first full body!!!

Started by: Foscex | Replies: 13 | Views: 1,155

Foscex
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May 18, 2012 2:16 PM #659031
hewwowww
here is my first full body run cycle,
tell me what you think????

it is at 18 fps

http://www.truploader.com/view/027875

cnc plz thankyou

update:
http://www.truploader.com/view/173205
XaioShadow
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May 18, 2012 2:18 PM #659033
one step is longer then the other... other than that ITS FLIPPIN EPIC!!!!

just noticed there is a bit of wobbling on the elbow when it goes backwards :/

RIGHT LEG
Image

LEFT LEG
Image

See the right leg straightens all the way and the left one does not :/
Foscex
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May 18, 2012 2:25 PM #659035
owok, lol
thanks for pointing that out, i wanted to make a two step cycle but i didnt notice
thankyou
XaioShadow
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May 18, 2012 3:04 PM #659045
:D happy to help :D
Rosie

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May 18, 2012 3:28 PM #659050
Nice work, but the head is a little shaky, other than that, nothing wrong :)
XaioShadow
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May 18, 2012 3:30 PM #659053
oh ye.. i didnt see that :)
Chimero
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May 18, 2012 4:10 PM #659062
oh, the fight. He jumps like he could be on the moon or something. If you get where I'm going with this, I'll just leave my comment like that.
Good job though :)
GuzFA
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May 18, 2012 4:45 PM #659079
Nicee foscex :)
Keep it up son
XaioShadow
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May 18, 2012 7:07 PM #659142
wow i like the updated version (but i agree with FFA the jump needs work :/)
SCOUNDREL
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May 18, 2012 7:24 PM #659158
Nice!
Your getting really good bro.
XaioShadow
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May 18, 2012 7:47 PM #659174
ye :D but in the combo anim sometimes the head looks rectangular and sometimes it looks square
rainbow
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May 18, 2012 8:46 PM #659209
On the second one the first kick looks a little confusing. Also, try deleting some frames in the second one so the attacks look for forceful.
raynmetal

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May 19, 2012 1:33 AM #659392
Run: 's all right. The most prominent problem was that the run was sort of assymetrical. You know, right arm swings whereas the left arm stays permanently bent, right leg stays on the ground for a shorter period of time than the left leg, in the second step torso and head lean forward too far, etc, etc. This gives the impression of a limp instead of a run. The other was a lack of sync frames (this is just my term for it its probably called something else), what all loops depend on. It was far too easy to tell the start of the animation from the end. I think this is largely because the torso jerked back into place instead of sliding smoothly there. Next time you do a loop (a running or walking loop at least) start at the cross-over phase, the point where both arms are pretty much in the same position and one leg is just getting past the other. It makes things easier, trust me.
The shadows were a nice touch

Fight(or combo, more appropriately): Was pretty good. The kicks suffered a lack of power. You could have had a few frames at the end where he gets dragged along forward with the force of his punch, because a) The end felt a bit abrupt b) Doing the thing I mentioned would lend the punch some power and also leave room for some follow-up moves.
Aside from that, good job animating with a box head xD You managed to keep the body and the head from resizing, which is great, and you kept the animation fairly smooth throughout, which is again, great.
kymjaga

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May 19, 2012 2:27 AM #659406
the second one has many problems

for one its wobbly
he resizes in length and width
and his feet are all wrong ( after AND before he did that kick the back leg became the front leg and he suddenly after the spin is facing forward woth his body again, it's just a drawing error though)
the physics of that last punch and the landing after that jump into the kick was off and the easing was wrong

you seem to have good understanding of perspective though and you seem like you enjoy animating and or work hard on it
so keep it up :D

I suggest using a skeleton or a rough draft first or at least getting the basics of animating down before going into fb.