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Started by: CRAZY JAY | Replies: 2,627 | Views: 253,026 | Sticky

embrio

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Nov 22, 2014 7:20 PM #1272486
@jerrytt

You're right.. except the Order Empire can build an assault force ..( then attack early, relying on that glitch..) in the first 3 mins of the game.. elemental can BARELY defend.. and if its a short map.. forget it. only noobs make this game fun when you aren't Order. You're a fool basing your argument on cost.. they (game creators) actually HAVE done a decent job imho balancing the costs of the various units.. ie building up a comparable size/power army for both sides IS possible.. but not realistic.. and certainly not at the same speed. Its really speed.. performance.. NOTHING has a cost to performance ratio better than a Spearton.. and like I said .. in the EARLY part of the game.. Order has a decided advantage.

I'm am not a defense player.. turtle is just ANOTHER Order advantage.(seriously, they can take MAD damage..add on a few healers.. and the bash upG.. so focking cheap.. cost me $800 JUST to break that up with a bomb.and then theyre still mostly good to go..) Order is better, faster, cheaper.. than anything else.. with walls.. and fire arrows..healers, you can pick off a guys workers all day.. then when he comes out,, just run behind your wall.. lol and since you can build them up so focking fast.. you'll be able to overwhelm the opponent with ease. I have done this.. I stopped playing Order.. BECAUSE its so lopsided.. I have explored many tactics.. and play tested my ideas on the battle board hundreds of times. I find Order has too many advantages..

You don't have to agree with me, I find it Odd however, that Most "TOP" players use Order.. and do exactly what I described..its ubiquitous for a REASON..its like the frokken Karate Kid Crane Move.. from the Ralph Macchio/Pat Morita classic.. " If do right, no can defense." xD ....IF it (the Order advantage) doesn't work.. then why is it that it exists, as THE premiere tool for Victories/Record advancement among the elite players?

I still love playing this game.. and I'll be a member for a long time.. just wanted to say.. Order is Frakken rigged :) only on DM games do I have a decent chance, when Daniel San comes Crane kicking at my door :)
jerrytt
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Nov 22, 2014 7:35 PM #1272493
So first you complain that castle archers suck because of a "glitch" (which is basically how they were programmed), then you say that turtling is OP...
Nyarlathotep

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Nov 22, 2014 8:56 PM #1272523
Quote from embrio
NOTHING has a cost to performance ratio better than a Spearton..


lmfao this assblast

EDIT: Learn how to play before commenting on game balance please.
embrio

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Nov 23, 2014 12:28 AM #1272592
@jerrytt yeah.. ?.. I said those things.. and your point?.. the two are diff subjects.. turtling IS op (I think I said with bash UPg)...
why do you just repeat what I said??... sort of suggesting I'm just complaining about nothing.. but then you fail to counter.. explaining how turtling is NOT op.. how am I wrong?
turtling isn't my concern tho.. its rushing, Order Vs Elementals.. and how the castle archer IS vital and targeting would help at that point.

@IHATETHISNAME
what do YOU suggest then.. MASTER? you try Element against a decently skilled player who rushes with Order.. IF you survive wave one.. they'll just be back with more wall fodder and a row of archers you cant touch. PLEASE enlighten me.. so that I may become LEARNED enough to comment on frocking game balance... in your eyes.

I just got beat.. with a Ghost spear.. and two archers.. that was wave one.. (but that was the beginning of the end) and each time strengthened because I had to withdraw my workers.. (the ONLY thing saving me was my castle archer).. and would have killed his archers, giving my ground a decent chance against the Spear, IF I could target.. but all you can build with E at that point is 1 treacher. or a few workers.. or a char.. cannot defend (certainly not without a castle archer) against a spear and two archers.. don't get whats so hard to see here..

PLEASE , tell me what strat I can use that I haven't tried.. and tell me why ALL the top guys use Order.. use THAT exact strat?.
if I build all worker caste (untransformed).. for defense.. I get the most men.. but they suck.. I can rush build a Treacher right off the start.. rush the enemy.. but it sort of stalls my economy to do so..not guaranteed to work.. leaves me open to attack.. but these all take more time than I have before the rush.. The MOST success I've had repelling an early rush from OP Order is WITH a castle archer..

assblast?.. nice coming from some F*$k head who can talk shit without offering anything up to counter.. all you're basically saying is "no its not.." .. J@ckass ...
whats comparable to a Spear?..in cost.. build time.. overall performance?.. a JK? not a Char.. they cost $600 and 100 mana.. you call me a name.. and say I shouldn't say shit.. but then you don't offer anything up.. tell us , please, how spears are NOT good. And again, please tell me how, using Elementals, you beat a player committed to rushing with Order..
_Ai_
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Nov 23, 2014 11:17 AM #1272858
Quote from jerrytt
So first you complain that castle archers suck because of a "glitch" (which is basically how they were programmed), then you say that turtling is OP...


