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Started by: CRAZY JAY | Replies: 2,627 | Views: 253,026 | Sticky

HashBrownTrials
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Jun 7, 2015 12:43 AM #1370273
Quote from DragonArcherZ
nutsophast, you're missing the point. They have different in-game situations.

Death blossom on a core army unit that two-hits archers is gimmicky and basically says "fuck you Order the moment i have two trees you can't push in without losing an archer until you have merics", which contributes to the lol OvE turtle till 80/80 and then win cause deathball matchup.

Also, considering units stunned is usually with the main army, there's no sort of 'blocking' projectile, it's usually just the scorps swooping in.

Reap is on an offensive spellcaster utility unit. You can actually argue about tanking for this as the reaped unit moves forward instead of staying in place. It also doesn't immediately shut down mid-game pressure and in cases can be a double edged sword; e.g. mages being reaped but spear got moved in front sort of thing.

Reap is less accessible, provides more interactivity outside of a vacuum (that's ele in a nutshell; good units in theory/vacuum, put them in a game and suddenly their weaknesses are painfully apparent), and doesn't make the early/mid-game one a player can't pressure into.

Stuff like CE and Death Blossom feel frustrating instead of engaging and fun to play against.


As an order main I can agree with this. Trees do get annoying when they can pick off archers like that. If it were up to me, reduce damage by a little but keep the stun, that way it won't be completely useless.
nutsophast

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Jun 7, 2015 2:42 AM #1370302
Quote from DragonArcherZ
nutsophast, you're missing the point. They have different in-game situations.

Death blossom on a core army unit that two-hits archers is gimmicky and basically says "fuck you Order the moment i have two trees you can't push in without losing an archer until you have merics", which contributes to the lol OvE turtle till 80/80 and then win cause deathball matchup.

Also, considering units stunned is usually with the main army, there's no sort of 'blocking' projectile, it's usually just the scorps swooping in.

Reap is on an offensive spellcaster utility unit. You can actually argue about tanking for this as the reaped unit moves forward instead of staying in place. It also doesn't immediately shut down mid-game pressure and in cases can be a double edged sword; e.g. mages being reaped but spear got moved in front sort of thing.

Reap is less accessible, provides more interactivity outside of a vacuum (that's ele in a nutshell; good units in theory/vacuum, put them in a game and suddenly their weaknesses are painfully apparent), and doesn't make the early/mid-game one a player can't pressure into.

Stuff like CE and Death Blossom feel frustrating instead of engaging and fun to play against.


I see what you're saying, elementals are different and weird in some areas, they are less interactive perhaps. But I like it and don't find it frustrating. Still, what would you do to compensate for the lack of death blossom? Trees are already quite defenceless, sometimes even with support.

PS. Btw, what's CE?
spino

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Jun 7, 2015 1:47 PM #1370450
How about we fix map selection...

Bring back gh or ban castle.

Forest
Halloween
Halloween
Swamp
Swamp
Halloween

All I get is short and forest :|
Skeletonxf
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Jun 7, 2015 2:34 PM #1370455
Quote from DragonArcherZ

well said


I'd also like to add in that you can assassinate Marrowkai so they're less unengaging that way as well compared to Trees.
Sevarus

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Jun 7, 2015 4:30 PM #1370472
lol as I chaos player I find ninjas frustrating lets ban ninjas 1 shot kill way op (joke)

Grass hills was banned?
spino

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Jun 7, 2015 6:09 PM #1370486
Quote from lewislewis


Grass hills was banned?

Welcome to the real world bud.
Sevarus

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Jun 7, 2015 6:15 PM #1370489
really?

are you joking or being serious?
Skeletonxf
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Jun 7, 2015 6:38 PM #1370491
When did you last see GH in ranked lewis?

xD
Sevarus

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Jun 7, 2015 8:38 PM #1370516
haha soory im very inactive but your right

wow when did that happen?

Grass hills was fairer than castle
Skeletonxf
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Jun 7, 2015 9:29 PM #1370524
Quote from lewislewis
haha soory im very inactive but your right

wow when did that happen?

Grass hills was fairer than castle

GH made you have to reserve 30 mins when playing because GH would result in such a drawn out game. Castle at least is quick.
Sevarus

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Jun 7, 2015 10:06 PM #1370532
I understand such a shame some of my best SE memories were on GH and crawlers are so good on GH too. They have got too ban castle now surely
nutsophast

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Jun 8, 2015 1:09 AM #1370559
Quote from Skeletonxf
GH made you have to reserve 30 mins when playing because GH would result in such a drawn out game. Castle at least is quick.


I wholeheartedly agree. Instead of bringing back Grassy hills or removing castle, why not add more medium maps? I think back in alpha and maybe early beta, they used to have another map which was medium, it had mountains in the backround and everything was a bit orange.
Azxc
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Jun 8, 2015 1:51 AM #1370571
http://forums.stickpage.com/showthread.php?59257-Where-is-the-mountain-map

I still remember this thread lmao
Dazzy

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Jun 8, 2015 5:23 AM #1370622
Pretty sure mountain wasn't a medium...desert?

My idea for maps (excluding rocks and other stuff, which I think would be good).

>Remove Castle, GH
>Add a map slightly longer than desert.
Skeletonxf
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Jun 8, 2015 7:55 AM #1370646
I still reckon castle can be made to have balanced and fair gameplay with some tweaks with rocks and other stuff, but yeah, if the devs don't have time for that then just take it out. It would be nice to see some maps lengths in between Forest (& co) and Swamp other than just Desert.