Cycloids are good the way they are, they're a support caster (Ai). Nut, they could make the respawn time of the cycloid shorter but not a big difference.
I did say run the scorch when tornado is landed. Scorch has great knock back, and can push the archers towards your army. And it isn't worth? For 750, you can protect your inferno/V from an instant death. I think that's great?
Sorry I didn't read your previous post that carefully. If that's the case, scorch should just insta-kill the archers. However with the tornado they should take some damage first, so it would be a waste to use scorch on them.
I forgot to bring this up in my other post, if you want to kill archers, just get an infernos. It does the job much better, and now that leaves us with the shield. 750 gold and 100 mana for one protect spell isn't that good isn't it? Well I'm going to just conclude and stop here. I'm not trying to say everything I say is correct, I'm just saying I want to stop talking about this now. I am going off topic which is bad.
Hash, I'm sorry I don't know what you mean by respawn time. Of course I don't want a big change, I feel a bit upset since they are nerfing all of ele's anti-air options. I know I'm going overboard with suggesting buffs for elementals so I'll stop.
Since this thread is about suggestions I have another one, maybe they can make it where juggs can charge backwards. Maybe this is too op, just an idea though.