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Started by: CRAZY JAY | Replies: 2,627 | Views: 253,026 | Sticky

Tecness2

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Oct 25, 2012 9:02 PM #769133
Quote from Greygrey7
i have played this game alot and the only maps that chaos is ever able to win on is the huge maps please let there be some way that you can tell what map you are playing on during army selection

That's not true. How many times have you played this game? :p
Greygrey7

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Oct 25, 2012 9:08 PM #769139
Army idea: Rhones (Ron-sees)

A rogue army of arcanites and humans, with OK stats but, rely heavily on their upgrades
(Those who would rather than being infected by chaos or joining the order have alined themselves with the Rhones)


Miner
Rogue miner-Cost 150 gold + 0 mana
Stats:Same as miner
Upgrades:Money money money! Lvl 1, Money Money Money! Lvl 2, Money Money Money! Lvl 3, Pitfall.
___________________________________________________________________________________________
Melee
Thief - 200 gold + 0 mana
Stats:Good attack. Good speed. Low defense
Upgrades:Pick Pocket.

Horsemen - 500 gold + 50 mana
Stats:Massive speed. Great attack. Good Defense. (About the same defense as Monk)
Upgrades:Stampede, Heavy stab.

Dwarf Axemen - 750 gold + 50 mana
Stats:Terribly slow. Great attack. Great defense
Upgrades:Fully loaded.
___________________________________________________________________________________________

Ranged

Rogue Archer - 400 gold + 0 mana
Stats:Godly range. Good speed. low attack. Good defense. (Overpowering range yet very low attack)
Upgrades:Piercing light.

Draconian (Human size dragon) - 700 gold + 150 mana (Flying type)
Stats:Moderate range. Great speed. Great attack. Good defense.
Upgrades:Eternal flame.
___________________________________________________________________________________________

Magic users

Shaman - 450 gold + 200 mana
Stats:Low speed, Low attack, Great defense, Low range. (Healer type)
Upgrades: Shaman's might.


Evolved Arcanite - 1000 gold + 400 mana (All upgrades are in a line/ you must get the one to the left to get the next.)
Stats:Good speed, Good attack, Good defense, Good range. (Much like the Magikill in Stickwars I)
Upgrades: Demon summoner I. Demon summoner II. Demon summoner III. Demon summoner IV. Demon lord.
___________________________________________________________________________________________

Giant unit

Dragon - 1500 gold + 0 mana
Stats:Same speed as other giants, Better attack than Giant, Lower defense than both giants, Better range of normal giant but slightly less than enslaved giant.
Upgrades: Dragons fire, Dragon growth I, Dragon Growth II.
___________________________________________________________________________________________

Upgrades
(Sorry i didnt make gold or mana costs i couldnt come up with prices)

ECONOMY ROOM:
Money money money (Increases money per mine turn in by 20)
Passive gold (same as others)
Tower spawn (Spawns at random a spearton or a dark knight but, never a horsemen)
Tower spawn II (Spawns at random a Giant or an enslaved giant but, never a dragon)
Miner trap (Allows miners to build a pit fall that will instantly kill ANY unit that walks on it (One time) max:2

SWORDHALL:
Pick pocket (Gain 20 gold for every unit killed by a thief for 10 seconds)
Stampede (Stacks:5x all horsemen selected when this move is used rapidly charge dealing knockback & stun)
Heavy stab (All horsemen selected will use their sword and stab the enemy dealing great damage)
Fully loaded (All Dwarven axemen selected throw a Bomb doing great damage)

ARCHERY RANGE:
Piercing light (Punish your enemies for not joining your side by launching an arrow made out of pure light)
Eternal flame (Draconian fire breathing does even more damage and has a slower cooldown)
Castle rogue (Get a rogue archer to defend your castle)

DRAGONS DEN:
Dragons fire (Launch a huge fireball at your enemy and cause a burn over time)
Dragon growth (Your giant unit grows larger and gains more health)

