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Started by: CRAZY JAY | Replies: 2,627 | Views: 253,026 | Sticky

nutsophast

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Jan 18, 2015 3:07 AM #1296871
Quote from Skeletonxf
Yes because ele has no cost efficient response to wing mass, and ele has no efficient response to bomb spam * until ele gets a CAir which means ele will have to give up tower. Ele cannot win early game, and it stalling early-mid game doesn't help it deal with mid game wing mass.

* 1 crawler and any number of bombs can still run into ele's base and the crawler tank can get out alive


Quote from Skeletonxf
No, I'm saying ele can't handle ranged units even if played well if it's against a very good/perfect Chaos counterplay.

If you want to show that ele can deal with ranged units (on Chaos) through a replay then please provide annotations side by side with timestamps so I can pinpoint where in the replay you think you show ele managing wing mass.


Okay, sorry for late reply. Me and DaZ weren't talking about chaos and the replays i showed aren't EvC. If you wanna talk chaos I'll have to play some games to show you. IMO there is no such thing as perfect play for any empire, wing mass is wing mass. Changing costs would only make it more like order and chaos, like I said in my previous post, it's very different from the other empires, but as long as nothing is ridiculously op or up ele is fine. Would you like me to pm you replays or share it publicly (if i get the replays)?

If I supported ele being rebalanced I would go with spinos idea, it's the most reasonable.
sircolten

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Jan 18, 2015 5:15 AM #1296916
I have a fast computer and the game works fine until I press the right mouse button. The game then freezes and then adobe crashes. Da fauq? Please tell me if you have any solutions to this. Oh and P.S. The campaign version of the game works perfectly fine.
spino

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Jan 18, 2015 12:54 PM #1297018
Quote from sircolten
I have a fast computer and the game works fine until I press the right mouse button. The game then freezes and then adobe crashes. Da fauq? Please tell me if you have any solutions to this. Oh and P.S. The campaign version of the game works perfectly fine.


That is strange.
Also I have never heard of it so I do not think it has been an issue before... nut that is just what I think
Skeletonxf
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Jan 18, 2015 1:45 PM #1297031
Quote from sircolten
I have a fast computer and the game works fine until I press the right mouse button. The game then freezes and then adobe crashes. Da fauq? Please tell me if you have any solutions to this. Oh and P.S. The campaign version of the game works perfectly fine.

Have you tried running the game in different browsers to see if the issue persists?

Quote from nutsophast
Okay, sorry for late reply. Me and DaZ weren't talking about chaos and the replays i showed aren't EvC. If you wanna talk chaos I'll have to play some games to show you. IMO there is no such thing as perfect play for any empire, wing mass is wing mass. Changing costs would only make it more like order and chaos, like I said in my previous post, it's very different from the other empires, but as long as nothing is ridiculously op or up ele is fine. Would you like me to pm you replays or share it publicly (if i get the replays)?

If I supported ele being rebalanced I would go with spinos idea, it's the most reasonable.

Public is fine.
Tecness2

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Jan 19, 2015 2:08 AM #1297325
Quote from sircolten
I have a fast computer and the game works fine until I press the right mouse button. The game then freezes and then adobe crashes. Da fauq? Please tell me if you have any solutions to this. Oh and P.S. The campaign version of the game works perfectly fine.

Is it Mozilla Firefox? If so, follow this link.
https://support.mozilla.org/en-US/questions/1018275
Sevarus

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Jan 19, 2015 9:52 PM #1297531
I think trees should just be redesigned
,/QUOTE]

Hmm maybe maybe not could argue either way

and fires made a mana cost unit./QUOTE]


no defiantly want they are fine the four core units in ele have to remain gold only maybe have the four creatable units have different mana costs.

Thou e.g you could have 5 pop for a tree but a mana cost of 300 instead of 7 pop 100 mana

And maybe V could be 7 pop but a 450 mana cost
spino

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Jan 19, 2015 10:00 PM #1297536
Quote from lewislewis
I think trees should just be redesigned
,/QUOTE]

Hmm maybe maybe not could argue either way

and fires made a mana cost unit./QUOTE]


no defiantly want they are fine the four core units in ele have to remain gold only maybe have the four creatable units have different mana costs.

Thou e.g you could have 5 pop for a tree but a mana cost of 300 instead of 7 pop 100 mana

And maybe V could be 7 pop but a 450 mana cost


V is 10 for a reason, 2+2+3+3=10 (it should be around 100 mana because it already cost 135 gold)
But the tree as you say should only be 4 pop really because it is 2+2. So 5 would be fine. 300 mana for tree would ruin Ele's current best hope for survival.
Skeletonxf
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Jan 19, 2015 10:09 PM #1297542
Thing is, late game when you need the V gold costs get much harder to deal with than 500|400 spell casters, which becomes more cost efficient.
Phaxtolgia
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Jan 23, 2015 1:01 AM #1298559
Quote from Skeletonxf
Thing is, late game when you need the V gold costs get much harder to deal with than 500|400 spell casters, which becomes more cost efficient.
Okay ele really has some problems now. XDD
spino

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Jan 23, 2015 1:58 AM #1298576
Quote from Superterry
Okay ele really has some problems now. XDD


They always have from burn 2OP4u (Bombers and Fire) days to 2weak2win...

I have a feeling that they possibly need a whole new system to be completely balanced.

Pick 1 Ele OP vs Ele sucks. Then make it happen with the game
MasterKaito
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Jan 23, 2015 3:55 AM #1298609
There is a major problem that bomber, which is an early game unit, can devastate ele's mid-late game by rekting airs and fires.
Skeletonxf
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Jan 23, 2015 4:41 PM #1298761
Yes, ele needs reliable, gold effective counter play to bombs and wings, and order really should have effective counterplay to the ele castle air and infernos @ order's base.
HashBrownTrials
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Jan 23, 2015 5:43 PM #1298771
Quote from Skeletonxf
Yes, ele needs reliable, gold effective counter play to bombs and wings, and order really should have effective counterplay to the ele castle air and infernos @ order's base.


Even with a wall it's spells can wreck if an inferno has that fire upgrade. All miners go dead in a heartbeat.
Skeletonxf
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Jan 23, 2015 7:06 PM #1298779
Yeah. Infernoes maybe would work better as damage over time instead of burst.
PUMU
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Jan 23, 2015 7:37 PM #1298785
Infernoes kinda dont do much else but get rid of an order turtle eco and not so tanky units. archers and miners are the only targets that really are heavily affected by the unit. a group of spears or ninjas can mess with infernoes.
i find v's or cycloids a pretty fun and relatively easy way to rid the opponent of pesky units.
2 tornado sweeps takes out clumped archers.
v's can steal everything and use them as tanks.
they and v's are pretty much ele's main turtle breakers vs order.
Infernoes meteors does heavy damage only to units that step in or move through it. oddly enough a unit that was hit initially but was immobile tends to not take the quick drain as moving units would. vastolis is its only other option as its melee does no damage at all (yet it has an animation of fire being breathed((brothed?)) into the enemies face)
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