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Started by: CRAZY JAY | Replies: 2,627 | Views: 253,026 | Sticky

nutsophast

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Jun 5, 2015 2:17 AM #1369756
Interesting changes, I will be looking forward to your thread then.
Skeletonxf
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Jun 5, 2015 8:57 AM #1369829
I just finished my last exam and while I have the time to start working on the thread I really can't be bothered. I want to take a few days off first. :P
Dazzy

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Jun 5, 2015 9:55 AM #1369839
@Skele It takes 2 well spaced earth to stunlock.

Also imo death blossom should straight up be removed. Non-interactive spell.
Skeletonxf
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Jun 5, 2015 10:41 AM #1369845
Quote from DragonArcherZ
@Skele It takes 2 well spaced earth to stunlock.

Also imo death blossom should straight up be removed. Non-interactive spell.

Okay, make that 2 and 4 Earths then lol

I disagree. The stun on it is somewhat interactive in that it allows Order to peel and block projectiles aimed at the stunned unit and allows Ele to dive it with units, but the damage on it makes it currently just a deterring device.
Sevarus

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Jun 5, 2015 9:59 PM #1369941
Tress should have their own form of attack as all spell casters do. E.g magikill had a weak melle attack. Trees should have a small deterant when scorps are away. E.g It should have some form of self defence
alternate

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Jun 5, 2015 10:23 PM #1369944
Isn't it good to have the empires actually be different?
Sevarus

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Jun 5, 2015 10:59 PM #1369949
Of course it's ok for the empires to be diffrent im saying its a bit unfair to take away DB as the tree (it's self not scorps)
Would have no way to defend its self even Infernos has a melee atttack so even thou they cast powerful spells if needed to they can have a stab at the unit in front of them.
I'm not saying trees should be amazing mellee units im saying that evrey unit should have its own form of defence even Merics can deal damage. miners can deal damage
Odanku

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Jun 6, 2015 1:14 AM #1369978
Trees should keep death blossom, and death blossom should stay the same.
nutsophast

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Jun 6, 2015 1:16 AM #1369980
Agreed, no reason to get rid of death blossom. You could also say the same thing about marrowkai's reaper.
Sevarus

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Jun 6, 2015 1:10 PM #1370118
I argree but reaper and death blossom are very different spells.

Tress would still be useful with out Death blossom. But marrows would be unusable with out reaper.

Reaper is a much more powerful spell than DB.

who mentioned getting rid of reaper? reaper is much more useful than DB will ever be in my opinion
nutsophast

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Jun 6, 2015 3:04 PM #1370134
True, reaper is more powerful, however you're missing the point. I'm not saying marrow would be fine without reaper or it would be fine without it, nor am I saying get rid of it. I am saying that it's also "non-interactive" like death blossom.

Now, tree melee doesn't need to be added. Mage and infernos melee is just 100% useless, trees don't need that.
Sevarus

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Jun 6, 2015 9:39 PM #1370218
Other Mages have melee it's only fair that they have their own deterant i argree Mage melee is '100% useless but all units should be able to defend them selves. You take away DB which I know your against and i argree with you. tress are dependant on another unit. All other mages are independent. Ie Magikill can blast posion e wall. Merics can melee (even thou i know their role is healing and I'd never use them to melee lol) Marrow can reap and hell fist medusa can stone. My point is this. Imagine these 'casters' (tress are well let's say very unique casters) 1v1 against a sword what can the tree do nothing its dependant on scorps
Odanku

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Jun 6, 2015 9:59 PM #1370222
It can DB and then use its scorps. Can any other spell caster summon units (in SE)? No, because trees are unique. Let them stay unique. Elemental does not need to be morphed into Order or Chaos.
Sevarus

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Jun 6, 2015 10:52 PM #1370238
I'm not saying they should be like Order and Chaos im saying that as useless or as uninteracttive as DB Is its a deterant and allows the tree itself to influence play. Ele has some major flaws Trees arnt and DB certainly arnt the biggest woories ATM. Personaly I would like to see the whole Combineing idea scraped but apartfrom that I like the uniqueness of Elemental
Dazzy

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Jun 7, 2015 12:40 AM #1370271
nutsophast, you're missing the point. They have different in-game situations.

Death blossom on a core army unit that two-hits archers is gimmicky and basically says "fuck you Order the moment i have two trees you can't push in without losing an archer until you have merics", which contributes to the lol OvE turtle till 80/80 and then win cause deathball matchup.

Also, considering units stunned is usually with the main army, there's no sort of 'blocking' projectile, it's usually just the scorps swooping in.

Reap is on an offensive spellcaster utility unit. You can actually argue about tanking for this as the reaped unit moves forward instead of staying in place. It also doesn't immediately shut down mid-game pressure and in cases can be a double edged sword; e.g. mages being reaped but spear got moved in front sort of thing.

Reap is less accessible, provides more interactivity outside of a vacuum (that's ele in a nutshell; good units in theory/vacuum, put them in a game and suddenly their weaknesses are painfully apparent), and doesn't make the early/mid-game one a player can't pressure into.

Stuff like CE and Death Blossom feel frustrating instead of engaging and fun to play against.