Here you go: http://www.truploader.com/view/255748
I know, I am still practicing. Im not a beginner. I started at fluidanims for about a few months.
My first attempt with blood..
Started by: TeeJayBee | Replies: 11 | Views: 2,484
Apr 8, 2012 1:32 PM #630124
Apr 8, 2012 1:38 PM #630126
It's not that bad for a first.
But, you should consider making the particles ease in the air. Especially the ones that came from the uppercut. Also, make them look more liquid-like. It kind of looks like he knocked twizzlers out of him.
But, you should consider making the particles ease in the air. Especially the ones that came from the uppercut. Also, make them look more liquid-like. It kind of looks like he knocked twizzlers out of him.
Apr 8, 2012 1:42 PM #630128
Alright thanks. Ill post a link to my fixed version.
Apr 8, 2012 1:50 PM #630130
Wow! It really improved. :) Thanks. http://www.truploader.com/view/650412
Apr 8, 2012 1:53 PM #630132
It wasn't that bad. Just ease it out more and add some force and splat when it hits the ground!
EDIT: Saw the new one, wow, really nice improvement!
EDIT: Saw the new one, wow, really nice improvement!
Apr 8, 2012 2:06 PM #630140
I sorta rushed it. I dont usually ease that little. Let me make a eased thing.. http://www.truploader.com/view/388146
Apr 8, 2012 2:12 PM #630143
Cool, just keep practising! What FPS do you use?
Apr 8, 2012 2:13 PM #630145
15.
Apr 8, 2012 2:14 PM #630147
For most of mine, 15, for the one I originally posted, 12.
Apr 8, 2012 2:15 PM #630149
These are all practices for my RHG Demo. Im gonna make a sword practice later. My RHG Is gonna be Ω. (Omega)
Apr 10, 2012 4:58 PM #631908
Try using faster FPS. The faster the speed, the more frames you'll need. I usually animate in 18fps, but on rare occasions I go for 24.
Apr 10, 2012 5:09 PM #631916
I agree with what I have read, about the Frame Speed. Try using atleast 15! I animate in 24. Yeah, you have to make alot more frames, but it pays off!
This is a short run loop I made: http://www.truploader.com/view/334234
This is actually a slow motion run loop, just up'ed to 72 FPS.
As you can see, more frames, and faster rate of frames. Gives a smoother overall look!
And also, even though I know this was a blood test. You should be more "carefull" when you draw, so you remove some of the "wobblieness" (Mark: Both feet when he lands).
If I'm going to be really picky. The transition where he face his opponent to show him his back, and do a backwards kick. Is too fast, just add a couple of frames in between :)
This is a short run loop I made: http://www.truploader.com/view/334234
This is actually a slow motion run loop, just up'ed to 72 FPS.
As you can see, more frames, and faster rate of frames. Gives a smoother overall look!
And also, even though I know this was a blood test. You should be more "carefull" when you draw, so you remove some of the "wobblieness" (Mark: Both feet when he lands).
If I'm going to be really picky. The transition where he face his opponent to show him his back, and do a backwards kick. Is too fast, just add a couple of frames in between :)