
My Best. o.0
Started by: Peppar | Replies: 21 | Views: 1,343
Mar 27, 2010 12:19 AM #559694
I think this is a really good jump. c&c? http://filebox.me/files/gyciybywb_Awesomejump.gif 

Mar 27, 2010 12:23 AM #559698
Yes, you are getting better at your movements, add some motion in the foot when the figure pushes off the ground.
Mar 27, 2010 12:24 AM #559699
You lack the reaction. The body and the head doesn't really bend or move when he lands. I also suggest you put a line so that you will know where the stick had start so that you will also know where he will end in the same level. If you don't understand look at your jump. First your level was below then when he landed he was a little higher than before.
Mar 27, 2010 12:35 AM #559703
I knew he stuttered....... The reason i did not bend the head that much is because i thought the movements would look unnatural. ill edit it.
Mar 27, 2010 12:54 AM #559706
The reaction was mostly well done, head movement isn't needed. It's a small jump, so you don't need too much of a reaction other then a small tilt in the spine and bending in the knees. The arms do need more of a reaction when hitting the ground. If the figure jumped off a platform and onto the ground, then yes you would need some head movements and more of a spine movement downward. The stick figure dose land a little high then were it starts, which makes a kind of jerk in the loop. Easy fix though.
Mar 27, 2010 1:42 AM #559717
Yeah, ranks. what rank am i? (i know, i know,)
Mar 27, 2010 2:32 AM #559735
Well for a beginner, I'd say your mostly on your way on being a great animator kid.
@Ani:Yeah i know. I just noticed that right now. He does lack reaction movements in the arms and legs if you ask me.
@Ani:Yeah i know. I just noticed that right now. He does lack reaction movements in the arms and legs if you ask me.
Mar 27, 2010 2:38 AM #559741
high beg, med beg?
Mar 27, 2010 2:40 AM #559743
You're getting better, but there are some problems. First of all, the arms are too stiff. If you want a loose look, try to move them more, in relation to the onionskin, trying to get them closer to... okay that didn't make any sense. Just try to make them flow more, and move them every frame. Even for a more controlled look, they move every frame. Sorry that didn't make very much sense... Another thing, It felt liike he jumped too high for the amount of anticipation there was.
Mar 27, 2010 10:08 AM #559836
It's definitely a great improvement. It could just use a more exaggerated anticipation and followthrough. I don't think you're high beginner yet, I'm afraid. But ranks are meaningless so it doesn't matter.
Mar 27, 2010 11:04 AM #559847
Okay, update!!! im not really good at walking loops. 

Mar 27, 2010 11:24 AM #559853
Apart from the jerkiness around the loop it was alright. You seem to be getting the hang of easing now, which is making everything look better.
Mar 27, 2010 11:25 AM #559854
Aah the walking loop , reminds me of moch. heheh.
Mar 27, 2010 12:01 PM #559870
Why, thank you Zed. :)Quote from ZedApart from the jerkiness around the loop it was alright. You seem to be getting the hang of easing now, which is making everything look better.
Mar 28, 2010 12:48 PM #560295
Quote from CinnamonbunI think this is a really good jump. c&c? http://filebox.me/files/gyciybywb_Awesomejump.gif
I like the smoothness. you're definitely getting better :D