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Started by: CRAZY JAY | Replies: 2,627 | Views: 253,026 | Sticky

J_the_Man

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Oct 12, 2012 9:36 PM #757854
The Juggerknights i've faced are ridiculously overpowered... I sent about six or seven swordwraiths against one and never was able to beat it. I hate Chaos. The several times I play them, i've been ridiculously wiped out easily...
tygor123

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Oct 12, 2012 9:46 PM #757861
As a suggestion, I think that Enslaved Giants should be able to place a barrier similar to a Miner's. Of course, this ability would be costly to research, material and time-wise, but much stronger than the Miner's Wall. It should also have to be placed over a Miner Wall.
laexide
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Oct 12, 2012 11:49 PM #757979
Not sure if the game has it already or not, if there is it isn't working for me but,there should be a hold units feature where they don't auto charge at the first sight of the enemy.
Lance7789

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Oct 13, 2012 12:03 PM #758478
The game is excellent for an alpha. I think the best finishing touch would be to restore single unit controls and since its online, the ability to have a leader unit or a hero avatar would be perfect. Also if possible an arena mode or gladiator mode could be added for the avatar to help them level up, practice and so on.

Thanks for reading my suggestions, whether you agree or disagree with them I still look forward to an amazing beta and an even better finished product.
RasianMan89

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Oct 13, 2012 12:49 PM #758490
Quote from duel91
Image" style="max-width: 100%; height: auto;" alt="Image">Hello there crazy jay, it seems im one of the few who has played the game, so heres my feed back.


  1. since its a new game and it would take awhile for people to grasp the controls, it would be great if you had a "remember" quotation in the game, of course it should be able to be disabled
  2. for unknown reasons, some menu buttons are not working inculding in game menu
  3. unable to get mana
  4. it would be great id you could make a check point to where the units could be spawned too
  5. the progress of the game seems very slow, i meant by slow gold production, mana production is too fast as it should be slower to my belief.
  6. theres an odd constant change of quality of the game....not sure if bug or meant to do that


well that would be all from me for now il check some more in a bit ciao

Can you tell me how to screen shot?plz?
tygor123

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Oct 13, 2012 3:55 PM #758625
Losing because of lagging out is ridiculous. Especially when it's in the case of when the game doesn't notify you of lagging and causes you to surrender at random times.
Luzoto

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Oct 13, 2012 7:50 PM #758815
So many ideas are being added, I can't seem to find and edit my own idea thread...but here's some more ideas:
-A slider on the minimap you can drag around your half of the map. When you click defend, all troops except miners go around that slider.
-The ability to select all of one type of unit. This would REALLY help with managing a confusing jumble of miners.
-Control a character in campaign. Obviously most of us know nothing about the campaign, but it would be nice to control a character like the first Stick Wars for single-player.
-Have Miners automatically begin mining a nearby gold mine when they're first summoned, so they aren't just sitting there while you direct your troops.
-Bring in a second, unnecessary advanced tutorial(s) that explains the game much further.
-Be able to retire units to get a tiny portion of your gold back. In later stages, I had to get rid of my miners to make space for more troops, so I ended up sending them all the the enemy which was a bit of a waste of time.
-Have a button that overrides a soldier's will to attack troops when he's commanded to move somewhere. Basically, he'll move first, then attack.
-More ways to defend! You could lay traps around the mines to attack soldiers, like spike traps, explosives, acid, etc. There could also be siege weapons to provide a better defense similar to crossbowmen
-More things you could do at the central tower. So far, the only use of the central tower to me is to summon a ghost Spearton when captured. Maybe the tower could release neutral buffs, debuffs, and traps.
-A more interactable environment. Rivers could slow movement, abandoned buildings and pits can hide soldiers from view, trees could catch fire and burn enemies around them, etc.
-A record of your previous battles (with names, friend codes, stats, etc.), in case you forgot to add a friend or want to just look around.
StickKevin
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Oct 13, 2012 7:53 PM #758819
Too slow!Fix it plz.
Jiante

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Oct 14, 2012 7:02 AM #759225
I think you should make it a little easier for those who are using a laptop and have no mouse, I've accidentally deselected units or selected the wrong unit, or suddenly zoomed in and it's rather annoying, please and thank you <3 but besides that I love it :D
plaguer

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Oct 14, 2012 12:24 PM #759342
hem.. whell when u are in the register panel and u are filling the data u cant move the mouse out of the text field u are filling cuz it stop typing and the password recovery is not working
plaguer

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Oct 14, 2012 12:26 PM #759343
hem.. whell when u are in the register panel and u are filling the data u cant move the mouse out of the text field u are filling cuz it stop typing and the password recovery is not working.

sorry for the double post its just because im a n00b in this portal ._.
RasianMan89

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Oct 14, 2012 1:59 PM #759403
Thanks for fixing the problem with the whole screen not being fully exposed.
Dake222

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Oct 15, 2012 3:17 AM #760031
There should be some sort of ranking system i don't know if any one else posted this but, I've been playing for a while and i noticed some bugs like:
1. The sword wrath only run into the miner wall and lag out
2. Lag
3. No sense of fulfillment (need ranking system with upgrades)
i played but it gets boring if i can't get any better than the last game. there should be upgrades so you can get better armies and maybe even build your own castle with in which you can level up your army, and your castle into which others can attack for your resources. I know thats much but it would make the game irresistible
Daggersandhackers

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Oct 15, 2012 6:01 PM #760429
I think that the castle archer upgrade is a little too OP. A single castle archer can kill 4 swordwrath and an flying crossbowman before I can even get the statue under 2/3 health. Either nerf the fire rate, or the damage of the castle archer, because that seems to be a recurring problem, at least for me.
Mork2607

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Oct 15, 2012 6:33 PM #760451
Hello, new to this. Firstly, I get an annoying quality change that keeps coming & going, I think that should be sorted out.

Also, I think there should be stuff to spend excess mana on. All the units are gold heavy or at the best are equal in amount. This gives me a huge excess in the mana, usually giving me 5000 without any miners praying because of the passive income, not blaming the passive income amount, but I think there should be some mana heavy spenders to. (I think the Magikill should cost more mana than gold)

Thirdly, sometimes my game completely goes. When I have good connection and I am also so close to beating the other person (in fun) I am "kicked" from the game with a defeat menu, and also with my stats higher than theirs (Usually, I of course have been beaten many times ;) ) and it just annoys me that when I about to get their idents, I get kicked.

Lastly, I think the rocks the Tower-Spawn Giants throw should be ghostly along with them, rather than throwing normal rocks after getting a ghostly one from their sack of giant rocks.

Anyway, these are the only things I think are wrong with the game, and I only listed them because there are too many good things to list! I think it's a brilliant game overall and am very happy I managed to sign up for the alpha testing :D

PS: after reading some other comments, I agree that we should have a button of hold even when they see units, aswell as miners automatically mining gold. Also, more of a recharge time on the tower units, as I was just beaten in a match by a person who held the tower, and when I killed one giant, another was already there (ghost ones) on top of just normally beating their army. Finally (again), there should be more stuff to do with the tower & intractable environments, maybe even have a capture mode or capture the flag :P -Thank you for reading this.
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