Stick Page Forums Archive

Post any comments or suggestions here:

Started by: CRAZY JAY | Replies: 2,627 | Views: 253,026 | Sticky

ReaperOfTheSoul

Posts: 3
Joined: Nov 2014
Rep: 10

View Profile
Nov 28, 2014 4:43 PM #1274829
I am not sure if this is the place for this- or if it was even suggested. But I am doing this.

Before I start, this was an idea by LONEWOLF77 and me, ReaperOfTheSoul.

New Spearton set for Armory- Vampire Hunter

I cant design, so I will explain as best as I can.

Helm- The helm shall consist of a hat similar to the brown hat for archer, but slightly wider and with a grayish or black main color with a silver lining. It will also be leaning towards his head ever so slightly. I was also hoping that sticking out of the hat would be a golden feather like the Robin Hood hat, except sitting up more straight.

Spear- Simple enough that it is almost sad. A long wooden stake. (Pathetic, I know)

Shield- I have no idea if this will be religious or not. If it is, be sure to post suggestions. I was aiming as a giant wooden cross, the x-shape cross. The cross shall be at an angle so it is an "x" when he is holding it, but not "+" sign. I was hoping it would be larger then the Military shield, around the same size or slightly larger of the regular shield.

If this is not the place for this suggestion, please tell me. If you are not taking these suggestions, please tell me. If this was already said, please also tell me.

Overall, give me feedback as much as you can, I am new and wanted to share this idea.
Nyarlathotep

Posts: 2,240
Joined: Jan 2013
Rep: 10

View Profile
Nov 28, 2014 7:54 PM #1274874
Quote from TheLegendofKaito
You mention it not being good in late game for classic.


I think you misunderstand, it is very good late game as that's what it was intended for in classic.
nutsophast

Posts: 887
Joined: Aug 2013
Rep: 10

View Profile
Nov 29, 2014 2:19 AM #1274964
Honestly I don't think anything needs a nerf at the moment. Venom flux is fine, I don't think ele specifically can cope with it better, but I won't say anything more.
MasterKaito
2

Posts: 1,176
Joined: Nov 2014
Rep: 10

View Profile
Nov 29, 2014 2:23 AM #1274966
Quote from IHATETHISNAME
I think you misunderstand, it is very good late game as that's what it was intended for in classic.


Ah sorry. However it is still very hard on ele throughout most of the deathmatch
Nyarlathotep

Posts: 2,240
Joined: Jan 2013
Rep: 10

View Profile
Nov 29, 2014 2:24 AM #1274967
That doesn't mean it requires a nerf.
MasterKaito
2

Posts: 1,176
Joined: Nov 2014
Rep: 10

View Profile
Nov 29, 2014 3:52 AM #1274982
Its troublesome enough that it can affect air units. And everyone that steps on it will be poisoned. Not only that, Medusa has stone face as well. Chaos's magic is far greater than order or elementals. They have auto heal for FREE, so they don't need to worry about healers, they have a combination of a sort of assassin(no other word for the description) AND spell caster. Its easy to troll giants, they can do fire AOE with only a little gold...etc. I am not listing all pros and cons, but you can see chaos has really powerful magic. That is why it needs a little downgrading.
Nyarlathotep

Posts: 2,240
Joined: Jan 2013
Rep: 10

View Profile
Nov 29, 2014 5:30 AM #1275041
The burst damage of chaos is their only way to stay afloat late game. The regeneration of chaos is completely outclassed by water elementals and merics. They're outclassed in essentially every other area.
MasterKaito
2

Posts: 1,176
Joined: Nov 2014
Rep: 10

View Profile
Nov 29, 2014 9:21 AM #1275095
Obviously they will need magic to stay alive, as the other empires have it. But too much is too much. Medusa acts the role of a shadow wrath , which already equalizes. Then she has the posion pool to balance other weaknesses with chaos. But the duration is far too long. Her health is also too high for a spell caster. The thing about chaos is that it has more space for other troops unlike order. Order has to get healers, which cost money, and can be killed, whilst chaos saves space because of autoheal, and it can not be disabled. This is why PP duration time must be reduced. Chaos can also retreat easily after the pool has been casted. Also like I said earlier, it keeps units in garrison for way too long. No one can ungarrison unless they have around 3-4 healers in order to cure poison quickly bfore miners are all dead, and as said with ele, they will have to sacrifice their gold if they want to leave. If chaos poison pools in praying area, then miners, cannot pray. If you don't downgrade chaos, then increase spell effect for other empires. Example raise meteor rain duration time or burn time.

On a completely unrelated discussion, we should introduce heal spells to the game in the future.

On a completely unrelated discusion, I don't think the ele CA downgrade was fair. Ele has no structures, so this was why their CA was powerful. The CA should be made more powerful, or give ele a structure
Skeletonxf
2

Posts: 2,706
Joined: Aug 2013
Rep: 10

View Profile
Nov 29, 2014 11:52 AM #1275131
Medusa costs a LOT more than a shadowrath. If medusa can only be as strong as a shadowrath then she's WAY too weak.
Chaos has the same pop limit as other empires. Order merics are so effective at helping with fights giving them 0 pop would be insanely unbalanced.

Chaos has no other way to retreat late game, it's pool or you get a hundred arrows in the face. Ele sacrificing 350 gold to chase a Chaos trying to get away would still benefit. Raise meteor time? Are you insane?

