How's this for power display?!
Started by: VirusX | Replies: 8 | Views: 1,626
VirusXPosts: 27
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View Profile Yeah, like the title says. Hows this for power? ;)
That was hard to do. I can't just put that into regular hand-to-hand combat. There's no way to do that fast. It takes time, and looks unnatural if done this way in the middle of a fight.
the darkest white2Posts: 735
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View Profile Niiiiiice! Appart from the staring jump's air movement that was freaking sweet!
Zero2Posts: 4,727
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View Profile That packed a punch! That black stick is injured for life.
Edit: I suggest that you made him in slow-mo before the punch instead of letting him stay in the air.
VirusXPosts: 27
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View Profile But I still dunno how to make a combo of punches kicks, whatever. And make each one look powerful. A tutorial for that would make my day. ;)
*Edit* Zero, you tricked me. My brain was eaten. Darn, I wanted to keep that.
Peppar2Posts: 670
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View Profile Wow, particles are great, Movements are good. I would say just a bit more anticipation. Nice job!
HyunPosts: 326
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View Profile man EZ toon is beast. Great job on the smoke and all those effects
therevenant2Posts: 575
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View Profile i think you should add v-cam, it will seems more powerful
RawGreen2Posts: 2,543
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View Profile i think you should add v-cam, it will seems more powerful
It already has camera shakes, they do add to it.
Insane camera shakes would indeed add ridiculous force to it, but cut down a little bit on the enjoyment of watching it.
A medium between what it is now and more would be good I think.
The clearing dust/wind when he's about to make the punch should somewhat still be there before he makes the punch as the time is stopped.
:U
Hoya2Posts: 76
Joined: Sep 2010
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View Profile Yeah, like the title says. Hows this for power? ;)
That was hard to do. I can't just put that into regular hand-to-hand combat. There's no way to do that fast. It takes time, and looks unnatural if done this way in the middle of a fight.
Awesome! Very powery. Also, this.
Edit: I suggest that you made him in slow-mo before the punch instead of letting him stay in the air.