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Started by: megaanims | Replies: 12 | Views: 1,001

megaanims
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Dec 4, 2009 8:05 AM #520725
Image
flash got boring.
Cronos

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Dec 4, 2009 9:15 AM #520773
Too choppy, I dislike the "realistic" style.
megaanims
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Dec 4, 2009 9:25 AM #520775
Quote from CronosXIII
Too choppy, I dislike the "realistic" style.

I was not doing realism ,I was doing my old style
you know try to flow everything.
poppetje3D
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Dec 4, 2009 3:31 PM #520795
Well I don't see your old style in it...
It is somewhere there in you.

Just keep practicing. Ect.
I believe you know what you do.
Gyohdon
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Dec 4, 2009 5:04 PM #520802
Ugly as shit.
The last ending was very bad. Or the guy has some way of shifting a LOT of weight to his legs.
TimeToPerish

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Dec 4, 2009 5:29 PM #520807
Cool man, like I said on DD, pretty realistic, but when he got up, he got shaky, and that other guy just flew instead of jumping lolz. good job though, keep it up.
Zed
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Dec 4, 2009 6:40 PM #520839
Both of the jumps had no real push against the ground. They just kinda picked their legs up and ignored gravity for a bit.

It looked unfinished in that the guy at the end was off balance. A quick step back would fix this.

When the somersaulter stood up it was very uneased and there weren't enough frames for the movement. The momentum was also a bit off because the head didn't move forward enough for a frame or so.

Take a look at the running frame by frame and ask yourself whether it's possible for the different body parts to have gotten to those different places each time. It's not. The strides are far too short. You've also destroyed the running movement by not spending enough frames on each stride to get the circular motion of the feet. Without that he would simply fall over. The knee cannot be extended until it is in front of the body.

It may be your old style, but it's not your oldest style. This is the style you adopted in between being good and being reasonably good again. Perhaps you could make it work with a lot of practise, but you're going to need to understand all the things that are necessary to make an animation look right first, and this just doesn't show those things.
megaanims
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Dec 5, 2009 1:21 AM #520933
Quote from Zed
Both of the jumps had no real push against the ground. They just kinda picked their legs up and ignored gravity for a bit.

It looked unfinished in that the guy at the end was off balance. A quick step back would fix this.

When the somersaulter stood up it was very uneased and there weren't enough frames for the movement. The momentum was also a bit off because the head didn't move forward enough for a frame or so.

Take a look at the running frame by frame and ask yourself whether it's possible for the different body parts to have gotten to those different places each time. It's not. The strides are far too short. You've also destroyed the running movement by not spending enough frames on each stride to get the circular motion of the feet. Without that he would simply fall over. The knee cannot be extended until it is in front of the body.

It may be your old style, but it's not your oldest style. This is the style you adopted in between being good and being reasonably good again. Perhaps you could make it work with a lot of practise, but you're going to need to understand all the things that are necessary to make an animation look right first, and this just doesn't show those things.

am I really that rusty?
Cronos

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Dec 5, 2009 5:39 AM #520998
I'm not saying its bad. I just never liked the style. The only person who seems to pull it off nicely is Crono.
Zero
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Dec 5, 2009 6:45 AM #521008
It was kinda nice but I dislike those stickfigures. no offense if thats your style. I cant judge you but I just dislike those kind of stickfigures.
Gyohdon
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Dec 5, 2009 12:21 PM #521054
Quote from megaanims
am I really that rusty?


RUST DOESN'T EXIST

I hate it when people say this.
rival2
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Dec 5, 2009 12:25 PM #521056
Why does it not?
poppetje3D
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Dec 5, 2009 5:03 PM #521141
Quote from Gyohdon
RUST DOESN'T EXIST

I hate it when people say this.


Agreed .
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