My first stick fight! - Elsword vs Raven
Started by: jack567720 | Replies: 7 | Views: 2,524
Feb 10, 2012 2:22 PM #591515
About 2~3 weeks or more days to finish this one(っ・ω・)っ
And...I really need FLASH V CAM!
Hope I can get that one~
By the way,the quality of this film was very...very"great"...
It seems I need to find a great converter to upgrade my quality!!!:(
Feb 10, 2012 2:33 PM #591518
I think this is the wrong the thread. The General Discussion is not for animations. I recommend reposting this thread here: http://forums.stickpage.com/forumdisplay.php?13-Flash for CNC.
And if you haven't already, i also HIGHLY RECOMMEND introducing yourself in the introductory section.
http://forums.stickpage.com/forumdisplay.php?44-Introduce-Yourself&order=desc
And if you haven't already, i also HIGHLY RECOMMEND introducing yourself in the introductory section.
http://forums.stickpage.com/forumdisplay.php?44-Introduce-Yourself&order=desc
Feb 10, 2012 2:34 PM #591519
We have a specific flash section for you to post your animations in. It's carefully concealed under Community Animations. I'm sure an admin will get around to moving it for you :)
Not bad, by the way. A little bit shaky in some places though.
Edit: I appear to have been ninja'd.
Not bad, by the way. A little bit shaky in some places though.
Edit: I appear to have been ninja'd.
Feb 10, 2012 8:16 PM #591692
mods must move this
Feb 10, 2012 8:28 PM #591708
It is interesting how the whole animation is in Japanese and you speak perfect English.. Just wondering the correlation there.
Feb 10, 2012 10:12 PM #591832
Ahhhhhh, mod powers. It feels so good, I'm gonna give you a full cc. Yeah, I'm a pivoteer, and the animated examples I'm about to give you reflect that, but you'll notice I don't comment on your effects. Effects are a flasher's home turf, but damned if I can't teach you a thing or two about basic stick movement.
So, on the first landing of the red guy I'd say you want to make it bouncier. You don't necessarily have to add a second jump, although that would look nice too, but you generally want more easing and a kind of circular motion with the hips to keep the flow going properly. Like this (slow motion):

Here's a spectacular tutorial on keeping animations flowing which I can't recommend enough ;)
In fact, I can say the same for all of your landings.
Also, make sure you ease all the arm movements. At this point I'm specifically looking at when the grey stick points his sword at the red stick. You want something like this:

Actually that's not great, but you know what easing is. Do it more.
Next, when you animate a run try not to just kick the heels up and then put them straight down again. You need to bring the foot forwards when the knee is still bent. For reference, here's a run I made back when I was good:

Aaaaaand ... actually that's it. That's all I can comment on with regard to the movements.
You have a hell of a lot of potential, Jack. I'm going to come back into this "flash" section in six months and I expect to see you making castles explode and shiz.
PS. I'm drunk as a Scotsman. If any of this makes no sense, PM me around 2pm on Sunday and I'll see if I can translate. On a related note, if these examples are good then I think I deserve some kind of award.
So, on the first landing of the red guy I'd say you want to make it bouncier. You don't necessarily have to add a second jump, although that would look nice too, but you generally want more easing and a kind of circular motion with the hips to keep the flow going properly. Like this (slow motion):

Here's a spectacular tutorial on keeping animations flowing which I can't recommend enough ;)
In fact, I can say the same for all of your landings.
Also, make sure you ease all the arm movements. At this point I'm specifically looking at when the grey stick points his sword at the red stick. You want something like this:

Actually that's not great, but you know what easing is. Do it more.
Next, when you animate a run try not to just kick the heels up and then put them straight down again. You need to bring the foot forwards when the knee is still bent. For reference, here's a run I made back when I was good:

Aaaaaand ... actually that's it. That's all I can comment on with regard to the movements.
You have a hell of a lot of potential, Jack. I'm going to come back into this "flash" section in six months and I expect to see you making castles explode and shiz.
PS. I'm drunk as a Scotsman. If any of this makes no sense, PM me around 2pm on Sunday and I'll see if I can translate. On a related note, if these examples are good then I think I deserve some kind of award.
Feb 10, 2012 11:24 PM #591895
Quote from PaperclipIt is interesting how the whole animation is in Japanese and you speak perfect English.. Just wondering the correlation there.
Uh...It's Korean.
After all,the origin was Korean online game.
Although that game has Japanese voice,I'm not get that yet.
(TO:Zed)
Oh,thanks for your advice,those move are really smoother than mine:eek:
about the second movement,I just want Raven pointing sword with a little moving
like"Uh...OK you want fight,I just play with you!"(A little lazy attitude)
Thanks for everyone's reply,and changed my thread to a right place;)
Feb 12, 2012 7:17 AM #592633
Very nice game orientated animation. I enjoyed the effects and concepts through and through.