War for the World.

Started by: Devour | Replies: 210 | Views: 9,516

bubbles
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May 23, 2012 12:45 PM #661564
I would now like to take my army from WW to crush the feeble forces in X!
偉大な日本の国民のために!

I want my Rollers in a very loose formation as to minimize hits on my guys, I want to close the distance on my enemy as fast as possible. From that range I'll have my guys morph very short tank barrels for the close range engagement (I'll post a picture at the bottom). Whilst I'm doing that my 2 medium rollors will engage that big scary robot, they won't really have much of a chance against that thing but if I can distract it long enough to destroy it's convoy of tanks I have a good shot at taking it out.

I'll try and get my units to run circles around the thing going for it's legs, occasionaly smashing into it's ankles with that wrecking ball mode I'm so eager to try out until it's down. Once it's down I just have to take out the gun, as long as I can keep my guys out of it's line of sight I'm fine.

Image
Fuck, forgot how to do spoiler tags. All well :/
Exile
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May 23, 2012 1:07 PM #661575
Move 4 of my units at XXX to XX and, if possible (since it's now my territory), move the other one through it to VW (YW? Whatever the one south of XX is).

Otherwise just move all 5 to XX. either way, use its production plant to make 14 small mechs. Shit's going down, japan


Quote from bubbles
I want my Rollers in a very loose formation as to minimize hits on my guys, I want to close the distance on my enemy as fast as possible.


yeah, I don't see how both of these are possible when I only have 3 units. you're going to have to group them together if you want to get close, and even if you circle around them it seems like the spider walker can attack from all directions.

good luck though, lol
bubbles
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May 23, 2012 1:29 PM #661583
Meh, I just wanna at least SOUND like I know wtf I'm doing before I die.
lol
Devour
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May 23, 2012 1:57 PM #661586
Quote from Smile
Erm Devour, I think you made a mistake. My units from FFF, FF, JJ and N was supposed to go to K, not N. That should make my army in K 30,20,20, and My units in N will be 15,10,10.

Also now I would like to spawn 15,10,10 to K and N each. That would leave me with $5,000.

Hurrrrrr, fixed.

Quote from Scarecrow
i think you missed some of my commands or some of my units have disappeared (RRR, SS) and I have one too many light units at RR

Fixed this as well. I must have been replacing units and I forgot to redraw them. (Changes are on the first page, not the most recent map last page)

Aaaaand, I will do all the battles once I get home from school today.
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May 23, 2012 11:27 PM #661846
Quote from bubbles
Meh, I just wanna at least SOUND like I know wtf I'm doing before I die.
lol

god damn it devour why did you abandon me to be allied with this guy

produce 0,3,0 at TT ($12000)

move 4,2,1 from RRR to NNN
move 0,3,0 from TT to RRR
move 2,4,1 from SS (they were meant to be at SS not S) to WWW
move 3,1,1 from RR to WWW

conclusion:
$0
13,5,6 at NNN
0,3,0 at RRR
5,5,2 at WWW
Devour
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May 24, 2012 1:16 AM #661900
Quote from Scarecrow
god damn it devour why did you abandon me to be allied with this guy


Because I knew that I was going to tip the scales of things in my favor, whether I wanted to or not. I spent way too much time thinking this game out and developing the rules to ruin anyone's fun in playing it. ;_;

But your moves shall be done. I've been gone all day, so Ive just now got the chance to write out all of the battles for today. They'll be up in thirty minutes or so.
Edit: Also, you have $1000 left, not zero ;)

Edit2: Just a quick reminder of a rule in case some people missed it. You can break alliances at any time. Even if you're inside of a friendly country's territory.
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May 24, 2012 1:29 AM #661901
oh. neat
frostycaps
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May 24, 2012 1:35 AM #661903
Wow seems threatning O_o
Devour
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May 24, 2012 1:40 AM #661905
Quote from Zed


And here's the really dickish move: one light skitter from EEE moves through BBB to take C. Then the light skitter from BBB moves through C to CC.


I'm going to have to disallow people from splitting armies to take a countries, and then moving the previous army. This could be exploited so bad if an army of just 5 lights were in range of five unoccupied countries. They could all split and take over five countries at once.
So splitting an army is going to take up your whole army's move (although you will still be able to move one of them). I assume you want to attack Israel's army more, so I'm going to make the light skitter in BBB take over C, and your army at EEE will attack.
hugsta

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May 24, 2012 2:03 AM #661910
Smile, I'm going to die soon in all likely hood. Don't bother saving me, just try and take over brittans territory as much as you can. They're incredibly weak right now, and you have a ton of units stored up. I'll be using my forces to wear away at it in a somewhat suicidal strike pattern that won't leave either of us time to recover, and you can just mop up all the free land.
Devour
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May 24, 2012 2:12 AM #661915
Britain verse Israel (Click to Show)


Israel has no lights, 8 mediums and 17 heavies remaining.
Britain has 3 lights, 7 mediums and 4 heavies remaining.

