War for the World.

Started by: Devour | Replies: 210 | Views: 9,516

Exile
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May 21, 2012 6:11 PM #660426
Man, Germany's units are way too expensive.. I can't really build an army. They better be powerful as fuck.

Move my spider walker from O to Q. Assuming I have $22k build (5,2,0) at O and move 'em to Q also.
Smile
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May 21, 2012 11:09 PM #660582
You didn't get mine Devour.

I said all of my units from FFF, FF, JJ and N will go to K. My units from JJJ will go to N.
Also, 15,10,10 to JJJ.
Zed
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May 21, 2012 11:20 PM #660594
Quote from Exilement
Man, Germany's units are way too expensive.. I can't really build an army. They better be powerful as fuck.


If it makes you feel better, the notepad I have open with my battle plans rates you as "hard, do not attack under any circumstances". I know I'm not likely to attack you, us being allies and all, but the only other one that comes close is Devour/Bubbles as "What the...??".

I would probably not be saying this sober. But I figure you guys need all the help you can get. Especially Japan, being sandwiched between two nations neither of which are threatened by anyone else (although one of them is allied to you).
Devour
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May 22, 2012 2:18 AM #660778
Quote from Smile
You didn't get mine Devour.

I said all of my units from FFF, FF, JJ and N will go to K. My units from JJJ will go to N.
Also, 15,10,10 to JJJ.

Those moves were made for the 2nd day, before the 2nd day began. Everyone else only moved for the first day.
Because a day of foruming was taken away, I'm going to restart this day and begin everything again when it reaches 11 PM (25 minutes from now).

Quote from Exilement
Man, Germany's units are way too expensive.. I can't really build an army. They better be powerful as fuck.

Move my spider walker from O to Q. Assuming I have $22k build (5,2,0) at O and move 'em to Q also.

That'll be done in 25 minutes.
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May 22, 2012 2:57 AM #660825
I'd like to build 50 mlight units and 14 heavy, and move them to EE. this should cost 46000
Also, I'd like to move all existing units in F to N, which is allied territory with china (smile).
Smile, are you gonna get your troops together there too? We're gonna need all our forces together to get through germany.
Devour
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May 22, 2012 3:05 AM #660835
Okay, the new day has began.
Germany gains $13000
Japan gains $12000
Russia gains $12000
China gains $15000
Israel gains $10000
Britain gains $11000

Image

Points of interest:
-Germany appears to be preparing to invade Japan's territory. If I was still controlling the country, I would be pretty scared.
-China appears to be massing an army to make a push into Germany.
-Israel appears to be turtling, but who knows what their plans are?

The real thing to wonder about here, is how will Japan react to all this? I guess only time will tell. But it has its entire army within reaction distance of Germany's potential invasion. Perhaps a full scale war between the two countries will soon erupt.

On a sidenote: Man, its nice to not control Japan. Germany would be scaring me big time and I'd be in danger of tipping things in my scale a lot. But now that Im just an observer I can not give a shit, and focus on making this fun for everyone.
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May 22, 2012 3:58 AM #660849
Move 3,2,0 from RRR to RR to help ally defend.
Move 2,1,1 from S to RR to help ally defend.
Move 3,0,2 from RRR to NNN.
Move 2,1,1 from S to NNN.

Produce 6,6,2 at TT
(4500+24000+12000 = $40500, leaves me with $1000)

Move 2,4,1 from TT to SS to help ally defend.
Move 4,2,1 from TT to RRR.


To make things easier for you I think I should now have
9,3,5 at NNN
4,2,1 at RRR
2,4,1 at SS
5,3,1 at RR
$1000 remaining
Devour
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May 22, 2012 4:05 AM #660852
Quote from Scarecrow
To make things easier for you I think I should now have
9,3,5 at NNN
4,2,1 at RRR
2,4,1 at SS
5,3,1 at RR
$1000 remaining


You are a gentleman and a sir. Updating now.
Scarecrow
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May 22, 2012 4:15 AM #660857
and a procrastinator. sweet jesus i have so many assignments i should be doing
Zed
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May 22, 2012 8:53 AM #660972
I would like to produce one light unit at AAA and move it through B to BBB. I would also like to produce 4 heavies and 3 lights at AAA and move them through BB to neutral KK. That should leave me with $200, I think.

And I am declaring war on Israel. The mighty forces of Britannia shall brush them aside like children. The 40 lights and 20 heavies from EEE are moving into EE.

The heavies shall advance to 5km out from the Israeli position and begin a suppressing artillery barrage. Fire will be concentrated on the lightest units visible, or if they're unknown then blasting the general area will be fine. Ten lights will stay back with them to torch anyone trying to infiltrate my heavies, and two of said lights will spend the first few minutes making sure there is a clearing around the heavy position so nothing can sneak up too easily. When anyone needs to reload it wouldn't hurt to have a blast of flame between them and any known sniper positions to obscure their vision.

