Quote from SkeletonxfAnd with their one ninja they invalidate your far more expensive caster and your water unit.
That will depend when it uses shinobi and where my units are.
Quote from _Ai_No, I'm saying that they will shinobi at a distance that it's confirmed to be able to kill the casters. At least good players will.
Oh, so they will shinobi closer to the spellcaster?
Quote from IHATETHISNAMEIf I can ask, what are you rated?
It's pretty damn hard to instantly techswitch into 450/150 units with 24 second queue. Even besides that you still need to wait about a full minute to queue up shinobi and shinobi II. It's hard to play around ele early on without going into the typical archer/sword ball and it's harder still to make a safe techswitch against them. By the point they can get out meteor infernos the order player may have not had time/money to get out ninjas.
My rating is 2196. I haven't played in about a week or so, maybe things have changed.
I'm sorry I think you are mistaken. Of course they would get the archers + swords, I'm not saying they should start with a shadow. Many order players neglect walls, which I think is the key to tech switching. Unless it's castle or any other short map, then it's hard to do anything OvE. But setting that aside, what I'm saying is that after the order player is put on the defensive, they keep getting archers and swords and repeatedly try and attack.
After ele takes the tower (which is when order will try and attack with swords + archers), they would probably have to wait to settle and recover. Order can use this time to create a mage, to buy even more time to tech switch to more advanced units. Maybe there is something more, I'm saying this based off of total300 managing to pull this off on desert, and doing it successfully on a medium map. Unfortunately I have no replays since this was in one of the last updates.