Quote from Exilement
Move 4 of my units at XXX to XX and, if possible (since it's now my territory), move the other one through it to VW (YW? Whatever the one south of XX is)

That's my fault, I was speedily writing all the country letters down. That's VVV.
Done, though. Next up is Japan verse Germany
Devour
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May 24, 2012 3:05 AM #661935
This one got damn long. But I guess its fitting because every unit is expensive and powerful.
Japan attacks Germany (Click to Show)

Germany lost all its forces at X.
Japan has four heavies remaining.

The next day begins.
Image

Britain gains $14,000
Israel gains $7,000
China gains $15,000
Russia gains $12,000
Japan gains $9,000
Germany gains $14,000

Points of interest:
-Israel and Britain are tearing each other apart. I wonder when a cease-fire will have to be given, so the two sides can recover?
(Side note, cease-fires last three days, and can not be broken. They can be initiated just by both sides agreeing to hold off on each other a bit.)
-The war between Japan and Germany will be expensive. Each side has very expensive units. A straight victory for one side will be a huge loss to the loser, so whoever scores the cleanest battles will easily come on top here.
-China is looking quite big and scary right now.
Zed
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May 24, 2012 3:56 AM #661945
Quote from Devour
I'm going to have to disallow people from splitting armies to take a countries, and then moving the previous army. This could be exploited so bad if an army of just 5 lights were in range of five unoccupied countries. They could all split and take over five countries at once.
So splitting an army is going to take up your whole army's move (although you will still be able to move one of them). I assume you want to attack Israel's army more, so I'm going to make the light skitter in BBB take over C, and your army at EEE will attack.


This is absolutely the best way to do it. I assumed something like that would happen, but I didn't ask before doing because I thought someone else might see and do it first.

In other news: Nooooooo!

20 new lights at F. The 26 lights, 7 mediums, and 8 heavies from EEE and F amass themselves at KK for one final all-or-nothing assault on EE. I want the place burned to the ground. Lights will move in and torch everything. 5 roving mediums will shoot at anything which looks like it might shoot back. The heavies will position themselves on the hills closest to the town and if any heavy reveals his position they will annihilate the building he's in. 2 mediums stay with the heavies as protection.

Also, light unit from C to CC.
hugsta

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May 24, 2012 4:21 AM #661955
I would like to spend my $7000 on four heavies and two lights at DD.
I would like the two light units to move around to the two opposite ends of CC to take part in an assault on the light skitter.
Then, while it's distracted by the light units from each side I would like the four heavies to travel far apart from each other meeting up to fight the light unit moving into CC.

I would like four of my light units from EE to stay and set up a barrier of mines and stay behind to slow down the assault on EE, while the remaining four, along with the seventeen heavy units sneak by into BBB.

I was considering the ceasefire, but brittan has WAY more land, and will grow far more powerful than me in that time.
Devour
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May 24, 2012 4:25 AM #661959
Quote from Zed
This is absolutely the best way to do it. I assumed something like that would happen, but I didn't ask before doing because I thought someone else might see and do it first.

In other news: Nooooooo!

20 new lights at F. The 26 lights, 7 mediums, and 8 heavies from EEE and F amass themselves at KK for one final all-or-nothing assault on EE. I want the place burned to the ground. Lights will move in and torch everything. 5 roving mediums will shoot at anything which looks like it might shoot back. The heavies will position themselves on the hills closest to the town and if any heavy reveals his position they will annihilate the building he's in. 2 mediums stay with the heavies as protection.

Also, light unit from C to CC.

Awwww yeah. I'll do all this stuff tomorrow, because I'm going to bed.

Quote from hugsta
I would like to spend my $7000 on four heavies and two lights at DD.
I would like the two light units to move around to the two opposite ends of CC to take part in an assault on the light skitter.
Then, while it's distracted by the light units from each side I would like the four heavies to travel far apart from each other meeting up to fight the light unit moving into CC.

I would like four of my light units from EE to stay and set up a barrier of mines and stay behind to slow down the assault on EE, while the remaining four, along with the seventeen heavy units sneak by into BBB.

I was considering the ceasefire, but brittan has WAY more land, and will grow far more powerful than me in that time.


I'm afraid that Zed's already attacked. He'll go after your full force. Moves happen one at a time rather than at the same time.