MAGIC SHOP:
Shamans might (Shaman unit casts a spell that turns all friendly units in the area into fierce Dragons for 6 seconds)
Demon summoner (Summon 1 more demon every time you cast demon summon)
Demon summoner 2 (Summon 2 more demons every time you cast demon summon)
Demon summoner 3 (Summon 2 more demons every time you cast demon summon)
Demon summoner 4 (All demons summoned by friendly units gain 2x attack)
Demon lord (Along with the other 8 demons summoned you summon a devil doing great damage) (Needs all demon summoners to unlock)
Greygrey7

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Oct 25, 2012 9:11 PM #769141
Quote from Tecness2
That's not true. How many times have you played this game? :p


62 why?

Plus: Im sorry for exagerating but the thing is chaos's chances of winning on a small map are minimized.

while on a large map chaos is beast
Tecness2

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Oct 25, 2012 9:12 PM #769143
Quote from Greygrey7
62 why?

Plus: Im sorry for exagerating but the thing is chaos's chances of winning on a small map are minimized.

while on a large map chaos is beast

Then you're not playing chaos right. I've played about 62 games of JUST chaos. I think, I've lost like...3? IF that much.
Reiniat

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Oct 26, 2012 1:27 AM #769281
You should add a stat that metters when someone lags and is kicked out, it is very annoying because ive lost only 5 full games but due to lag problems it says i´ve lost 18 times.
Also the motive for win or lose should be in the after battle report, so we can know if the enemy quit or lagged out.
Bladed Fire
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Oct 26, 2012 2:09 AM #769328
Quote from Greygrey7
Army idea: Rhones (Ron-sees)

A rogue army of arcanites and humans, with OK stats but, rely heavily on their upgrades
(Those who would rather than being infected by chaos or joining the order have alined themselves with the Rhones)


Miner
Rogue miner-Cost 150 gold + 0 mana
Stats:Same as miner
Upgrades:Money money money! Lvl 1, Money Money Money! Lvl 2, Money Money Money! Lvl 3, Pitfall.
___________________________________________________________________________________________
Melee
Thief - 200 gold + 0 mana
Stats:Good attack. Good speed. Low defense
Upgrades:Pick Pocket.

Horsemen - 500 gold + 50 mana
Stats:Massive speed. Great attack. Good Defense. (About the same defense as Monk)
Upgrades:Stampede, Heavy stab.

Dwarf Axemen - 750 gold + 50 mana
Stats:Terribly slow. Great attack. Great defense
Upgrades:Fully loaded.
___________________________________________________________________________________________

Ranged

Rogue Archer - 400 gold + 0 mana
Stats:Godly range. Good speed. low attack. Good defense. (Overpowering range yet very low attack)
Upgrades:Piercing light.

Draconian (Human size dragon) - 700 gold + 150 mana (Flying type)
Stats:Moderate range. Great speed. Great attack. Good defense.
Upgrades:Eternal flame.
___________________________________________________________________________________________

Magic users

Shaman - 450 gold + 200 mana
Stats:Low speed, Low attack, Great defense, Low range. (Healer type)
Upgrades: Shaman's might.


Evolved Arcanite - 1000 gold + 400 mana (All upgrades are in a line/ you must get the one to the left to get the next.)
Stats:Good speed, Good attack, Good defense, Good range. (Much like the Magikill in Stickwars I)
Upgrades: Demon summoner I. Demon summoner II. Demon summoner III. Demon summoner IV. Demon lord.
___________________________________________________________________________________________

Giant unit

Dragon - 1500 gold + 0 mana
Stats:Same speed as other giants, Better attack than Giant, Lower defense than both giants, Better range of normal giant but slightly less than enslaved giant.
Upgrades: Dragons fire, Dragon growth I, Dragon Growth II.
___________________________________________________________________________________________

Upgrades
(Sorry i didnt make gold or mana costs i couldnt come up with prices)