Quote from IHATETHISNAME
lmfao this assblast

EDIT: Learn how to play before commenting on game balance please.


You two aren't really helping him.

On a side note, how about a notifications bar? I notice that people can spam you when they add you and you can't stop them from doing so. So when someone wants to add you, a notification will pop up on your notifications bar saying "ILIKESPAM wants to add you as their friend. Accept?" and you can choose to decline or to accept. And another safety measure is after 5 unsuccessful friend invite, you're not allowed to send another for some time (maybe a day or so). Also when you unfriend someone, they will need to send you an invite to be a friend again.
Skeletonxf
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Nov 23, 2014 11:44 AM #1272870
I think a mute or block would be much more effective and useful.
_Ai_
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Nov 23, 2014 12:06 PM #1272880
Well, yeah. But imho this is much more user-friendly and the notifications bar could also be used for things like friendly matches and stuff.

Quote from embrio
You're right.. except the Order Empire can build an assault force ..( then attack early, relying on that glitch..) in the first 3 mins of the game.. elemental can BARELY defend.. and if its a short map.. forget it. only noobs make this game fun when you aren't Order. You're a fool basing your argument on cost.. they (game creators) actually HAVE done a decent job imho balancing the costs of the various units.. ie building up a comparable size/power army for both sides IS possible.. but not realistic.. and certainly not at the same speed. Its really speed.. performance.. NOTHING has a cost to performance ratio better than a Spearton.. and like I said .. in the EARLY part of the game.. Order has a decided advantage.


I can't reply because I don't know what you're talking about, but I do agree that order has an advantage over chaos and elemental early game... in a short map.

Quote from embrio
You don't have to agree with me, I find it Odd however, that Most "TOP" players use Order.. and do exactly what I described..its ubiquitous for a REASON..its like the frokken Karate Kid Crane Move.. from the Ralph Macchio/Pat Morita classic.. " If do right, no can defense." xD ....IF it (the Order advantage) doesn't work.. then why is it that it exists, as THE premiere tool for Victories/Record advancement among the elite players?


I thought most top players use chaos.

Quote from embrio
I still love playing this game.. and I'll be a member for a long time.. just wanted to say.. Order is Frakken rigged :) only on DM games do I have a decent chance, when Daniel San comes Crane kicking at my door :)


I thought order is so weak at dm its irrelevant?

Quote from embrio
@jerrytt yeah.. ?.. I said those things.. and your point?.. the two are diff subjects.. turtling IS op (I think I said with bash UPg)...
why do you just repeat what I said??... sort of suggesting I'm just complaining about nothing.. but then you fail to counter.. explaining how turtling is NOT op.. how am I wrong?
turtling isn't my concern tho.. its rushing, Order Vs Elementals.. and how the castle archer IS vital and targeting would help at that point.


To reply to this, I'll take a quote from you.

Quote from embrio
I'm am not a defense player.. turtle is just ANOTHER Order advantage.(seriously, they can take MAD damage..add on a few healers.. and the bash upG.. so focking cheap.. cost me $800 JUST to break that up with a bomb.and then theyre still mostly good to go..) Order is better, faster, cheaper.. than anything else.. with walls.. and fire arrows..healers, you can pick off a guys workers all day.. then when he comes out,, just run behind your wall.. lol and since you can build them up so focking fast.. you'll be able to overwhelm the opponent with ease. I have done this.. I stopped playing Order.. BECAUSE its so lopsided.. I have explored many tactics.. and play tested my ideas on the battle board hundreds of times. I find Order has too many advantages..


A CA being able to target would make turtles nigh impossible to break.

And you should've crippled their eco before they can build an impregnable fortress. Just remember that turtlers are really weak early game. They need to focus on their economy early on so that they can make make it so you can't break their turtle. I was once a turtler myself, I should know.

Quote from embrio
@IHATETHISNAME
what do YOU suggest then.. MASTER? you try Element against a decently skilled player who rushes with Order.. IF you survive wave one.. they'll just be back with more wall fodder and a row of archers you cant touch. PLEASE enlighten me.. so that I may become LEARNED enough to comment on frocking game balance... in your eyes.


Well, he's decently skilled, enough to beat you. What does that say?

Quote from embrio
I just got beat.. with a Ghost spear.. and two archers.. that was wave one.. (but that was the beginning of the end) and each time strengthened because I had to withdraw my workers.. (the ONLY thing saving me was my castle archer).. and would have killed his archers, giving my ground a decent chance against the Spear, IF I could target.. but all you can build with E at that point is 1 treacher. or a few workers.. or a char.. cannot defend (certainly not without a castle archer) against a spear and two archers.. don't get whats so hard to see here..


The problem I see here is, how did he reach the point where he can have a ghost spear? How is your economy is that bad that you can only buy a treacher/char only?

