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test camera movment and easing

Started by: unkn0wnx | Replies: 10 | Views: 707

unkn0wnx

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Dec 3, 2009 8:52 PM #520504
I just made this animation where I tested camera movments and easing.
Tell me what you think. :D

Image
Gyohdon
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Dec 4, 2009 5:03 PM #520801
I think it's great. Great easing, the close-up was done very good.

MOAR POSTS.
TimeToPerish

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Dec 4, 2009 5:30 PM #520808
Hmm, a bit too stiff don't you think? Try making him walking between those spaces he was dragged, but yes the zooming was cool :D
keep it up, try making something harder.
Gyohdon
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Dec 4, 2009 6:08 PM #520823
Quote from TimeToPerish
Hmm, a bit too stiff don't you think? Try making him walking between those spaces he was dragged, but yes the zooming was cool :D
keep it up, try making something harder.


How is it stiff?
TimeToPerish

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Dec 4, 2009 6:23 PM #520831
You know... When you don't move all joints per frame??
D:
I can't believe SPP doesn't rank so non-harshly!!!!!!
Gyohdon
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Dec 4, 2009 6:26 PM #520834
Quote from TimeToPerish
You know... When you don't move all joints per frame??
D:
I can't believe SPP doesn't rank so non-harshly!!!!!!


My god.

Describe to me how IN THIS ANIMATION it is stiff.

Don't act like we're fu[SIZE="2"]c[/SIZE]kwits, when you're the nimrod.
TimeToPerish

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Dec 4, 2009 6:28 PM #520835
Wtf? How this is stiff? I JUST SAID IT DUMBASS
WHat happens when you don't move all joints per frame.
Gyohdon
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Dec 4, 2009 6:36 PM #520838
Quote from TimeToPerish
Wtf? How this is stiff? I JUST SAID IT DUMBASS
WHat happens when you don't move all joints per frame.


Leave or learn to read.

Tell how in this animation, IN THIS ANIMATION, at what moment it is stiff.

Should I spell it?
Zed
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Dec 4, 2009 6:47 PM #520840
Quote from TimeToPerish

I can't believe SPP doesn't rank so non-harshly!!!!!!


Double negative. You just said we are hard to please. For the record, I've recommended this to the beginners section and so have most other people, but since we're not so draconian with our rules here we've decided that it is quite acceptable for anyone to post out of it as long as they are prepared to accept harsher criticism than may be useful to them.

To be fair, Gyoh, very few joints do move at all. The areas that are moved are done well - the elbow could have been much stiffer - but I think he's just pointing out that no other body parts move.

TimeToPerish: Unknown is just making a test here. It's not a full animation that is expected to have a storyline and exhibit everything he can do. He's just trying to learn how to ease.
TimeToPerish

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Dec 4, 2009 8:14 PM #520851
^Well, ok then I guess I'm sorry :P.
Oh and Gyohdon, if you had read what I said you could identify those parts by yourself. :P
poppetje3D
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Dec 4, 2009 9:17 PM #520865
Pretty smooth , I like it.

Good job
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