ECONOMY ROOM:
Money money money (Increases money per mine turn in by 20)
Passive gold (same as others)
Tower spawn (Spawns at random a spearton or a dark knight but, never a horsemen)
Tower spawn II (Spawns at random a Giant or an enslaved giant but, never a dragon)
Miner trap (Allows miners to build a pit fall that will instantly kill ANY unit that walks on it (One time) max:2

SWORDHALL:
Pick pocket (Gain 20 gold for every unit killed by a thief for 10 seconds)
Stampede (Stacks:5x all horsemen selected when this move is used rapidly charge dealing knockback & stun)
Heavy stab (All horsemen selected will use their sword and stab the enemy dealing great damage)
Fully loaded (All Dwarven axemen selected throw a Bomb doing great damage)

ARCHERY RANGE:
Piercing light (Punish your enemies for not joining your side by launching an arrow made out of pure light)
Eternal flame (Draconian fire breathing does even more damage and has a slower cooldown)
Castle rogue (Get a rogue archer to defend your castle)

DRAGONS DEN:
Dragons fire (Launch a huge fireball at your enemy and cause a burn over time)
Dragon growth (Your giant unit grows larger and gains more health)

MAGIC SHOP:
Shamans might (Shaman unit casts a spell that turns all friendly units in the area into fierce Dragons for 6 seconds)
Demon summoner (Summon 1 more demon every time you cast demon summon)
Demon summoner 2 (Summon 2 more demons every time you cast demon summon)
Demon summoner 3 (Summon 2 more demons every time you cast demon summon)
Demon summoner 4 (All demons summoned by friendly units gain 2x attack)
Demon lord (Along with the other 8 demons summoned you summon a devil doing great damage) (Needs all demon summoners to unlock)


Should a a lair or something old...? And this empires looks overpowered...
Bladed Fire
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Oct 26, 2012 2:24 AM #769339
Suggestions for third race: Elementals
Melee: Planat(guy with sharp leaves at his right hand)100gold less damage but more than crawlers
Ranged: Purat(guy that shoots water drop)300gold 30mana less damage more range
Tank unit: Grorat(guy that create sharp rocks to attack and can create rock shields)450gold 100mana as same attack damage as Speartons
Fast unit: Lecrat(guy that attacks with lightning and can flash(teleport) from one place to another instantly)400gold 100mana less damage than Shadowrath
Flying unit: Winrat(guy that flys using his wind energy and shoots a small gust of wind)350gold 100mana faster attacks and less damage than Eclipsor but more health than Albowtross
Support unit: Frosrat(guy with ice cubes in his both hand that can slow down enemy and have a chance to freeze enemy)400gold 400mana melee attack less damage than speartons
Leader: Flamrat(guy that shoots fire arrow that explodes and can create fireballs that explodes)550 gold 600 mana more attack damage than spearton(ranged) and more health than magikill
Gigantic: Quarat(gigantic guy that create quakes when attacking)1300 gold 250 mana attack damage less than ordinary giants and have AOE damage that stuns enemies.

Building:
Forest of wisdom:Natural wisdom(heals Planat)200 gold 100 mana, Stone shield(enables Grorat to create shield that decrease attack damage by 0.4)500 gold, Flash(enables Lecrat to teleport)100 gold 200 mana and Combo(enables Lecrat to hit two times(right electric hook and lightning blast)300 gold
Lake of waving: Water bullet(enables Purat to shoot water drops that hit 3 enemies in a time)200 gold 200 mana, Wind Gusts(enables Winrat to shoots wind gusts with both his hands)400 gold, Castle Purats (as usual)
Hole of lava: Explosion(enables Flamrat's fire arrow to cause splash damage)200 gold 100mana, Fireball(like Magikill's blast)50mana, Dire Flameball(like Fireball but explodes 3 times) 400mana
Mountain of quake: Giant growth(as usual), Stunner(enables Quarat to stun enemies longer)300 gold 50 mana
Winter Cave:Frostbite(enables Frosrat's normal attack to slow down enemy)50 gold 50 mana, Freeze(enables Frosrat to have chance to freeze enemy)100 gold 100 mana, Resilience(as usual)
Gold Basement of essence :Miner Hustle(as usual), Passive Incoming Gold(as usual), Tower Spawn(as usual), Miner essence platform(need a unit to contact and hold him, letting him to activate the platform that slightly heals and attacks)research 100 gold build 200 gold 50 mana