Quote from embrio
PLEASE , tell me what strat I can use that I haven't tried.. and tell me why ALL the top guys use Order.. use THAT exact strat?.
if I build all worker caste (untransformed).. for defense.. I get the most men.. but they suck.. I can rush build a Treacher right off the start.. rush the enemy.. but it sort of stalls my economy to do so..not guaranteed to work.. leaves me open to attack.. but these all take more time than I have before the rush.. The MOST success I've had repelling an early rush from OP Order is WITH a castle archer..


Because the only two strategy that can beat elementals are rushing and turtling. But personally, I don't have much experience countering/using elementals so yeah. But I think the threads PUMU makes at the element empire strategy section are good and you should refer to them. And if you have problems countering such and such feel free to make a thread there and ask questions. Here's a link to one of PUMU's thread:
http://forums.stickpage.com/showthread.php?86376-Elemental-Setups-by-Pumu

Quote from embrio
assblast?.. nice coming from some F*$k head who can talk shit without offering anything up to counter.. all you're basically saying is "no its not.." .. J@ckass ...
whats comparable to a Spear?..in cost.. build time.. overall performance?.. a JK? not a Char.. they cost $600 and 100 mana.. you call me a name.. and say I shouldn't say shit.. but then you don't offer anything up.. tell us , please, how spears are NOT good. And again, please tell me how, using Elementals, you beat a player committed to rushing with Order..


A juggerknight is better than a spearton because it does more damage (a jugger can win a 1v1 against a spear) and charge. But in terms of usability, aspearton is superior due to spear wall, reducing damage. It makes speartons pretty tanky than you'd thought they are. And if a unit is superior than a spear if they have the same cost, build time, and performance that would make it unbalanced, no?

Quote from embrio
assblast?.. nice coming from some F*$k head who can talk shit without offering anything up to counter.. all you're basically saying is "no its not.." .. J@ckass ...


ps. get rekt rain haha
BenTZ
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Nov 26, 2014 4:41 AM #1273896
Hm, idk if this point was already requested- but
1) Please implement away to mute specific users [in the bottom right corner chatbox]- it's quite annoying to have a specific user spam you, even after you have removed them from your friend list- or not even have "friend-ed" them at all. Not sure if this is supposed to happen but, once you finish a game- you can click on the person's name on the result page and it will redirect you to their profile which has the option of "adding them to friends"

2) A global chat wipe ability and the moderator's ability to delete specific comments.

3) The global chat should be auto cleared after the scroll bar is "x" length- it starts to lag after quite some time.

These are just some thoughts- I wanted to share from this last update- Feel free to state your ideas/opinions on this suggestion
Sevarus

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Nov 26, 2014 5:42 PM #1274059
oh and please

when i try to scroll back to a previous global message it takes me back to the latest message weather one in sent

could u possibly look at changing this please!
Drizzle
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Nov 27, 2014 3:13 AM #1274312
Quote from lewislewis
when i try to scroll back to a previous global message it takes me back to the latest message whenever one in sent

Yeah, that is annoying. Make it hard to check previous messages. I think it's better to change it.
BenTZ
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Nov 27, 2014 3:41 AM #1274329
Quote from Drizzle
Yeah, that is annoying. Make it hard to check previous messages. I think it's better to change it.


yeh, agreed- it should be changed to something like- it auto scrolls down only if the scroll position is at the bottom; if it's anywhere else but the bottom- it won't auto scroll.
MasterKaito
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Nov 27, 2014 10:45 PM #1274584
Medusa's Poison Pool is very hard to overcome in deathmatch. The time duration should be smaller. Especially for elementals, it gets really hard to heal units after they step into pool. Not to mention the fact it affects air units. You can hardly rush chaos when they leave poison pools lying around, and coming out after being rushed also takes forever because you usually have to wait for the poison pool to disappear. This takes forever to happen. Its usually far more dangerous to ele than order, because order can use healers, while ele has to use precision on when to sacrifice their 350 gold to cure their troops, every time. If you miss, than their is 350 gold down the drain. Anyways hope I made my point.
Nyarlathotep

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Nov 27, 2014 11:08 PM #1274590
Elementals are hard enough to deal with as is in deathmatch. I think poison pool is fine, shouldn't be changed over a single matchup in one gamemode. Without being a good spell it goes back to not having any place in the late game of classic (The only time you'd see them).

On a side note, anyone remember when medusa poison was so weak archers could run back to garrison from half of GH's distance?
MasterKaito
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Nov 28, 2014 12:40 PM #1274768
I am not saying to weaken it, just saying the duration time is too long. You mention it not being good in late game for classic. Well in my opinion its quite a game changer if you are rushing, your opponent garrisons and you poison pool in the around the statue area. Like I said, its really hard on ele because They don't have consecutive heals.
Skeletonxf
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Nov 28, 2014 4:20 PM #1274822
Nerfing the duration would be an overall nerf, weakening it.

Ele in my opinion can cope with it even better than order. Run over the thing and use up 1 water and you're fine. Archers however can't cross it without them suiciding, even with plenty of merics.

I think for OvC its lasts a little too long, but ele it's fine.
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