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A few shorts [Dev]

Started by: Devour | Replies: 17 | Views: 1,332

Devour
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Apr 15, 2008 5:46 AM #115958
I had a little animating streak, and this is what I made.

Ball bounce
http://www.antiup.net/view.php?id=71318796725Ball%20bounce12.swf
12 fps

Ball bounce
http://www.antiup.net/view.php?id=75115016173Ball%20bounce24.swf
24 fps

Original (Yes, I am aware at how badly eased the legs are.)
http://www.antiup.net/view.php?id=69714766956SHUT%20UP.swf

Good C&C please.
Kitsune
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Apr 15, 2008 6:00 AM #115978
Quote from Devour
I had a little animating streak, and this is what I made.

Ball bounce
http://www.antiup.net/view.php?id=71318796725Ball%20bounce12.swf
12 fps

Ball bounce
http://www.antiup.net/view.php?id=75115016173Ball%20bounce24.swf
24 fps

Original (Yes, I am aware at how badly eased the legs are.)
http://www.antiup.net/view.php?id=69714766956SHUT%20UP.swf

Good C&C please.

It's not that the legs are badly eased, it's that he doesn't even lift them up to walk. His body follows a sliding motion!

24 fps is much better. I can't say much except be careful on the onion skin with the bounces to make them less wobbly and jerky.
Devour
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Apr 15, 2008 6:04 AM #115986
A leg lifts up for a frame or two, actually. :P Thanks for the C&C.
rx00worth
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Apr 15, 2008 8:30 AM #116024
yea, the legs dont really lift, the ball has good physics (unless its not a bouncy ball)
New Generation
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Apr 15, 2008 4:43 PM #116174
The walk was too fast for me. He just kind of slides. The bounce looked best at 12 fps actually :/

You have to practice psychics now.
Cai Johnson
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Apr 15, 2008 5:57 PM #116193
Well, ball bounce should not bounce so many time for my beliving. Sometimes it was too long in the air, I like 24 fps more. Actually, I hated "Shut UP!" anim, I don't wonna be offensive or something. Just practice more on realistic movments. Sometimes standing in a front of a mirror and making moves helps =P
Ssjbryando
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Apr 15, 2008 6:27 PM #116203
First ball. : 12 fps- didnt look good the ball stayed to much in the air.
Second one: IT bounced a bit tooo much, unless its like a mega Bouncy ball
shut up: That was stolen from entanglemt T_T tmens part.. so you kinda copied it wrong.
Rather Cheesy
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Apr 15, 2008 8:49 PM #116245
When the ball hits the ground it needs to change shape, if its bouncing that much. The ball you have looks more like a bowling ball, than a basketball which is how its acting bounce wise. When it hits the ground it sort of needs to squeeze together, then when it bounces back it need to extend out more into an oval shape for 1-3 frames. [depending on your FPS]

As for the walk, add more frames in between and ease it more. [I know you pretty much already know this =P]
Tawnik
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Apr 15, 2008 9:24 PM #116267
Quote from Devour


Original (Yes, I am aware at how badly eased the legs are.)
http://www.antiup.net/view.php?id=69714766956SHUT%20UP.swf



That's amazing,funny,I really like it :]
Cai Johnson
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Apr 15, 2008 9:32 PM #116270
Tawnik, he didn't make it funny. He stole it from Tman's part of Entanglement - as Bryan said.
Kitsune
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Apr 15, 2008 10:01 PM #116296
Quote from Devour
A leg lifts up for a frame or two, actually. :P Thanks for the C&C.


No, his knees. Not the leg in it's entirety.
Apples
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Apr 15, 2008 11:21 PM #116363
Physics on the ball where quite bad, seemed a little too cartoony.
For the shut up animation, the legs seem to slide, try fixing that.
Omega
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Apr 15, 2008 11:57 PM #116382
Legs were sort of choppy. Easing for upper body was alright.
The physics for the ball (12 and 24 fps) was pretty bad. Easing was okay, so it's good depending on whether you considered physics or not.

Practice some more. And remember to make your stickfigures look better. The stickfigure looks like shit right now.

Sorry.
Devour
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Apr 16, 2008 4:23 AM #116497
Quote from Apples
Physics on the ball where quite bad, seemed a little too cartoony.
For the shut up animation, the legs seem to slide, try fixing that.
I made him slide on purpose, actually.

Cai Johnson: I know. That's why I titled the animation "Original."
Index
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Apr 16, 2008 4:26 AM #116502
Quote from Devour

@Brian C: I know. That's why I titled the animation "Original."


I NEVER POSTED HERE

WHAT THE FUCK
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