I just like the elemental graphics and want to see it...
Smile
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Oct 26, 2012 3:35 AM #769396
give me money when the opponent defaults.
petmuju
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Oct 26, 2012 5:15 AM #769436
Quote from Bladed Fire
Suggestions for third race: Elementals
Melee: Planat(guy with sharp leaves at his right hand)100gold less damage but more than crawlers
Ranged: Purat(guy that shoots water drop)300gold 30mana less damage more range
Tank unit: Grorat(guy that create sharp rocks to attack and can create rock shields)450gold 100mana as same attack damage as Speartons
Fast unit: Lecrat(guy that attacks with lightning and can flash(teleport) from one place to another instantly)400gold 100mana less damage than Shadowrath
Flying unit: Winrat(guy that flys using his wind energy and shoots a small gust of wind)350gold 100mana faster attacks and less damage than Eclipsor but more health than Albowtross
Support unit: Frosrat(guy with ice cubes in his both hand that can slow down enemy and have a chance to freeze enemy)400gold 400mana melee attack less damage than speartons
Leader: Flamrat(guy that shoots fire arrow that explodes and can create fireballs that explodes)550 gold 600 mana more attack damage than spearton(ranged) and more health than magikill
Gigantic: Quarat(gigantic guy that create quakes when attacking)1300 gold 250 mana attack damage less than ordinary giants and have AOE damage that stuns enemies.

Building:
Forest of wisdom:Natural wisdom(heals Planat)200 gold 100 mana, Stone shield(enables Grorat to create shield that decrease attack damage by 0.4)500 gold, Flash(enables Lecrat to teleport)100 gold 200 mana and Combo(enables Lecrat to hit two times(right electric hook and lightning blast)300 gold
Lake of waving: Water bullet(enables Purat to shoot water drops that hit 3 enemies in a time)200 gold 200 mana, Wind Gusts(enables Winrat to shoots wind gusts with both his hands)400 gold, Castle Purats (as usual)
Hole of lava: Explosion(enables Flamrat's fire arrow to cause splash damage)200 gold 100mana, Fireball(like Magikill's blast)50mana, Dire Flameball(like Fireball but explodes 3 times) 400mana
Mountain of quake: Giant growth(as usual), Stunner(enables Quarat to stun enemies longer)300 gold 50 mana
Winter Cave:Frostbite(enables Frosrat's normal attack to slow down enemy)50 gold 50 mana, Freeze(enables Frosrat to have chance to freeze enemy)100 gold 100 mana, Resilience(as usual)
Gold Basement of essence :Miner Hustle(as usual), Passive Incoming Gold(as usual), Tower Spawn(as usual), Miner essence platform(need a unit to contact and hold him, letting him to activate the platform that slightly heals and attacks)research 100 gold build 200 gold 50 mana

I just like the elemental graphics and want to see it...


We may end up 5 empires! XD Or the best shall be chosen! I hope CrazyJay would see page 17 until where we stop our ideas about new empires! XD
Let's also think about a story about our empires. :D But I think this isn't as overpowered as the empire Rhones. Good job! :D I will have to think of 13 abilities/technologies and 9 units which consist of 1 mining, 3 melee, 2 ranged, 3 support: 1 giant 2 Magic dealers for my empire idea. I think I'll name my empire: The Disorder! XD

Still, may I make another suggestion? I would like a defend button without sending miners.
Bladed Fire
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Oct 26, 2012 7:37 AM #769469
What if... miner walls and turrets that can upgrade up to level3? and more buildings to construct other than wall and turrets... It will be more fun when more buildings are built.
Bladed Fire
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Oct 26, 2012 7:40 AM #769470
Quote from petmuju
We may end up 5 empires! XD Or the best shall be chosen! I hope CrazyJay would see page 17 until where we stop our ideas about new empires! XD
Let's also think about a story about our empires. :D But I think this isn't as overpowered as the empire Rhones. Good job! :D I will have to think of 13 abilities/technologies and 9 units which consist of 1 mining, 3 melee, 2 ranged, 3 support: 1 giant 2 Magic dealers for my empire idea. I think I'll name my empire: The Disorder! XD

Still, may I make another suggestion? I would like a defend button without sending miners.


