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Started by: CRAZY JAY | Replies: 2,627 | Views: 253,026 | Sticky

puspuler

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Oct 8, 2012 6:05 PM #754572
Quote from thepacifist1733
I liked being able to control a single unit in the previous game, I liked the satisfaction of headshotting some bastard as an archidon and this game doesn't have that kind of instant hook and instead seems like you need to build a relationship with it.


But I think Crazy Jay and the other administrates should get money from Chaos members, they deserve profit for making such a good game.

Regards,
pus
muk

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Oct 8, 2012 9:04 PM #754706
I know this has been suggested before so let me just put my vote on it as well: PLEASE lower the quality or something because the games lag a lot, which makes microing units kind of hard.
Also,
Bugs
1. The game freezes sometimes when loading the map
2. Not sure what an "albatross" is in the upgrade description (I assumed its the flying crossbowmen?)
3. Fire arrow has been bugging=not working sometimes.

Things I think should be addressed:
1. I'm not sure if the passive gold/mana upgrades are worth what you pay for, even if you get them early on.
2. archers>swordsman in melee combat, that doesn't seem right.
3. Maybe add some AI script so that monks/mages don't charge into battle but stay behind the melee front line?
4. The fact that only losses are being factored into rating, and not winnings (already posted twice about this, but just in case..)
5. Magikill cost of 500 mana is a bit too much. Essential upgrades such as rage, miner's hustle, ghost spwn and fire arrows already take up 400-500 mana and not too many miners can be spared for mana recruiting, which essentially means that most games don't see magikill built at all. Not to mention that once you're at the 500+ level of mana, you're probably better off waiting for the next 500 and getting the ghost giant upgrade which is a much more solid investment than a frail, slow unit that can be assassinated rather easily.


Suggestions, take what you like:
1. I enjoyed how speartons could throw their lances in the stickwars game. Maybe add an upgrade that allows for them to do that?
2. I also enjoyed how if you hit a unit they took a lot of damage/died instantly.
3. Maybe add a general weapons upgrade to increase dmg of all units, or certain categories of units?
4. The flying archers seem a bit useless if the opponent has even just one archer. Their health is really low, their damage doesn't seem extraordinary, their low speed makes them very easy to pick off when retreating. Maybe give them a little something extra? (Maybe making them not targetable by giants? that wouldn't be bad..)
5. Add a poison arrow upgrade (like the fire arrow one) for archers?
6. I miss headshots :)

Can I also suggest reducing the damage archers can do to the tower? I think they are already powerful enough when created in masses.
muk

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Oct 8, 2012 9:07 PM #754709
Last thing:
Maybe create an option saying what size map you would like to battle on? It would be really nice :)
Microwave

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Oct 9, 2012 1:16 AM #754837
I have only 1 suggestion

*Duel Match - (Allows you to choose someone to fight)

Thats all,Thank you.
_North

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Oct 9, 2012 1:35 AM #754853
Quote from Microwave
I have only 1 suggestion

*Duel Match - (Allows you to choose someone to fight)

Thats all,Thank you.

You can do that by adding that person as a friend and than clicking the two swords by their name.
popojojo890

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Oct 9, 2012 1:44 AM #754859
Quote from CRAZY JAY
Post any comments or suggestions here:


This game is awesome and has a lot of potential. But i did notice when i played the game that you could not see the top menu bar that shows your gold amount and things like that, Without having to zoom out of my screen. I hope you take notice to this and fix this but other than that i did not notice anything. Nice job. :D

-Popo-
Judas

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Oct 9, 2012 3:50 PM #755296
The miner wall should damage units that attack it head on.
marwernicke

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Oct 9, 2012 11:03 PM #755587
I love this game but it still have some things to improve:

as duel91 says:
-"the progress of the game seems very slow, i meant by slow gold production" i think that the game should be twice as fast, i mean the units should move faster too

- "it would be great id you could make a check point to where the units could be spawned too" it mess me a lot having to send miner to gold every time


other:

-the thing I like most about stickwar I is the fact that you can control one unit, its a petty that here thats not posible if it could be donde it would be asome.
I love beeing a spearton and taking the exact time to do a headshot with the spear or headshot whit archers

