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Nedwardturtl's thread

Started by: Tortuga | Replies: 54 | Views: 3,599 | Closed

Avian
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Oct 10, 2009 2:24 PM #498405
Quote from Nedwardturtl
Update

here is one of my first upper body attacks, i've been sticking with kicks and am trying to improve my punches and stuff

UpperCut(M-G)-
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The aerial kick was weird, this part lacked easing. Moon physics.
Tortuga
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Oct 10, 2009 4:14 PM #498431
Quote from Gyohdon
Yes, but I'll give you some hints.
1). Stop the shake effect. It makes it hard to take a good look at the animation. Also, he doesn't have enough force to make the world shake.
Ok, i'll keep that in mind, it's just that i don't seem to be able to get enough force without it

2). When you kick, you usually stretch your leg in front of you, or in this case behind. This kick looked more like a stomp on the ground.
I think you missunderstood, i was going for a stomp on the ground, knowing that would you consider it an improvement

3). Add just a little bit more frames on the kick itself to give it that little powerful look. Maybe double-frame it if you know how to.
Okay, just to clarify, you don't change ANY joints when you double-frame?

Apart from those little things you're taking the advice well.
You're doing great :D
Thank you =]

Edit:
Looked at your double-kick animation. The first kick is the kind of kick I'm talking about. Stretched leg, in front of him.
So kick with your back leg?


Quote from Avian
The aerial kick was weird, this part lacked easing. Moon physics.
Okay, i'll work on that


Thank you both for the C&C, it is GREATLY appreciated.
Tortuga
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Oct 15, 2009 4:15 AM #500935
Bumpdate =]
(am i not supposed to do this?)

I'm trying to get away from simple kicks and punches...

Suicide(G-ish)-
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2-D
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Oct 15, 2009 4:21 AM #500939
that liftoff was cool
Tortuga
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Oct 15, 2009 4:25 AM #500941
Thanks

I am honored that you thought part of my pivot animation was "cool"
And your anti-pivot
GotPepsi

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Oct 15, 2009 7:10 AM #500974
The movements seem to flow very well, but in your animations its seems like its lacking gravity. For example the upper-cut punch thingy... Hes moving at the same speed through the whole animation. it should be fast-slow-fast bla bla bla. At the point where he loses all the energy from the jump that should be the slowest point in your animation, also more easing toward the landing, seems like you got lazy at the end... :\
Vendetta

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Oct 15, 2009 2:38 PM #501067
I likked the suicide one and even though the run's loop was a little messed up I liked it's style. You have good easing in all of these, and I think I would rate the run loop a G
Avian
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Oct 15, 2009 5:49 PM #501134
Quote from Nedwardturtl
Bumpdate =]
(am i not supposed to do this?)

I'm trying to get away from simple kicks and punches...

Suicide(G-ish)-
Image

Moon physics at the beginning of the backflip, else it's fine.
alexkosirev

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Oct 15, 2009 6:25 PM #501151
It's good anim.
Tortuga
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Oct 15, 2009 8:59 PM #501259
Quote from Avian
Moon physics at the beginning of the backflip, else it's fine.


Thanks

I tried to slow it down at the top of the jump, why, im not sure but i like how it came out,
Zed
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Oct 15, 2009 9:01 PM #501262
I agree with Avian. It's a pretty nice piece of animation. I'd have liked to see more done with the arms though - especially at the beginning where he could have probably used the momentum.
RawGreen
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Oct 17, 2009 5:42 PM #502120
you're gunna want to try out fixing your physics for the jumping, and allot of the landing after all of the attacks are improper and awkward. I have to say that they are crappy, but allot better than most. Suicide one is far most the best but, like I said, you need to work on the physics.
Tortuga
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Oct 17, 2009 9:47 PM #502280
Quote from RawGreen
you're gunna want to try out fixing your physics for the jumping, and allot of the landing after all of the attacks are improper and awkward. I have to say that they are crappy, but allot better than most. Suicide one is far most the best but, like I said, you need to work on the physics.


Okay, i'll work on that in my upcoming animations...

Is there anyway i could convince you into taking a specific animation and point out where the physics are off and how to fix them?

If not that's fine...
Tortuga
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Oct 28, 2009 3:21 AM #506878
Bumpdate!

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Should i continue this?
Vendetta

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Oct 28, 2009 4:41 AM #506888
I really don't see the point in a beginner's thread. Beginners need more C&C so why post in a thread that gets almost no C&C at all?
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