It's easy to think my story... The forest of wisdom which is 100 000 years old had pure elements that one day, Magikill came to rest and his suddenly cast a wrong spell to the forest and the elements become elementals... they have bitter days after that that they want to seek revenge to Magikill, which is Order's Empire.
petmuju
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Oct 26, 2012 8:50 AM #769497
I'm going to try categorize my units for the empire 'Disorder' again. There are 10 units:

Mining:
Classic Miner 2 population
150 gold
Mines the stick war 1 way. Builds traps that splash enough to kill a spearton. Can't reach flying units.

----------------------------------------------------------

Melee:
Canite 1 population
150 gold 20 mana
Dogs that increases power in packs but weaker and slower than dashinite in single combat

Dashinite 1 population
120 gold 10 mana
Rejected fast moving unit with sparkles as it moves.

Tankerite 2 population
400gold 100 mana
Blessed obsidian armour and giant obsidian shield. Less attack than spearton and more defense than spearton or Juggerknight.

-------------------------------------------------------------

Ranged:
Keeper 2 population
200 gold 30 mana
Stays only near statues. Throws blessed spears at enemies. Weaker than Archidons but longer range.

Crossolite 3 population
350 gold 50 mana
Faster and harder shots than Archidons. Shoots magical sparkly arrows. Ground unit

Wingadon 5 population
400 gold 300 mana
Air unit. Shoots magical sparkly arrows. Little bit stronger than eclipsor.

-------------------------------------------------------------------

Magic:
Arcanite 6 population
450 gold 550 mana
An upgraded stick war 1 Magikill and the leader of Disorder. Has the ability to summon mini canites and dashinites(will be explained in abilities and technologies)

Bufferite 3 population
250 gold 350 mana
Increases speed, defense and attack of nearby units by 5%. Cannot heal but can cure when researched.

---------------------------------------------------------------------

Support:
Giant 8 population
1350 gold 200 mana
Uses swords and shield. Same attack as Giant but with more defense. This giant is more intelligent.

-----------------------------------------------------

Abilities and technologies:
Treasury: Gold income
Miner trap: trap is not visible to enemies.
Miner hustle
Tower spawn: Spawns tankerite at level 1. Spawns Giant and level 2

Spellroom: Arcanite summon: Summons 1 mini canite at level 1. Summons 2 mini canites at level 2. Summons 2 mini canites and 1 mini dashinite.
Bufferite cure: Cures poison.

Giant training room: Giants growth lvl 1 and 2.

Archery range: Crossolite poison arrows
Wingadon arrow splash arrow
Keeper range increase

Training hall: Dashinite rage: Move faster and increased strength. Defense and health lowered.
Tankarite shield charge: Charges like Juggerknight but less damage.

This empire focus more on mana. There also isn't a natural heal.
And for the story:
Some of these units used to be in Order. Some of them were rejected for being weak. Some just left on their own because Order was corrupt in the first stick war. Those who were rejected: Dashinites, Wingadon, Keeper, Crossolites and some old miners wanted revenge. (Crossolites were rejected for not having wings) While the people who left were giants and Magikills. Magikills trained into two types of units: The Arcanites and Bufferites. Arcanites created dog-like units called canites named after them. they learnt to summon smaller versions of them. Bufferite learnt another skill of buffing and curing. Bufferite created and blessed armour and weapons for the army. The rejected units shall get their revenge!

