A walking loop with heavy background, I went for a dramatic feel.
24 fps:
http://www.truploader.com/view/046163
Any idea's on how I make it feel..I dunno..more realistic?
Here I tried making it slightly faster by removing some of frames:
http://www.truploader.com/view/107709
Any better?
C&C
Edit:
Something extra cool:
http://www.truploader.com/view/818334
Walk Loop Test
Started by: RawGreen | Replies: 9 | Views: 802
Apr 12, 2010 5:09 PM #568360
Apr 12, 2010 5:11 PM #568361
lol@egghead
It looks really good, I prefer the second one. The only thing I would suggest is making the arms sway just a little big more but I think it would look better when the background starts to move.
Good job.
It looks really good, I prefer the second one. The only thing I would suggest is making the arms sway just a little big more but I think it would look better when the background starts to move.
Good job.
Apr 12, 2010 5:20 PM #568363
Well, if you know me, if I started making the background move...I'd have no Idea when to make it cut off
Otherwise I can try making the floor texture look like it's moving....brb :D
Otherwise I can try making the floor texture look like it's moving....brb :D
Apr 12, 2010 8:43 PM #568490
i love the knife . it has blood dripping.
Apr 13, 2010 12:33 AM #568622
really good just a fault, his thumb is in the wrong side :(
Apr 13, 2010 4:45 AM #568737
It's not that the thumb is on the wrong side, it's just that the definition line wasn't put in. But it looks like it yet never intended.
:o
:o
Apr 15, 2010 11:42 AM #569868
Thats pretty good, its just hard to see that hes actually walking.
Apr 15, 2010 2:15 PM #569899
The bobbing is wrong. When you walk you go high as your legs pass each other and low when they're apart. Besides that it was brilliant. Good work.
Apr 15, 2010 2:21 PM #569903
Quote from ZedThe bobbing is wrong. When you walk you go high as your legs pass each other and low when they're apart
i was about to say that
Apr 16, 2010 8:58 PM #570543
think of how the scarf would rise and fall in the wind. The wind would pick it up and gravity would make it fall, and as the scarf falls back down, wind begins to hit it again, giving ti that wavy ripple effect. How you have it is the wind apparently pushing it up and down.
Also i know that it's convenient to have object oriented puppeting in flash but it's usually better practice and better for control over the image if you just redraw it.
Looks good.
Also i know that it's convenient to have object oriented puppeting in flash but it's usually better practice and better for control over the image if you just redraw it.
Looks good.