Phoenix

Started by: Nanite | Replies: 8,565 | Views: 739,801

S-Critical
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Apr 4, 2015 1:21 PM #1341455
Image

you know what i should be getting paid at this point wtf guise ;(
Blaman
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Apr 4, 2015 3:37 PM #1341498
I can do sigs too you know. I'm competent with blends.
Kinda...
S-Critical
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Apr 4, 2015 3:41 PM #1341502
Quote from TheBlaman
I can do sigs too you know. I'm competent with blends.
Kinda...


How's that multiply blend working out for you? :^)
FreakMakerInc

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Apr 4, 2015 4:56 PM #1341527
I think im going to stick to using the brush tool and using guides. That demo was line tool and it was weird lol
Blaman
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Apr 4, 2015 5:37 PM #1341538
Quote from supersmashbro
How's that multiply blend working out for you? :^)


THAT'S YOUR FAULT AND YOU KNOW IT YOU BITCH
FreakMakerInc

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Apr 4, 2015 6:37 PM #1341550
http://sta.sh/0wnfmv2jns0 very small practice tell me what you think
Blaman
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Apr 4, 2015 9:15 PM #1341604
Wow! Very good Vale! Although that dropkick looks kinda copied from Hyun's tut.
generalZ
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Apr 5, 2015 12:56 AM #1341672
Quote from generalZ
Can i have a supporter sig with the second style?
RHG: http://forums.stickpage.com/showthread.php?91897-SUBJECT-NAME-Riptide
RHG color: #CCB7A2
eye color: #FFCB66

Dont forget it's cray cray! owO


anyone??? no???
Nanite
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Apr 5, 2015 2:11 AM #1341707
Quote from generalZ
anyone??? no???


SSB's got it, you'll get it via PM some time.

EDIT: Also, Val, the easing's there, and the movements are pretty cool now, if a bit hard to see with all the vcam, as well, try to proportion the vcam with the canvas size as much as possible so you don't get those squashed sticks.

Also, Bla, I think its that first punch, not the dropkick.
generalZ
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Apr 5, 2015 4:15 AM #1341762
Quote from Nanite
SSB's got it, you'll get it via PM some time.

EDIT: Also, Val, the easing's there, and the movements are pretty cool now, if a bit hard to see with all the vcam, as well, try to proportion the vcam with the canvas size as much as possible so you don't get those squashed sticks.

Also, Bla, I think its that first punch, not the dropkick.


Danke!
Look forward for that
FreakMakerInc

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Apr 5, 2015 4:43 AM #1341778
eh...some practices I like to see of I can do similar to Hyun just to see if I can do it and then I make another practice based off of what I learned from the "copy" one. It's something that helps me with easing and stuff like that.

@Nanite and yea I know I'm still working on the vcam....can never seem to get it down decent
Blaman
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Apr 5, 2015 2:10 PM #1341966
Quote from Valerian
eh...some practices I like to see of I can do similar to Hyun just to see if I can do it and then I make another practice based off of what I learned from the "copy" one. It's something that helps me with easing and stuff like that.

@Nanite and yea I know I'm still working on the vcam....can never seem to get it down decent


Step 1: Get out your Vcam
Image
Oh no! It's not sized correctly! Let's fix that!

Step 2: Select the Vcam and go to the setting bar.
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Now that you have it selected, you can set the proper dimensions on it.

Step 3: Change the dimensions to match your canvas. (My canvas is 700x400)
Image
Great! now the Vcam fits perfectly, and can be resized by shift-clicking.


Also... ​HAPPY EASTER EVERYONE!!
Nanite
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Apr 5, 2015 2:13 PM #1341967
Quote from TheBlaman
Step 1: Get out your Vcam
Image
Oh no! It's not sized correctly! Let's fix that!

Step 2: Select the Vcam and go to the setting bar.
Image
Now that you have it selected, you can set the proper dimensions on it.

Step 3: Change the dimensions to match your canvas. (My canvas is 700x400)
Image
Great! now the Vcam fits perfectly, and can be resized by shift-clicking.


Also... ​HAPPY EASTER EVERYONE!!


Now this. This is what clans are for. Helpin.

Also, happy Easter mayng :D
FreakMakerInc

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Apr 5, 2015 4:07 PM #1342011
Thanks blaman :D happy easter guys!
S-Critical
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Apr 5, 2015 10:40 PM #1342162
Quote from Valerian
http://sta.sh/0wnfmv2jns0 very small practice tell me what you think


Ok, CNC time (haven't done one of these in a long time lol)

Positive things!

I noticed that your anticipation of every attack lived up to the force of the attacks, as well. Most of the attacks were hard hitting, therefore, the anticipation before every attack must show it. You understood that claerly and excecuted it pretty well. Furthermore, you were able to make the victim's reactions accurate. Because those hits were hard, his reactions showed that they really hurt! Additionally, I did not see MUCH wobbliness and there were some effort of smoothing in it. Another thing you did well was that you were able to make your camera shake effective. Because of the hard hits, it is necessary to make the camera shake. I also noticed that you do what Hyun does and make a "hitstun" effect in which you make the animation freeze briefly while the camera shakes like in fighting games such as Street Fighter. Now there were some things that you needed to improve on

Improvements.

To begin with, at the end of your anim where the attacker uppercuts the victim, the pose he is at is incorrect. I've made a small picture to what it should look like.
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Try to look at real-life images of boxers doing uppercut to get an image of what you want.
EXAMPLE:
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Furthermore, his "recovery state" (the part where you animate him getting back to his idle stance) just did not look right.
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Moreover, in this particular attack, there was not much force with this attack.
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That's all I wanted to say. Overall, you really have improved!