MY BIG LIST OF IDEAS:
Gameplay Revisions/Small Additions
-Masses of giants. These beasts are so strong, they become undefeatable in numbers, especially with how cheap their upgrade is. A nerf wouldn't work out so well, so there should be a better way(s) to counter these units effectively.
-Slightly more powerful small units, as these soldiers quickly become obsolete the moment a higher-tier soldier enters the battle (and high-tiers enter the battle much faster than they should)
-Retire units. One strategy I do is a massive formation of miners (assuming the other team is busy building its army), and these units quickly take up a lot of space with no way to get rid of them except to potentially provoke the enemy to attack when I send them off to be sacrificed. It would be nice if you could 'retire' these units for a small portion of your gold back.
-Number Pad controls. The nine command buttons at the bottom edge would fit PERFECTLY with the number pad.
-Select all of one type of unit. It's hard to manage your miners through a jumble of defensive troops, this would help a lot.
-Build walls anywhere, but building beyond a certain range makes them weaker.
-A 'slider' on the minimap, which can be moved anywhere around your half of the map. When you hit the defend button, all troops will form around the slider's location.
-Explanations of certain upgrades in the tutorial, including all upgrades in the seemingly unnamed 'miner's building', with passive income and miner hustle and all.
-A better way to use powers like fire, acid, fire arrows, etc. without having to constantly click and highlight units through your mass army. A suggestion is to have a mini-hotbar of special abilities which is hotkeyed to the top row of the keyboard, or something similar to that.
-Have monks stay BEHIND troops, they always seem to dash to the front of the line and be slaughtered instead of staying back and healing in safety. In fact, it would be better if you removed their offensive power so they focused solely on healing.
-The first two miners are already selected to mine gold, unless commanded to pray.
-Garrison archers slightly improve your area of view around your castle.
-More use of mana in the game, less use of gold.
-Fire arrows burn away walls faster.
-Very slowly regenerating gold mines, like in the first Stick Wars. Yes, I have run my mines of all their gold twice. (an alternative is randomly spawning gold mines that slowly grow around the center)
-Lag forfeits don't add up to the overall record of the player. I've won 5 battles out of 8 wins entirely due to lag, even when the enemy was about to win in most of these lag cases.
-Generally bigger maps, short maps allow for easy access for overpowered giants.
-Upgrade that allows miners to at least defend themselves a little better than their horrifically weak attack. Some people (like me) use a mass horde of miners for their strategy.
General Ideas
-I'm not sure about this, but allow access to the Chaos army in all other modes except multiplayer once the campaign is beat or other criteria are met. The premium message says 'full access to the Chaos Army' so this may already be planned.
-Different types of stickmen in the armory section (pixelated, different colors, Stick Wars 1 graphics, etc.)
-Be able to unlock all animations given in premium over time.
-Spectator mode, which allows you to be able to watch the best players fight. You can spectate by friend code, but priority otherwise is placed around matches with highly-ranked characters.
-Be able to control a character like in the first Stick Wars in campaign in certain levels.
-Co-op campaign! Some missions let you tag-team with another player to defeat some evil enemy-spawning statue in the middle of a large field.
-More buildable traps and defense mechanisms, like pits for killing small soldiers, medieval barbed wire, trebuchets, explosives tied to trip wires, boulders, rigged gold mines, medieval bear traps, etc. The shinobi can have an upgrade which allows him to dismantle traps at the cost of time and vulnerability to the enemy.
Two notes:
-Some of the suggestions here have been cleared up by the new game guide, for example selecting all of one type of unit. Still would be nice to have more hotkeys though
-If you're going to have suggestions, you need an entire new sub-forum for it. People are going to have boatloads of ideas and a single thread means most of these will be missed out on.