what are you talking about? all you need to do is create a new group, give that group permissions only to access literature and pivot, and then assign him as the only member of that group.
You're good. Only problems are that it would be quite a lot of effort, permanent (unless even more effort was applied), and would have to be done by an admin.
No it's just that a majority of the people that have commented here are tools.
No it's just that a majority of the people that have commented here know a good animator when they see one
You're both right. Good animator, but being a girl automatically generates this insane frenzy which amplifies any traits by five.
In the interest of relevance, have some cc.
As usual with any pivot run, the low frame rate is causing issues. I think the main one here is the cross-over. It's difficult to see the legs switching unless you concentrate. I would suggest a frame for the leg in the air where the knee is bent as much as possible with the upper leg about thirty degrees down from horizontal and with the foot on the ground directly below the foot in the air. Not certain though. Would have to see it. You'd probably want to extend that leg in the air a bit further forwards in the following frame too to get a more circular motion on the front foot.
Arms on the first run are perfect.
The box that he jumps over rotates, presumably for perspective. That can be fine, but the bit he jumps through later doesn't. You need consistency on that. I would say the box is a bit slow too. Maybe one less frame of it being in the picture, or that extra frame in the run I mentioned would sort it out too.
After he lands from the box-jump, he loses a lot of momentum by pausing on the ground to absorb the impact for too long. I think he should probably land with just one foot and go straight into the run but lower to the ground than usual for the first stride. That or fall forwards.
On the second piece of running, I'm not so sure about the arms. I think I'd circle them once more before moving them back. I'm never a big fan of the arms-back kind of running, but I understand it's necessary for the upcoming jump. Best to minimise the length of time it's done for.
The very end is, for all intents and purposes, perfect. The right-most arm as he twists is awkward if you watch it very closely. It changes direction too quickly coming out of the roll. I couldn't suggest a way to fix it though, and it's so small it doesn't really matter.
Everything there is a tiny tiny thing, and some of it's probably more to do with my style and preferences than actual mistakes. It's still very good.