it's head, it appears unattached to the legs(by the choppiness).
your effects are sexcellent :3
Tidus

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Sep 29, 2009 9:49 PM #493778
Quote from Mantha
Nobody likes a snobby asshole. Drop the high attitude.

I've only found one thread with this animation. You could've just updated the first thread, Vile.

The animation was well done, can't find a thing I don't like.

I can. When the colours were inverted, the smoked faded really weirdly. But for the rest of the animation, great job. I didn't know you were that good1
:Undercover:
Kitsune
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Sep 29, 2009 10:44 PM #493828
Quote from Vile.
I LOVE you, im going to take all of this into consideration and im not sure where im going with the tentacles falling off so i will probally change those but i need some serious help with ideas and stuff. Do you have MSN? Also do you remember w33m from stick collessuem, i think you where there. And socks to.


I was the admin at SCC and yeah I remember w33ee3em/\/\. Are you that guy?

I have msn but I really prefer aim. my aim is k6ppz. I'll help you out in aim, PMs or this thread. :)
Vile.
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Sep 30, 2009 12:32 AM #493871
AIM is for cheap whookers.
Kitsune
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Sep 30, 2009 2:00 AM #493909
I see little difference between the two...
Vile.
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Sep 30, 2009 2:08 AM #493912
I dont have aim and i like MSN better, pwnedby@hotmail.co.uk add me.
Kitsune
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Sep 30, 2009 4:29 AM #493960
okay. I'll do such things later. hu_li_renzhe@yahoo.com
Arch-Angel
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Sep 30, 2009 3:18 PM #494037
Yaaaaaaaaaay :D
I just felt like posting ._.