Take and Make Idea's

Started by: TheDrunkCake | Replies: 5 | Views: 1,120

TheDrunkCake
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Aug 7, 2012 12:06 AM #712560
*Salesman voice* Have you ever been making an animation, and then you don't know what should happen next or you have ran out of idea's?
Well, look no more! This thread is for everyone to post their ideas for an animation a combo or what should happen next.

But what if I need help making an idea for my animation?
Then post your question here, and everyone will try to give you an idea for the next part, or anything that should happen in your animation.

So, take or make idea's here in this thread. Enjoy! :D
TheDrunkCake
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Aug 7, 2012 12:09 AM #712562
What are the best qualities, or what do you look for in a RHG battle before you decide which to vote for? Any certain moves or uses of abilities? Any hits or combos? What are the best?
Drone
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Aug 7, 2012 12:14 AM #712565
Quote from FIDST
What are the best qualities, or what do you look for in a RHG battle before you decide which to vote for? Any certain moves or uses of abilities? Any hits or combos? What are the best?

Moves dont matter unless theyre done like, dynamically and improve upon the overall entertaient that the anim brings.
Try to vote for which one was more entertaining or which one you liked more. And if theyre about the same or theyre just both boring, then compare overall animation quality
TheDrunkCake
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Aug 7, 2012 12:17 AM #712568
cool, thanks
jdogg
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Aug 7, 2012 1:16 AM #712590
Quote from Drone
Moves dont matter unless theyre done like, dynamically and improve upon the overall entertaient that the anim brings.
Try to vote for which one was more entertaining or which one you liked more. And if theyre about the same or theyre just both boring, then compare overall animation quality


For me it's first about entertainment and of course, the quality of the animations. If those are similar, these are some things that you make yours just that much better. Good backrounds. It's boring if it's a plain white backround. Also I love animations that are really dramatic, and put you on the edge of their seat.
Philito
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Aug 7, 2012 3:50 AM #712680
Quote from Jombo
Freshness and execution of ideas, rather than how well something is animated. We have a lot of animators that can animate something "smooth" but most of them just make 10 second tests and are boring as hell. And people call them good animators.


I agree, originality is something you don't see around here these days,what I mean is that I don't want to see another combo where the guy being beaten is some kind of rag doll, when people talk about the "reactions" do they refer to actually react to a guy punching you in the guts or just something pushing a lifeless humanoid. Don't worry about moves, uses of abilities, hits or combos, in an action/fight animation/sequence one of the most important thing is the choreography, I'm not talking about the execution of a combo or something like that, I'm talking about everything that comes into the process of the action, obstacles, other people, moving objects, weather, everything you can think about to make your animator entertaining here is where the Freshness and execution of ideas becomes important and your animation becomes memorable.