Quote from SuperterryIt depends on how you manage your unit. As mentioned before, CA attacks the first enemy that comes in range. After that it's entirely random. You can still tank without retreating however as long as you have more that one spear/jug/charrog <--(Bad for tanking, ik.) >.>
Charrog is useful for me in its ability to maintain castle air attention for extended periods of time.
Charrog vs Castle archer-EvO
Run the charrog far ahead enough of other units to attract attention to the charrog.
Use the Charrog burrow ability to basically avoid any damage to the charrog for the duration of the time.
Use- Whilst burrowed the charrog avoids damage from the Ca and also distracts it as the Ca attempts to continue firing at it. which in my opinion is more effective than shield wall. by the time the burrow ability wears off. (notice: do not press unburrow manually.) it is ready to burrow again taking 2-4 Ca hits. when charrog unburows at least 3 times a water may be needed.
Pros: Scorps can go unaffected by wall and Ca to target statue if the miners flee in time with or without casualties. these scorps will be able to continue attacking unless an enemy force is present which you would then target the units.
Burrow basically extends the life of your less tanky units if used correctly.
Cons or annoyances: It has to be placed exactly where units are unlikely to be. (yours) if you burrow but your airs or fires are still at the same range you are still taking damage from aoe. by placing the units further than burrowed charrog they will avoid this. airs have to be placed on bottom of map to avoid Ca arrows occasionally. Charrog also cannot simultaneously protect from archers whilst burrowed. ( however if your fires can get in base along with waters you can simply time the scorch) placing scorps on opposite side of statue to avoid untimely deaths to important units) infernos counter this nicely too with meteor storm. 2 for most potency. spacing out meteor attacks to keep the units inside or dying.
Charrog Vs Castle Dead/ Turrets
Lol nuff said.
Burrow avoids projectiles along with turret fire if they target it first.
Charrog vs Castle Air
Havent tried to cause I usually storm the units without fear of loss of units to poison or aoe