The ele CA could 1 shot archers. There was literally 0 counterplay or reatreating. It was too strong. And ele does have a structure, it's the treature.
WyzDM
2

Posts: 2,265
Joined: Jan 2013
Rep: 10

View Profile
Nov 29, 2014 5:47 PM #1275278
Medusas are quite powerful. Yeah they're more costly than a ninja, but they come with their instant killing fully upgraded. Ninjas not only need additional resources and time, but on chaos units need an additional hit out of their cloak to guarantee the kill. While in classic, this isn't noticed as much as these builds take time, it's quite an issue in deathmatch. A Medusa is able to select 2 unit kills before needing to retreat from any ninja threat.
MasterKaito
2

Posts: 1,176
Joined: Nov 2014
Rep: 10

View Profile
Nov 30, 2014 7:44 AM #1275514
I agree with everything Wyz said.
Now to support ele.
And with ele, you usually have to sacrifice more than 350 gold to give chase. because it will not heal all units if they are running/flying(dif.speeds affects heal range). And then if for any reason the ele has to run back , they step into poison pool, thus wasting water sacrifices. Then , because usually you don't have a water(this always depends on map ofc), now its you retreating just because you attacked. Then, you lose tower because they have to garrison. If you do have another water, then you won't have to retreat, but lose another 350 gold. This scenario has happened to me many times. That is why I am suggesting to lower pool time.
Skeletonxf
2

Posts: 2,706
Joined: Aug 2013
Rep: 10

View Profile
Nov 30, 2014 12:42 PM #1275581
Here's your problem
Quote from TheLegendofKaito
I agree with everything Wyz said.
Now to support ele.
And with ele, you usually have to sacrifice more than 350 gold to give chase. because it will not heal all units if they are running/flying(dif.speeds affects heal range). And then if for any reason the ele has to run back , they step into poison pool, thus wasting water sacrifices. Then , because usually you don't have a water(this always depends on map ofc), now its you retreating just because you attacked. Then, you lose tower because they have to garrison. If you do have another water, then you won't have to retreat, but lose another 350 gold. This scenario has happened to me many times. That is why I am suggesting to lower pool time.
Get one for EvC when your opponent will have medusas.
59saintdane

Posts: 162
Joined: Feb 2014
Rep: 10

View Profile
Nov 30, 2014 5:29 PM #1275679
Quote from TheLegendofKaito
I agree with everything Wyz said.
Now to support ele.
And with ele, you usually have to sacrifice more than 350 gold to give chase. because it will not heal all units if they are running/flying(dif.speeds affects heal range). And then if for any reason the ele has to run back , they step into poison pool, thus wasting water sacrifices. Then , because usually you don't have a water(this always depends on map ofc), now its you retreating just because you attacked. Then, you lose tower because they have to garrison. If you do have another water, then you won't have to retreat, but lose another 350 gold. This scenario has happened to me many times. That is why I am suggesting to lower pool time.


If they can get a medusa before you can get a water, you're clearly doing something wrong. And if your army really has the upper hand, then a sacrifice of 350 gold is a fair exchange for decimating them. If not, then there wouldn't have been a point to pressing forward anyway. At worst you'll be stalled slightly. And also, keep in mind that your enemy has paid 500 gold and 400 mana to be able to use that medusa, so it should rightfully be quite powerful.
MasterKaito
2

Posts: 1,176
Joined: Nov 2014
Rep: 10

View Profile
Dec 1, 2014 1:05 AM #1275935
Ofc you will need a water. But if you give chase and all troops step into poison pool all troops are poisoned. However, some troops are ahead, some behind, so manevuring the water to heal everyone is almost impossible, because evryone is chasing. That is why you will almost always have to sacrifice more than 350 gold to save your troops. The thing about PP i that it does not let you extremely pressure your opponnent. You cannot chase him to garrison, unlike order and chaos. This is why I said you usually won't have a water. 2 fior healing to give chase, and if you have to run back, your units are poisoned all over again. Not to mention, if he is running away, that is because you already fought and you used waters. This is why it is so troublesome and frustrating.
Skeletonxf
2

Posts: 2,706
Joined: Aug 2013
Rep: 10

View Profile
Dec 1, 2014 5:18 PM #1276308
Quote from TheLegendofKaito
Ofc you will need a water. But if you give chase and all troops step into poison pool all troops are poisoned. However, some troops are ahead, some behind, so manevuring the water to heal everyone is almost impossible, because evryone is chasing. That is why you will almost always have to sacrifice more than 350 gold to save your troops. The thing about PP i that it does not let you extremely pressure your opponnent. You cannot chase him to garrison, unlike order and chaos. This is why I said you usually won't have a water. 2 fior healing to give chase, and if you have to run back, your units are poisoned all over again. Not to mention, if he is running away, that is because you already fought and you used waters. This is why it is so troublesome and frustrating.

You won't have to run back if you're chasing a chaos player who is trying to retreat a lost battle.

If your troops are spread out, then just group them together. It's as easy as pressing the space key and right clicking. I get the impression you are simply not using your own abilities to order units in the game and mis-interpreting balance as a result.

Also, you're doing something wrong if you're not buying waters. A water used to heal a single tier 2 unit is more cost efficient than buying the unit again, provided you have the water heal upgrade. There's no excuse to not be buying waters by the time Medusa can come out, and if you can't afford to buy the cheapest support unit ele has then you're probably already playing a match as such a disadvantage that you've already lost.
Website Version: 1.0.4
© 2025 Max Games. All rights reserved.