30fps Stick animation, no doubleframing[RawGreen]

Started by: RawGreen | Replies: 13 | Views: 1,122

RawGreen
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Feb 23, 2012 5:12 AM #607143
http://rawgreen01.deviantart.com/art/Speed-Animation-0-94-286665885


Arrow Keys scroll through the animation, Enter/Return to resume playing.
30 FPS
150 Frames(5 seconds of animation)
60 layers
20 library items

Self Critique:
The Black stick wobbles at the start of the run.
the Green stick wobbles allot...
The pick-up/toss lacks easing to show weight, but the force is fine.
Not all the guts/insides have reflections.

Comments welcome.
If I missed any critique you yourself would like to mention, feel free to speak up.
GuzFA
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Feb 23, 2012 5:16 AM #607144
epic burned ass o.o
Arch-Angel
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Feb 23, 2012 5:26 AM #607145
Oh my, I didn't know you had it in you, sir.
that was pretty epic. Nice effects, and I liked the gore. The little things are what stands out the most.

Good job.
RawGreen
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Feb 23, 2012 5:55 AM #607152
Quote from Arch-Angel
Oh my, I didn't know you had it in you, sir.
that was pretty epic. Nice effects, and I liked the gore. The little things are what stands out the most.

Good job.


the fart?
<3

thanku too
Kitsune
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Feb 23, 2012 10:46 AM #607239
Looks really great. Have you challenged yourself to do stuff like this at only 12 fps? I feel the human eye can track any motion at that rate, and I like trying to make the most fluid thing possible without a high framerate.

The effects are lovely. The guts on the insides not having reflections probably also shouldnt be your concern. Try making something with the most interesting poses possible, fluid as possible at 12 fps. That animation I'm excited to see :D .
But yeah all the physics and reactions are fun to look at as I expect with stuff from you. You'd make such a fantastic fullbody animator.
RawGreen
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Feb 23, 2012 5:33 PM #607379
Quote from Kitsune
Looks really great. Have you challenged yourself to do stuff like this at only 12 fps? I feel the human eye can track any motion at that rate, and I like trying to make the most fluid thing possible without a high framerate.

The effects are lovely. The guts on the insides not having reflections probably also shouldnt be your concern. Try making something with the most interesting poses possible, fluid as possible at 12 fps. That animation I'm excited to see :D .
But yeah all the physics and reactions are fun to look at as I expect with stuff from you. You'd make such a fantastic fullbody animator.


I actually use 12fps....or 15fps by default.
I animate with fullbody on a daily basis.

I have a thread up with some stuff I've uploaded, have a look.
http://forums.stickpage.com/showthread.php?33941-Some-Fullbody-type-stuff
Covalence
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Feb 23, 2012 5:44 PM #607388
i don't have anything major to critique, but i noticed you put reflections on the walls rather than just the floor. that's a nice eye for detail you have
Kitsune
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Feb 23, 2012 6:59 PM #607427
Quote from RawGreen
I actually use 12fps....or 15fps by default.
I animate with fullbody on a daily basis.

I have a thread up with some stuff I've uploaded, have a look.
http://forums.stickpage.com/showthread.php?33941-Some-Fullbody-type-stuff


right! I'm really forgetful, my bad
germangood

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Feb 23, 2012 7:14 PM #607435
Haha good animation i laugh and watched it again XD
Arch-Angel
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Feb 24, 2012 1:33 AM #607616
Actually the animation ability.
I suppose I haven't seen much of your work.

I always knew you were pretty good, but this was excellent.
HyMaster
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Feb 24, 2012 2:28 AM #607627
The animation is Good...But it looks really slow at some points of the animation...But those particles are damn good...
Anyway..It's a pretty animation
CrewKid
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Feb 26, 2012 5:18 PM #608755
Dude this is awesome and did you say you rushed??? This is one of the 1st few things ive seen from you and i like it a lot!
Excellion1498
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Feb 26, 2012 5:29 PM #608760
60 layers? Holy crap, that's a lot. Makes a difference when you take your time and put in a lot of effort, I guess.
Chimero
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Feb 26, 2012 5:35 PM #608763
Hmmm, I like the particles. and the fart(lol) effect. though since you bevelled the sticks, I think you should have bevelled the buildings (or blocks or what they are) on the background as well. So it looks that the bevel is coming from an actual light source.