(some of the rejects were really rejected(not the wingadon(changed name) or crossolites(newly planned)) for stick war 2.
Bladed Fire
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Oct 26, 2012 9:54 AM #769526
If there is a hero thing to summon ...if like swordwrath, except rage he can critic strike the enemy and sweep slash that hurts enemies at one time....if like spearton, he can use shield bash but not at shield wall stance but all stance and in shield wall stance he can walk, and of course throw spear too. Hero can be summoned in barracks by researching and right-click at the summon (if hero is swordwrath then swordwrath) button to summon it.
Bladed Fire
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Oct 26, 2012 9:58 AM #769530
Quote from petmuju
I'm going to try categorize my units for the empire 'Disorder' again. There are 10 units:

Mining:
Classic Miner 2 population
150 gold
Mines the stick war 1 way. Builds traps that splash enough to kill a spearton. Can't reach flying units.

----------------------------------------------------------

Melee:
Canite 1 population
150 gold 20 mana
Dogs that increases power in packs but weaker and slower than dashinite in single combat

Dashinite 1 population
120 gold 10 mana
Rejected fast moving unit with sparkles as it moves.

Tankerite 2 population
400gold 100 mana
Blessed obsidian armour and giant obsidian shield. Less attack than spearton and more defense than spearton or Juggerknight.

-------------------------------------------------------------

Ranged:
Keeper 2 population
200 gold 30 mana
Stays only near statues. Throws blessed spears at enemies. Weaker than Archidons but longer range.

Crossolite 3 population
350 gold 50 mana
Faster and harder shots than Archidons. Shoots magical sparkly arrows. Ground unit

Wingadon 5 population
400 gold 300 mana
Air unit. Shoots magical sparkly arrows. Little bit stronger than eclipsor.

-------------------------------------------------------------------

Magic:
Arcanite 6 population
450 gold 550 mana
An upgraded stick war 1 Magikill and the leader of Disorder. Has the ability to summon mini canites and dashinites(will be explained in abilities and technologies)

Bufferite 3 population
250 gold 350 mana
Increases speed, defense and attack of nearby units by 5%. Cannot heal but can cure when researched.

---------------------------------------------------------------------

Support:
Giant 8 population
1350 gold 200 mana
Uses swords and shield. Same attack as Giant but with more defense. This giant is more intelligent.

-----------------------------------------------------

Abilities and technologies:
Treasury: Gold income
Miner trap: trap is not visible to enemies.
Miner hustle
Tower spawn: Spawns tankerite at level 1. Spawns Giant and level 2

Spellroom: Arcanite summon: Summons 1 mini canite at level 1. Summons 2 mini canites at level 2. Summons 2 mini canites and 1 mini dashinite.
Bufferite cure: Cures poison.

Giant training room: Giants growth lvl 1 and 2.

Archery range: Crossolite poison arrows
Wingadon arrow splash arrow
Keeper range increase

Training hall: Dashinite rage: Move faster and increased strength. Defense and health lowered.
Tankarite shield charge: Charges like Juggerknight but less damage.

This empire focus more on mana. There also isn't a natural heal.
And for the story:
Some of these units used to be in Order. Some of them were rejected for being weak. Some just left on their own because Order was corrupt in the first stick war. Those who were rejected: Dashinites, Wingadon, Keeper, Crossolites and some old miners wanted revenge. (Crossolites were rejected for not having wings) While the people who left were giants and Magikills. Magikills trained into two types of units: The Arcanites and Bufferites. Arcanites created dog-like units called canites named after them. they learnt to summon smaller versions of them. Bufferite learnt another skill of buffing and curing. Bufferite created and blessed armour and weapons for the army. The rejected units shall get their revenge!

(some of the rejects were really rejected(not the wingadon(changed name) or crossolites(newly planned)) for stick war 2.


Why not call it Reorder Republic?
petmuju
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Oct 26, 2012 11:07 AM #769567
Quote from Bladed Fire
Why not call it Reorder Republic?


We might want something with only a single word like 'Order and 'Chaos'.
But we could call it Republic. :D
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