Quote from HashBrownTrialsUmm, twinkletoes is Khan...
Quote from nutsophastLike I've been saying, my replays will counter most of the things you're saying, you're saying that ele can't handle ranged units if the rating on both players is similar, my replays all show 2k - 2.2k players, I would say they are pretty close to me in rating. Sure they aren't perfect replays, but I would say they are pretty good examples for showing how ele deals with ranged units.
Quote from _Ai_Let's try something different for a change.
Flipping it by the nose, can chaos defeat ele against a perfect ele counterplay?
tbh they don't have anything cost efficient. :IQuote from SkeletonxfYes because ele has no cost efficient response to wing mass, and ele has no efficient response to bomb spam * until ele gets a CAir which means ele will have to give up tower. Ele cannot win early game, and it stalling early-mid game doesn't help it deal with mid game win mass.
* 1 crawler and any number of bombs can still run into ele's base and the crawler tank can get out alive
Quote from Superterrytbh they don't have anything cost efficient. :I
Quote from SuperterryIs it just me or am I the only one that's still bothered by ele's price of trees? ._.
Also this was an old idea by someone, but would it be better to switch prices of water and fire? Or would that make fires become TOO cost efficient?
Then how would it be in other map besides grass hills?Quote from HashBrownTrialsHmm, well fire start in castle followed by earths would be buffed, tree mass would be nerfed.
Quote from SuperterryIs it just me or am I the only one that's still bothered by ele's price of trees? ._.
Also this was an old idea by someone, but would it be better to switch prices of water and fire? Or would that make fires become TOO cost efficient?
Quote from SkeletonxfI think trees should just be redesigned, and fires made a mana cost unit.
I think it was WyzDM suggesting the price swap, but I think that was before realising the dps fires can deal is already crazy.