@Emosheep : Yes, apparently findood left a week ago (or was kicked out). Pickup told me via PM when I reported the stuff that happened in the clan etc....
Also, this means I will most probably be co-leader :D
@Everyone : I just want to make clear this is a full collab, not a clan collab. Me and Emosheep will organize it once we got the full idea, the dimensions etc... So please, when we started it all join in or give us feedback (I hope me and emosheep can discuss this a bit further here before doing anything).
So to continue this, you think the prison breaky thing is alright? We should work it out a little bit more in my opinion... Like anything can be done with the cell as long as the cell window stays there, I think this opens room for a bit of creativity already. Dimensions should be a bit wider then normal, let's say 700 px wide and 400 px high. The stick dude has to enter the room in 2D and leave the room in 2D, but anything may happen between the part where he enters and leaves. The point is the escapee must always defeat ONE obstacle before continuing (Like jumping over a gap, defeating an opponent etc...) this is to prevent the pieces from being too short. The door will only open once he has defeated the certain obstacle thingie. The character may not die, but may gain ANY powers, may find any weapons (he may carry these weapons to the next room if the next animator agrees to it, if not then the current animator must drop the weapon or tool he currently wields)
I'll be honest, it's a bit inspired by doors, but it's not exactly the same, there is more restriction to it and the escapee should continuesly be tortured by all the obstacles he has to defeat and we can always add features to this.
EDIt : Here's the first supporter signature I made, I can always improve it, but I thought of keeping it simple but nice :
