My first easing video
Started by: StickDavyRobin | Replies: 24 | Views: 1,298
bubblesBannedPosts: 1,633
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View Profile I edited my bounce a little bit with more easing
No that's not as good. It goes to slow now. I think you should look at a tutorial or something because it's good, but it's not perfect.
Zero2Posts: 4,727
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View Profile Ehhh.
Stickdavyrobin maybe you should put a line so you would know where it would bounce and yeah ghostly is right you should increase the FPS.
StickDavyRobinPosts: 24
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View Profile ok I will do that . I edited my easings I little bit more
StickDavyRobinPosts: 24
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View Profile No that's not as good. It goes to slow now. I think you should look at a tutorial or something because it's good, but it's not perfect.
Is it good that I delete some frames? Or will the anim then be stupid?
Zero2Posts: 4,727
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View Profile It improved but there is a slight error. You miss a frame. Why dont you look at it again. In the left side.
StickDavyRobinPosts: 24
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View Profile It improved but there is a slight error. You miss a frame. Why dont you look at it again. In the left side.
I didn't miss a frame. It always stops and begins again. U must look at the ball and not at the anim endings
Zero2Posts: 4,727
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View Profile Just look at it. Theres a missing frame where the ball in the end stops then goes back to the beggining. Why dont you add one frame there.
StickDavyRobinPosts: 24
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View Profile I edited the two and now I'm going to improve my walking video.
Fries2Posts: 1,158
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View Profile ok i dont think he gets wat we are saying...if you dropped a ball with no force...just dropping it regularly, would it do that? thats wat i do when i want to animate but i do something wrong, just do it in real life(as best you can)the 2nd one is good but the bounce is still kinda weird....keep practicing and work on the bouncing one
Automaton2Posts: 4,779
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View Profile IMO the third bouncing one you posted was fine if you were going for a heavy spaced style. But for grasping the basics, you need to get it a bit better.
1) When a ball's falling from that distance, keep increasing the velocity, don't let it go at the same speed (at that distance or less).
2) When it's on the way back up, you want something roughly like this (-s representing distance, and | to | representing a frame):
|------|----|--|-|
Maybe not exactly like that, but the proportion of each distance to the next is about right.