Hello, i'm Tenev most people know me as Penihop.
i have finished Informatics High School this year, and i'm C++ Professional.
7 days ago, i came  accidentally across youtube video which was about stickman's fighting... so i decided to create Online Game about it, sure there is a problem (i'm not good with any animation/gfx).
please note this is not the first time i mess with mmorpg creation, and this is a serious project.
but there i took the walking from Pivot, and i've started coding it for few days.  doesn't fit perfect, but it was just about basic test.
now after i coded the server and the client it seems very interesting how much people actually would play such game just for fun, and but even more.
Client info:
Programming Language-> C++ & .NET 2.0
Network-> .NET Sockets
Graphics Library-> Allegro (might switch to OpenGL later)
Server info:
Programming Language-> C++ 
Network-> WinSock 2.2
What was started:
The BLACK Screen!  (GFX init );
Online Users-> walk/connect/disconnect/ stats/levels/ experience/usertype / position X&Y / optimized network position BX/BY;
Most of the Server<->Client networking functions;
A Chat (did it in 5 minutes so its not really a deal);
What is ongoing:
Basic Actions->Run/Walk/sit down/jump etc.. ;
Fight Tools-> Knife's/Swords/other items/
Fighting System -> Punch/Kick/Cut/ and also play with tools (not more than 10 skills per character)
What would be done last[Harder things/GFX Part's]:
Basic Items-> Armor's/Hat's/Boots/Glove's
Character Style->Assassin/Warrior/MasterMind
What will be done last [easy things]: 
Login Form;
Databases & MySQL DataServer;
a Website;
Bad Guys/PVE (lets call them monsters);
the game name must be done;
here i provide a link to the first build of the Game (first version that can be tested atleast for network functionality), there is nothing much done yet, not even background, everything is just basic, a walking StickMan and unfinished chat.. made to test the functionality of what was initiated, you can run the client up to 2 times. download it here -> filefront.com/14594113/SGETT1256.zip
as you may figured animations would be about 40% of the game, so i need few professionals who would be doing them free at first, as i do. they will own about 40% of the game. i need highly skilled animators who can do the game more realistic [ and cruel ; ) ]
four Pivot/Flash animators can join the Team, each one of them will own 10% of the game.
Staff Members:
Closed Beta Testers: 21/30;
Developers: 2/3;
Designers: 1/3;
Animators 2/4;
-Tenev.
StickMan Online. a C++ MMORPG Project.
Started by: CMaster | Replies: 21 | Views: 5,938
Sep 28, 2009 4:38 AM #492968
Sep 28, 2009 4:50 AM #492973
Looks pretty well set up, but before you go any further, are you sure you want the animations to be in Pivot? In my opinion Flash is much more versatile and much more easily stylised.
For instance, everything here is made with Flash, and they are arguably the best stick figure animations on the internet.
For instance, everything here is made with Flash, and they are arguably the best stick figure animations on the internet.
Sep 28, 2009 5:10 AM #492978
Thanks,
This is going to be a C++ Game mainly because it will be more optimized/faster than any other type of Game language's. C++ it is one of the most advanced/capable & optimized languages and it's used in most of the games. for example, in most of the C++ Games images/animations are drawn on buffer, and that buffer is drawn on the player screen, both buffer and animations are loaded into the memory (RAM) before being drawn, and that is lag-less and fast, because of the RAM memory, we can call them with incredible speed. Flash movies, which are not fully loaded in RAM memory are slow, because they use also SWAP Memory or Page File, and they are processed by Flash Player, which is not that optimized. take a 2 GB Flash movie for example, it will start lagging/leaking Page File at some point. even simple .avi would perform better than Flash :)
This is going to be a C++ Game mainly because it will be more optimized/faster than any other type of Game language's. C++ it is one of the most advanced/capable & optimized languages and it's used in most of the games. for example, in most of the C++ Games images/animations are drawn on buffer, and that buffer is drawn on the player screen, both buffer and animations are loaded into the memory (RAM) before being drawn, and that is lag-less and fast, because of the RAM memory, we can call them with incredible speed. Flash movies, which are not fully loaded in RAM memory are slow, because they use also SWAP Memory or Page File, and they are processed by Flash Player, which is not that optimized. take a 2 GB Flash movie for example, it will start lagging/leaking Page File at some point. even simple .avi would perform better than Flash :)
Sep 28, 2009 5:16 AM #492980
Bonk right , A big prjoect like this better use flash.  flash 8 , cs3 , or cs4 .  with FPS 12 or 21.  Thats just a tips , hope you going well with it
Sep 28, 2009 5:18 AM #492983
Quote from BrainstickBonk right , A big prjoect like this better use flash. flash 8 , cs3 , or cs4 . with FPS 12 or 21. Thats just a tips , hope you going well with it
i just need each frame in image file, as long as flash can export images this way i'd be fine. else, tracking & PVP Network system would not be synchronized... the game supports FPS changes for each animation.
Sep 28, 2009 5:21 AM #492984
I think flash can do something like that ...
Sep 28, 2009 5:52 AM #492997
Flash can export sepperate frames as .png's.
Sep 28, 2009 12:44 PM #493066
If you want, I could animate for you. 
Also, flash can export frames as serveral image filetypes.
Also, flash can export frames as serveral image filetypes.
Sep 28, 2009 7:01 PM #493146
Flash is certainly easier and more versatile. It also tends to draw in the better animators. The proof for this is simply in the fact that you PM'd me to take a look at this because you consider me a good animator.
If you really want me to help I'll do what I can whenever I have the time, but, while it's probably possible to do in pivot, I'm going to go with everyone else and recomend against it.
If you really want me to help I'll do what I can whenever I have the time, but, while it's probably possible to do in pivot, I'm going to go with everyone else and recomend against it.
Sep 28, 2009 8:06 PM #493187
yea this project will come out in better quality if you use and if you want even more awesome animators you should also check out Fluidanims.com
Sep 28, 2009 8:18 PM #493203
Tnx,
i think i already explained :) , but again the game works only with separate image files for now (frame by frame) , it is not problem if they are made with Flash, it is problem if instead of images we get flash file.
i think i already explained :) , but again the game works only with separate image files for now (frame by frame) , it is not problem if they are made with Flash, it is problem if instead of images we get flash file.
Sep 29, 2009 1:00 AM #493402
Yeah I see. Hmm, maybe you should ask specifically for an example animation (like "run cycle") and get a bunch of people to submit so then you can see if there is anyone good enough to animate for you.
Sep 29, 2009 7:33 PM #493718
u should probaly use flash 4 cas pivot aint tht good for mmorgs lol but its ur choice jst ask me if there is anything u need cas im gd with pivot !:Smile:
Sep 29, 2009 11:15 PM #493847
Tnx,
Please read the first post carefully before posting. stop debating which is better Flash or Pivot, if you read the first post carefully you would understand this does not matter for the project. everyone who posts here about about Flash or Pivot actually didn't read the first post.
Please read the first post carefully before posting. stop debating which is better Flash or Pivot, if you read the first post carefully you would understand this does not matter for the project. everyone who posts here about about Flash or Pivot actually didn't read the first post.
Oct 1, 2009 3:54 PM #494397
i did lol:Happy: