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Started by: CRAZY JAY | Replies: 2,627 | Views: 253,026 | Sticky

megatick16

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Jun 22, 2013 1:40 AM #1015007
Quote from jerrytt
either you were being sarcastic, which is hard to detect over the internet, forgive me, or you were serious, in which case my argument of not knowing your opponent's empire stands.


It was kind of obvious he was being sarcastic.
Galeforce
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Jun 22, 2013 6:48 AM #1015166
This new patch has me at my absolute limit. I can't stand this projectile bullshit. With units unable to tank, everything we players have learned no longer matters. Speartons/Juggerknights are next to useless in terms of defense, and any ground unit gets trashed by aerial units. Kiting no longer functions properly, and meatshielding to take out aerial units with ground units no longer works. Deads can slip poison in to whatever they wish, making dead spam more lethal than ever. Chaos now has 2 options to pick apart Order units, making things incredibly hard to deal with in medium to long maps. Chaos castle dead is pathetic in terms of fending off sword masses, making it a waste of a valuable 300 gold early game.

Bottom line, I no longer enjoy playing SE. Some deal well with sudden change, while others do not. I happen to be one of the few who do not. I'll stick around to see if things are changed and fixed, otherwise I'll be packing my bags.

Thanks,
Galeforce
masteraik
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Jun 22, 2013 9:34 AM #1015255
Quote from Galeforce
This new patch has me at my absolute limit. I can't stand this projectile bullshit. With units unable to tank, everything we players have learned no longer matters. Speartons/Juggerknights are next to useless in terms of defense, and any ground unit gets trashed by aerial units. Kiting no longer functions properly, and meatshielding to take out aerial units with ground units no longer works. Deads can slip poison in to whatever they wish, making dead spam more lethal than ever. Chaos now has 2 options to pick apart Order units, making things incredibly hard to deal with in medium to long maps. Chaos castle dead is pathetic in terms of fending off sword masses, making it a waste of a valuable 300 gold early game.

Bottom line, I no longer enjoy playing SE. Some deal well with sudden change, while others do not. I happen to be one of the few who do not. I'll stick around to see if things are changed and fixed, otherwise I'll be packing my bags.

Thanks,
Galeforce

Aren't u a chaos as well?u should like the fact that it is much easier to deal with order using chaos now, since u use chaos.
stickman311

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Jun 22, 2013 12:51 PM #1015358
What was the patch again?
Btw, bye galeforce.
awesomebloc
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Jun 23, 2013 7:44 AM #1016039
Aerial units problem- range, MAGIC, or explodians, no ground units? Nothing to stop you
Deads problem- magic, bombers, raging swords, sending all units to kill them first (not advised) 3 merics
_Ai_
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Jun 23, 2013 7:50 AM #1016053
You guys dont read, do you?
wise magikill
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Jun 23, 2013 8:35 AM #1016185
nobody cares use ground unit again aerial
giants
all ground unit
even ground unit cant attack them they still can destroy main heart
the statue
12121212121212

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Jun 23, 2013 1:48 PM #1017064
When a giant is targeting a unit, and I tell the giant to change targets, the giant cancels the attacking animation and waits a while before targeting the other unit. I think giants should be able to switch targets without cancelling the attack animation while in the attack animation.
fhtrg

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Jun 23, 2013 10:13 PM #1017338
Quote from 12121212121212
When a giant is targeting a unit, and I tell the giant to change targets, the giant cancels the attacking animation and waits a while before targeting the other unit. I think giants should be able to switch targets without cancelling the attack animation while in the attack animation.


I agree! I lost by giant spamming
reshykerng
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Jun 23, 2013 11:36 PM #1017401
Quote from Galeforce
This new patch has me at my absolute limit. I can't stand this projectile bullshit. With units unable to tank, everything we players have learned no longer matters. Speartons/Juggerknights are next to useless in terms of defense, and any ground unit gets trashed by aerial units. Kiting no longer functions properly, and meatshielding to take out aerial units with ground units no longer works. Deads can slip poison in to whatever they wish, making dead spam more lethal than ever. Chaos now has 2 options to pick apart Order units, making things incredibly hard to deal with in medium to long maps. Chaos castle dead is pathetic in terms of fending off sword masses, making it a waste of a valuable 300 gold early game.

Bottom line, I no longer enjoy playing SE. Some deal well with sudden change, while others do not. I happen to be one of the few who do not. I'll stick around to see if things are changed and fixed, otherwise I'll be packing my bags.

Thanks,
Galeforce
are u saying about the speartons cannot block for archers and people spam eclipse?
masteraik
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Jun 23, 2013 11:47 PM #1017407
Quote from reshykerng
are u saying about the speartons cannot block for archers and people spam eclipse?

no, no, no, he was definitely NOT saying that! He was actually saying archers cannot block for spears, u know? DUH
Maxchiang .
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Jun 25, 2013 10:22 PM #1019649
When you post "new items in Armory," actually post new items

1.62 and 1.66 brought no new items, even though it was posted.
300noob
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Jun 26, 2013 1:37 AM #1019788
Anyone feel that the decription of archidons in SE trailer is wrong? "For we're the Archidons! Our bow so accurately piercing, they will fall before they even got a chance to stand up!" Their arrows don't pierce a thing. I think they should be able to deal a bit more damage against armored.
stickman311

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Jun 26, 2013 2:34 AM #1019828
Quote from 300noob
Anyone feel that the decription of archidons in SE trailer is wrong? "For we're the Archidons! Our bow so accurately piercing, they will fall before they even got a chance to stand up!" Their arrows don't pierce a thing. I think they should be able to deal a bit more damage against armored.


The swords won't get a chance to hit them, before they die. The juggerknights also can't hit them, cuz of their attack speed. The spears, will get demolished by magikill. So what's your problem with archers?
fhtrg

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Jun 29, 2013 12:39 PM #1022437
Quote from 300noob
Anyone feel that the decription of archidons in SE trailer is wrong? "For we're the Archidons! Our bow so accurately piercing, they will fall before they even got a chance to stand up!" Their arrows don't pierce a thing. I think they should be able to deal a bit more damage against armored.


and also magikill say: Today we summon unity!

they can't summon units anymore.