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Monica's thread.

Started by: Monica | Replies: 67 | Views: 3,484

mizu
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Apr 24, 2010 11:50 PM #574887
Monica you've been and spp for a few days now and your already so damn popular. you're probably the most popular one on spp.
Cronos

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Apr 25, 2010 12:44 AM #574912
Quote from Monica
Image


bravo .
Monica

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Apr 25, 2010 12:46 AM #574914
Most popular on SPP..i highly doubt that.
Tortuga
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Apr 25, 2010 2:18 AM #574982
No it's just that a majority of the people that have commented here are tools.
mizu
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Apr 25, 2010 2:32 AM #574997
Quote from Tortuga
No it's just that a majority of the people that have commented here are tools.
No it's just that a majority of the people that have commented here know a good animator when they see one
Scarecrow
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Apr 25, 2010 4:37 AM #575056
Quote from Zed
We have searched long and hard for a way to ban people from specific sections. We wanted MoD confined to Literature and Pivot. Unfortunately, no such plug-in exists for Vbulettin. Yet.

Now back on topic people. This can be taken to the chat thread if you really feel like it.


what are you talking about? all you need to do is create a new group, give that group permissions only to access literature and pivot, and then assign him as the only member of that group.


Quote from soroku
No it's just that a majority of the people that have commented here know a good animator when they see one


lmao who the **** do you think you are




i'll stop posting off topic now.
Monica

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Apr 25, 2010 4:39 AM #575058
Yes, yes you will good sir.
mizu
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Apr 25, 2010 11:50 AM #575376
you seem like a really nice person a great animator and an excellent addition to forums ^_^. please posst some more animations there just so fucking good.T_T.
Zed
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Apr 25, 2010 12:05 PM #575394
Quote from Scarecrow
what are you talking about? all you need to do is create a new group, give that group permissions only to access literature and pivot, and then assign him as the only member of that group.


You're good. Only problems are that it would be quite a lot of effort, permanent (unless even more effort was applied), and would have to be done by an admin.

Quote from Tortuga
No it's just that a majority of the people that have commented here are tools.


Quote from soroku
No it's just that a majority of the people that have commented here know a good animator when they see one


You're both right. Good animator, but being a girl automatically generates this insane frenzy which amplifies any traits by five.

In the interest of relevance, have some cc.

Quote from 'Monica'
Image


As usual with any pivot run, the low frame rate is causing issues. I think the main one here is the cross-over. It's difficult to see the legs switching unless you concentrate. I would suggest a frame for the leg in the air where the knee is bent as much as possible with the upper leg about thirty degrees down from horizontal and with the foot on the ground directly below the foot in the air. Not certain though. Would have to see it. You'd probably want to extend that leg in the air a bit further forwards in the following frame too to get a more circular motion on the front foot.

Arms on the first run are perfect.

The box that he jumps over rotates, presumably for perspective. That can be fine, but the bit he jumps through later doesn't. You need consistency on that. I would say the box is a bit slow too. Maybe one less frame of it being in the picture, or that extra frame in the run I mentioned would sort it out too.

After he lands from the box-jump, he loses a lot of momentum by pausing on the ground to absorb the impact for too long. I think he should probably land with just one foot and go straight into the run but lower to the ground than usual for the first stride. That or fall forwards.

On the second piece of running, I'm not so sure about the arms. I think I'd circle them once more before moving them back. I'm never a big fan of the arms-back kind of running, but I understand it's necessary for the upcoming jump. Best to minimise the length of time it's done for.

The very end is, for all intents and purposes, perfect. The right-most arm as he twists is awkward if you watch it very closely. It changes direction too quickly coming out of the roll. I couldn't suggest a way to fix it though, and it's so small it doesn't really matter.

Everything there is a tiny tiny thing, and some of it's probably more to do with my style and preferences than actual mistakes. It's still very good.
Peppar
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Apr 25, 2010 12:13 PM #575401
Can not really think of anything else to c&c.
Monica

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Apr 25, 2010 12:52 PM #575439
Yarp, im pretty sure Zed just covered it all..
Monica

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Apr 26, 2010 2:12 AM #575881
*Updated
I actually havent done a sprite animation in quite a while, it's rusty..and gif raped, but it's something?
Oblivion EX
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Apr 26, 2010 4:33 AM #575919
It looked fine to me. I couldn't tell a difference between gif raped, and not gif raped.

also, why cut the size in half? it kills the little guys :C I could barely tell that sasuke was sasuke.
Monica

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Apr 26, 2010 7:37 AM #576007
Sasuke good at morphing his face.
poppetje3D
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Apr 26, 2010 1:30 PM #576060
Soroku , Stop spamming.
I don't care if you quit pivot , no one does.

As for the animations , They are nice.
Maybe make something longer , with a plot and a background.
Good job.
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