Meanwhile the other 30 lights will blitz forwards in ten teams of three. Any undergrowth will be torched so as not to provide easy cover. Each team of three is watching out for its fellows to burn any man getting too close. Concentrate fire on enemy light units if they can be found. The medium Israelis can be more or less ignored until last (although burned in passing if they happen to be nearby) - I don't consider them significant.

As soon as the light units have gotten into range of the enemy (as in, the range where we can burn them - not the range where they can shoot us) the artillery position will advance to 2km for greater accuracy and resume the barrage, preferably going for places where the lights are yet to reach (ie. if there's an Israeli sniper position off to the left for instance) to minimise friendly fire.

If, somehow, the charge of the light brigade fails and there are still more than a trivial number of Israelis left, I would prefer that the artillery+support retreat rather than get drawn in to close combat. Assuming that's an option. If that's not an option, or if there are only a handful of enemies left when my lights are gone, the heavies should form two ranks of ten and fire and advance alternately. The remaining lights should be on the flanks or burning undergrowth.

Image


See the fire rise
Flames are raging high
Soon all will burn and die
Burn for honor, glory, death in fire

Storm of lethal flames
Only death remains
Ragnarok is closing in
Die for honor, glory, death in fire
Exile
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May 22, 2012 12:53 PM #661026
er, wait, I said move my units to Q, not QQQ.
Devour
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May 22, 2012 1:13 PM #661036
Quote from Exilement
er, wait, I said move my units to Q, not QQQ.


Oops, my bad. Fixed

Quote from Zed
I would like to produce one light unit at AAA and move it through B to BBB. I would also like to produce 4 heavies and 3 lights at AAA and move them through BB to neutral KK. That should leave me with $200, I think.

And I am declaring war on Israel. The mighty forces of Britannia shall brush them aside like children. The 40 lights and 20 heavies from EEE are moving into EE.

The heavies shall advance to 5km out from the Israeli position and begin a suppressing artillery barrage. Fire will be concentrated on the lightest units visible, or if they're unknown then blasting the general area will be fine. Ten lights will stay back with them to torch anyone trying to infiltrate my heavies, and two of said lights will spend the first few minutes making sure there is a clearing around the heavy position so nothing can sneak up too easily. When anyone needs to reload it wouldn't hurt to have a blast of flame between them and any known sniper positions to obscure their vision.

Meanwhile the other 30 lights will blitz forwards in ten teams of three. Any undergrowth will be torched so as not to provide easy cover. Each team of three is watching out for its fellows to burn any man getting too close. Concentrate fire on enemy light units if they can be found. The medium Israelis can be more or less ignored until last (although burned in passing if they happen to be nearby) - I don't consider them significant.

As soon as the light units have gotten into range of the enemy (as in, the range where we can burn them - not the range where they can shoot us) the artillery position will advance to 2km for greater accuracy and resume the barrage, preferably going for places where the lights are yet to reach (ie. if there's an Israeli sniper position off to the left for instance) to minimise friendly fire.

If, somehow, the charge of the light brigade fails and there are still more than a trivial number of Israelis left, I would prefer that the artillery+support retreat rather than get drawn in to close combat. Assuming that's an option. If that's not an option, or if there are only a handful of enemies left when my lights are gone, the heavies should form two ranks of ten and fire and advance alternately. The remaining lights should be on the flanks or burning undergrowth.

Image


See the fire rise
Flames are raging high
Soon all will burn and die
Burn for honor, glory, death in fire

Storm of lethal flames
Only death remains
Ragnarok is closing in
Die for honor, glory, death in fire


I shall do this once I get home from school.
Just be aware that the heavies weren't really made for artillary. They were made for blowing away tanks at moderate distances in a single shot. The strikes won't be all that accurate, and you only have a decent amount of ammo. Not a nigh-inexaustable supply like the real artillaries of WWII did.
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May 22, 2012 1:47 PM #661053
Thing is, he has no tanks. Men make a small target at any range and if I get too close there's a risk of being infiltrated at which point he could use my own big guns against me. I guess possibly it would be better to leave the heavy guns at home and just torch him with all the lights, but I figure he has enough men in there that an inaccurate round of shelling with no risk of losses is likely to do some damage and better than a slightly more accurate obliteration with high risk of heavy losses.

Ideally I'd have brought mediums to this battle but I put them on the wrong side at the start. Tactical error.

By the time I run out of ammo the lights will be in there anyway and the risk of friendly fire would probably be too high to keep shooting.
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May 22, 2012 1:58 PM #661058
Wait a sec, I don't see any german advance anywhere.

In any case, I'd like to buy 2 medium Death rollers, which'll take me down to $7000, and send them to WW.
Exile
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May 22, 2012 2:26 PM #661061
Yeah there was a mistake, it's fixed.

So do I have $15,000 or $2,000? I'm confused

edit: Adding up everything I have comes to $110k total, so I'm assuming I have $15k.


Send the 5 small mechs to XXX and the other 3 to X. Send all of the units at MMM to O.