Hit combo ;)

Started by: ²²Damilox²² | Replies: 12 | Views: 1,247

²²Damilox²²

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Apr 25, 2012 9:25 AM #642402
hit combo ;) :
click here

wall flip
click here

jumps:
click here
Ghombeat
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Apr 25, 2012 9:31 AM #642406
ok, but make it a little slower and add some trials and effects.
XaioShadow
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Apr 25, 2012 3:33 PM #642581
Ye this is better than your last one
²²Damilox²²

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Apr 25, 2012 3:48 PM #642591
thx guys, for commenting :p
and ill try to do better.
Ghombeat
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Apr 25, 2012 4:08 PM #642600
Quote from ²²Damilox²²
thx guys, for commenting :p
and ill try to do better.
ah, i forgot, and some gravity.
XaioShadow
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Apr 28, 2012 8:40 AM #644266
make more frames ...
Kazumi
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Apr 28, 2012 8:45 AM #644269
Needs some easing
Syrius
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Apr 28, 2012 8:51 AM #644271
You dont need more frames, all you have to do is double frame it, and go back through all your frames and see which ones are nessecary, delete the frame or make a different frame replacing it. The footing for the first one is what im aiming for
Kazumi
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Apr 28, 2012 9:59 AM #644288
and also, remember physics ;)
²²Damilox²²

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Apr 28, 2012 10:15 AM #644300
Quote from SyriusBlab
You dont need more frames, all you have to do is double frame it, and go back through all your frames and see which ones are nessecary, delete the frame or make a different frame replacing it. The footing for the first one is what im aiming for


double framing is certantly what i need , i looked into it and tryed it and then, BAM ! . i got a good animation. thx alot man:D
ill post it just after adding the heads on the caracters.
Kazumi
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Apr 28, 2012 10:24 AM #644303
dude, dont double post.

and physics is making ur character's movements more realisttic.
Syrius
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Apr 28, 2012 11:29 AM #644347
no, physics is gravity, force, space etc. So yeh basically it means more reallism
²²Damilox²²

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May 5, 2012 3:58 AM #649127
update !