Well, yeah. But imho this is much more user-friendly and the notifications bar could also be used for things like friendly matches and stuff.
You're right.. except the Order Empire can build an assault force ..( then attack early, relying on that glitch..) in the first 3 mins of the game.. elemental can BARELY defend.. and if its a short map.. forget it. only noobs make this game fun when you aren't Order. You're a fool basing your argument on cost.. they (game creators) actually HAVE done a decent job imho balancing the costs of the various units.. ie building up a comparable size/power army for both sides IS possible.. but not realistic.. and certainly not at the same speed. Its really speed.. performance.. NOTHING has a cost to performance ratio better than a Spearton.. and like I said .. in the EARLY part of the game.. Order has a decided advantage.
I can't reply because I don't know what you're talking about, but I do agree that order has an advantage over chaos and elemental early game... in a short map.
You don't have to agree with me, I find it Odd however, that Most "TOP" players use Order.. and do exactly what I described..its ubiquitous for a REASON..its like the frokken Karate Kid Crane Move.. from the Ralph Macchio/Pat Morita classic.. " If do right, no can defense." xD ....IF it (the Order advantage) doesn't work.. then why is it that it exists, as THE premiere tool for Victories/Record advancement among the elite players?
I thought most top players use chaos.
I still love playing this game.. and I'll be a member for a long time.. just wanted to say.. Order is Frakken rigged :) only on DM games do I have a decent chance, when Daniel San comes Crane kicking at my door :)
I thought order is so weak at dm its irrelevant?
@jerrytt yeah.. ?.. I said those things.. and your point?.. the two are diff subjects.. turtling IS op (I think I said with bash UPg)...
why do you just repeat what I said??... sort of suggesting I'm just complaining about nothing.. but then you fail to counter.. explaining how turtling is NOT op.. how am I wrong?
turtling isn't my concern tho.. its rushing, Order Vs Elementals.. and how the castle archer IS vital and targeting would help at that point.
To reply to this, I'll take a quote from you.
I'm am not a defense player.. turtle is just ANOTHER Order advantage.(seriously, they can take MAD damage..add on a few healers.. and the bash upG.. so focking cheap.. cost me $800 JUST to break that up with a bomb.and then theyre still mostly good to go..) Order is better, faster, cheaper.. than anything else.. with walls.. and fire arrows..healers, you can pick off a guys workers all day.. then when he comes out,, just run behind your wall.. lol and since you can build them up so focking fast.. you'll be able to overwhelm the opponent with ease. I have done this.. I stopped playing Order.. BECAUSE its so lopsided.. I have explored many tactics.. and play tested my ideas on the battle board hundreds of times. I find Order has too many advantages..
A CA being able to target would make turtles nigh impossible to break.
And you should've crippled their eco before they can build an impregnable fortress. Just remember that turtlers are really weak early game. They need to focus on their economy early on so that they can make make it so you can't break their turtle. I was once a turtler myself, I should know.
@IHATETHISNAME
what do YOU suggest then.. MASTER? you try Element against a decently skilled player who rushes with Order.. IF you survive wave one.. they'll just be back with more wall fodder and a row of archers you cant touch. PLEASE enlighten me.. so that I may become LEARNED enough to comment on frocking game balance... in your eyes.
Well, he's decently skilled, enough to beat you. What does that say?
I just got beat.. with a Ghost spear.. and two archers.. that was wave one.. (but that was the beginning of the end) and each time strengthened because I had to withdraw my workers.. (the ONLY thing saving me was my castle archer).. and would have killed his archers, giving my ground a decent chance against the Spear, IF I could target.. but all you can build with E at that point is 1 treacher. or a few workers.. or a char.. cannot defend (certainly not without a castle archer) against a spear and two archers.. don't get whats so hard to see here..
The problem I see here is, how did he reach the point where he can have a ghost spear? How is your economy is that bad that you can only buy a treacher/char only?
PLEASE , tell me what strat I can use that I haven't tried.. and tell me why ALL the top guys use Order.. use THAT exact strat?.
if I build all worker caste (untransformed).. for defense.. I get the most men.. but they suck.. I can rush build a Treacher right off the start.. rush the enemy.. but it sort of stalls my economy to do so..not guaranteed to work.. leaves me open to attack.. but these all take more time than I have before the rush.. The MOST success I've had repelling an early rush from OP Order is WITH a castle archer..
Because the only two strategy that can beat elementals are rushing and turtling. But personally, I don't have much experience countering/using elementals so yeah. But I think the threads PUMU makes at the element empire strategy section are good and you should refer to them. And if you have problems countering such and such feel free to make a thread there and ask questions. Here's a link to one of PUMU's thread:
http://forums.stickpage.com/showthread.php?86376-Elemental-Setups-by-Pumu
assblast?.. nice coming from some F*$k head who can talk shit without offering anything up to counter.. all you're basically saying is "no its not.." .. J@ckass ...
whats comparable to a Spear?..in cost.. build time.. overall performance?.. a JK? not a Char.. they cost $600 and 100 mana.. you call me a name.. and say I shouldn't say shit.. but then you don't offer anything up.. tell us , please, how spears are NOT good. And again, please tell me how, using Elementals, you beat a player committed to rushing with Order..
A juggerknight is better than a spearton because it does more damage (a jugger can win a 1v1 against a spear) and charge. But in terms of usability, aspearton is superior due to spear wall, reducing damage. It makes speartons pretty tanky than you'd thought they are. And if a unit is superior than a spear if they have the same cost, build time, and performance that would make it unbalanced, no?
assblast?.. nice coming from some F*$k head who can talk shit without offering anything up to counter.. all you're basically saying is "no its not.." .. J@ckass ...
ps. get rekt rain haha