-team games are grate idea , for example 2vs2, every games with friends is so much beter

i dont know much about programing but i hope this ideas could be made
marwernicke

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Oct 10, 2012 6:15 PM #756184
I forget a very important one , every unit should have a buton to kill himself , as I do lots of miners and when i reach the population limit i have not enough troops.
I know that i could send the to death but it takes a while to do that as they are so slow
Pcspiker

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Oct 10, 2012 9:20 PM #756266
I was at the end of a battle (his Statue nearly destroyed) when u guys updated the game and it counted as a loss even tho i was winning.
so i would suggest to somehow end all battles and whoever is winning at the time wins or it just doesn't count
Vanguard

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Oct 11, 2012 5:54 AM #756581
Quote from CRAZY JAY
Post any comments or suggestions here:




PROBLEM: Chaos crawlers are too cheap.

OPINION: Tactical geniuses may not even be able to get around a "Chaos Player," who is spamming crawlers.

SOLUTIONS: Less Chaos starter money and income, or prices for units should rise.

If you do NOT believe me, try battling a crawler spammer.



ALSO: Do the upgrades in the armory change anything other than the appearance?
James9270

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Oct 12, 2012 10:53 AM #757494
CRAZY JAY, I find it annoying that when the enemy's army gets enough soldiers (Not sure exactly how it works...) you get defeated, this happened right before I was about to launch an all out attack, this also caused me to have more loses than wins, please remove this...
Tecness2

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Oct 12, 2012 11:29 AM #757514
Quote from James9270
CRAZY JAY, I find it annoying that when the enemy's army gets enough soldiers (Not sure exactly how it works...) you get defeated, this happened right before I was about to launch an all out attack, this also caused me to have more loses than wins, please remove this...

That's from you being laggy. Close any and all open tabs/windows. Stop downloading stuff, etc. You're lagging out, that's why you get "defeated" randomly.
Codblooded95

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Oct 12, 2012 12:53 PM #757565
Hi,

First of all, I'd like to thank, and congratulate you all on this great game.

Second, I'd like to suggest multiple game-modes:

1. ( no name yet ) A bigger map, but with a castle at the center, which can be captured. It is unable to produce giants, but allows Archidons ( max 4 ) to shoot arrows from the top. The first player to destroy the other player's main castle, wins.

2. Protect the king: Both players are given a ''king'' ( Order and Chaos kings are different form each-other ) unit at the start, which has alot of health, but is very weak in strength, the first player to kill the king of the other player, wins.

3. Reïnforcements: A bigger map, with multiple flags positioned across the map. The center flag has the same effects as the regular flag in a regular matchmaking game, but the other flags don't give any bonus, aside from having the ability to randomly call in reïnforcements, which will aid the controlling player in battle, although uncontrolable. Possible reïnforcements are: Swordwrath, Archidons, and rarely a Spearton. The reïnforcements are weak, but can be upgraded to spawn more units at the same time.

I don't expect any of them to get in, but it's always worth a try.

Good luck on making the other parts of the game.
AFBauer

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Oct 12, 2012 4:27 PM #757690
The Problem: A really important detail here, hope you check it out Jay. I currently own the Chaos, which is after all bought, yet the units aren´t either better or equal to those of Order, but in fact worse in terms of HP and Strength. Also the Order can build walls and send out various defensive units like the Spearton, Archidon, etc. which allows them to play DEFENSE (a.k.a. never have to attack) meanwhile the Chaos is stuck with Bombers, Crawlers and mostly attacking units, which pits them into OFFENSE (a.k.a. having to attack) which always gives a tactical advantage to Order, they always have the upper hand in the match.

The Solution: Make an enhancement to the Chaos. I know you can´t change or add troops just because the gameplay tactic is different, but add something to the Chaos that acts as a barrier, just like the wall in the Order but maybe even weaker. The towers the Chaos has are really expensive and ineffective, they don´t deter the enemy´s movement as the walls do and don´t give a nice standpoint for Deads, so the ideal would be to make a barrier for the Chaos, to give them equality in terms of playing tactic.
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