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Started by: CRAZY JAY | Replies: 2,627 | Views: 253,026 | Sticky

husy

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Oct 22, 2012 11:20 AM #765988
not sure if this was suggested yet (too many pages and i'm not checking all :P)

but i think the gold mines should tell you how much they have in them, so that when they run out you know

(and do they actually run out? i gain gold from even ran-out ones)
Tijmen

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Oct 22, 2012 5:29 PM #766247
did the host changed? i'm having this notification on Chrome

Not Found

The requested URL /play was not found on this server.

Apache/2.2.22 (Amazon) Server at www.stickempires.com Port 80


in IE i'm getting a similar notification, but than in Dutch lol
Luzoto

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Oct 22, 2012 6:55 PM #766281
Quote from husy
not sure if this was suggested yet (too many pages and i'm not checking all :P)

but i think the gold mines should tell you how much they have in them, so that when they run out you know

(and do they actually run out? i gain gold from even ran-out ones)


They do run out. It's hard to tell when they're almost gone, but the miners stop mining from truly empty mines.
petmuju
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Oct 23, 2012 9:57 AM #766931
So there is Order and Chaos empire right? We should have a neutral one. The Rejects! XD (any better name ideas?)

Units:
The simple fast dashinite.
Wingidon(same like eclipsor but maybe make some changes).
Keeper(special unit that defends monuments... remember?)

Non-rejected units(but same empire and some new ideas or old...)
New giant?(uses giant spears or swords maybe?)
Classic miner(mines the old way).
Ground crossbowman
spear thrower(can be the keeper instead...)
canites(same like crawlers but they are more like dogs)
Old magikill(can summon minions and must be researched)
Defender(tanks damage low damage uses big shield)

Miner ability:
order uses walls and chaos makes towers. Any ideas here?

ability:
summon minion
castle spear thrower?
miner ability
passive income
tower spawn lvl 1= defender lvl 2 = giant
JonEthan
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Oct 23, 2012 4:48 PM #767142
good idea
JonEthan
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Oct 23, 2012 4:53 PM #767151
Yyou should call them the Arcanes, and maybe the miners could lay down traps, which could only be detected by magikill and ninja. Also the canites should be called hounds, and should only be built when accompanied by the Hunter, which could be the spear thrower. I agree with your idea, and I believe this could be a future update if it gets supported.
petmuju
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Oct 24, 2012 7:28 AM #767607
Quote from JonEthan
Yyou should call them the Arcanes, and maybe the miners could lay down traps, which could only be detected by magikill and ninja. Also the canites should be called hounds, and should only be built when accompanied by the Hunter, which could be the spear thrower. I agree with your idea, and I believe this could be a future update if it gets supported.


Thanks! :D Canites is actually the name named by me based on the word canine. And Arcanes = nice! Idea for traps = nice! (why haven't I thought of that? XD)
the traps should be able to splash and have a limit of 4 or 5.

Maybe my idea for old magikill can be named Arcanites. Defender can be called Defendus.

I think players shouldn't lose ratings when they lag. It doesn't prove their skills at all...
Bladed Fire
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Oct 25, 2012 1:43 AM #768329
What if a new race that is the elementals?
petmuju
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Oct 25, 2012 3:24 AM #768432
Quote from Bladed Fire
What if a new race that is the elementals?


Named Elementals. Then, we could change the Magikill name to Arcanites! :D Great!
Luzoto

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Oct 25, 2012 3:32 AM #768435
Quote from petmuju
Named Elementals. Then, we could change the Magikill name to Arcanites! :D Great!


Shouldn't Stick Empire's Magikill be named Arcanites, since they have elemental spells and are entirely different from the original Magikill? It only makes sense...
petmuju
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Oct 25, 2012 4:56 AM #768475
Quote from Luzoto
Shouldn't Stick Empire's Magikill be named Arcanites, since they have elemental spells and are entirely different from the original Magikill? It only makes sense...


Maybe we hope that CrazyJay sees all of this and see what he thinks of it. =)
The more empires, the better! :D

Oh, and I think the spear throwers should throw magical spears. It make sense that they use magic if the empire name is Elementals/Arcane/Magical stuff/etc...
Luzoto

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Oct 25, 2012 5:01 AM #768477
Quote from petmuju
Maybe we hope that CrazyJay sees all of this and see what he thinks of it. =)
The more empires, the better! :D

Oh, and I think the spear throwers should throw magical spears. It make sense that they use magic if the empire name is Elementals/Arcane/Magical stuff/etc...


Personally, I think a third empire would be cool, but I'd like to see more focus on two or three instead of throwing in armies one after another. You could always re-skin your troops in the armory, right? I'm sure there'll be lots of ideas for cosmetics, and maybe a better way to earn empire coins too...
petmuju
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Oct 25, 2012 6:02 AM #768504
2 empire coins per victory?

And about the 3rd race: If it's going to be named something like The Arcane or something, the dashinite should probably have sparkles as he runs to show there's magical blessing. The wingidon(wingadon sounds better :D) can shoot magical arrows. Maybe the arrows can look like a straight blue beam. Same for the ground crossbow man. This empire relies more on mana.

Training cost ideas:
Regular miner! just 150gold mines the old way like the first stick war
Dashinite: 120gold 10mana fast training fast unit stronger than canite,crawlers and swordwraths 2population
Wingadon: 400gold 300mana magical arrows! 4population
Keeper: 200gold 30mana can only stay near statues and throws magical spears if threatened 2population
Defender: 400gold 100mana tank unit 2population
Arcanite(old magikill): 450gold 550mana summons small canites at level 1 summon upgrade, Level 2 summon upgrade summons small dashinite
Canites: (same price as crawlers) fast training fast unit replacement for crawler and it's a dog(canine) can 1population
Giant: 1350gold 200mana uses sword and shield 7population
Buffer: 250gold 350mana increases speed,defense and strength of nearby units
Ground crossbow man: 350gold 50mana shoots faster and harder than archidon 3population

Miner ability:
Trap: builds a trap that causes high splash damage that is enough to kill a spearton. Can build 2.

Arcanite: summons canites or dashinites maximum 2.
Giant growth
Tower spawn: Defender and giant
buffer: can heal but heals less and cost more mana than Meric. Can cure poison
Reiniat

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Oct 25, 2012 3:08 PM #768883
The current way of making coins is actually dull, we should win coins for every fight we won until a certain limit. Maybe 5 coins per win, with a limit of 15 coins per day.
Greygrey7

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Oct 25, 2012 8:09 PM #769091
i have played this game alot and the only maps that chaos is ever able to win on is the huge maps please let there be some way that you can tell what map you are playing on during army selection
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