Dear CrazyJay.
Please please get rid of the new update it has turned the game into albowmass and archers mass mages are now so weak their bombs cant even kill a crawler and the poison has been nerfed i was there the day the update came out and within two hours the player count had gone from over 300+ to 94 many players including me refuse to play se until this update goes away and some may leave forever i ask is that the burn damage can be only for elemental's and you unerf the poison the regain the balance of stick empires.
Post any comments or suggestions here:
Started by: CRAZY JAY | Replies: 2,627 | Views: 253,026 | Sticky
Feb 6, 2014 3:45 AM #1153997
Feb 6, 2014 11:28 AM #1154177
www.stickempires.com/play?replay=replay4590384&version=1.91
Dear makers of the lovely Game, why are the order archer's able to fire arrows even if the enemy is not in range?
because of the shitty updates being made to SE Lot of players deserted SE and here is the result.
I had to wait for more than 2000 secs for a match.

please stop making shitty changes to this lovely game.
Dear makers of the lovely Game, why are the order archer's able to fire arrows even if the enemy is not in range?
because of the shitty updates being made to SE Lot of players deserted SE and here is the result.
I had to wait for more than 2000 secs for a match.

please stop making shitty changes to this lovely game.
Feb 6, 2014 11:54 PM #1154403
As others have complained, I respect your passion for the game, SE crew, but please reverse this update. As you have seen from community outroar, it is only causing mischief and chaos (pun not intended) among us users.
Either maybe close down SE for a week to integrate Elementals into SE glitch-free or maybe just remove the update.
Best regards
-TheFighterz, long-time Stick War/Empires supporter
Either maybe close down SE for a week to integrate Elementals into SE glitch-free or maybe just remove the update.
Best regards
-TheFighterz, long-time Stick War/Empires supporter
Feb 8, 2014 3:33 AM #1154912
Quote from khan0944www.stickempires.com/play?replay=replay4590384&version=1.91
Dear makers of the lovely Game, why are the order archer's able to fire arrows even if the enemy is not in range?
because of the shitty updates being made to SE Lot of players deserted SE and here is the result.
I had to wait for more than 2000 secs for a match.
please stop making shitty changes to this lovely game.
Fire arrows are meant to out-range turtlers
also, I think burning is okay, I am just discontented about the magikill nerf and the bombers buff
btw, maybe you are playing at different timezone, there are quite a lot of american playing SE in their own time
try matching with their timezone if you want to play
p.s. plz don't use offensive words to blame the work team, those are their hard work
Here is my thoughts for the new patch: http://pastebin.com/vUz57pUY
Feb 8, 2014 5:51 PM #1155150
Unrelated to the new update (which doesn't bother me at all), i have a problem with the miner wall.
There should be a clear border that shows how far you can build a wall.Also, lots of times, I've pressed somewhere to build a wall, the miner goes to that area, and goes back to work without building the wall. Could you make an update to fix this, and in case this is just a problem with me, please make borders to how far we can build a wall.
Also, is there a limit to how much gold that can be mined?
There should be a clear border that shows how far you can build a wall.Also, lots of times, I've pressed somewhere to build a wall, the miner goes to that area, and goes back to work without building the wall. Could you make an update to fix this, and in case this is just a problem with me, please make borders to how far we can build a wall.
Also, is there a limit to how much gold that can be mined?
Feb 8, 2014 6:28 PM #1155160
The problem you seem to have is this: before they walk over there you have less than 200 gold. It doesn't subtract the gold from your total to build a wall till the miner walks over and builds it, so if you have less than 200 when it attempts to build it simply walks back cause you don't have enough.
Feb 8, 2014 8:55 PM #1155191
Quote from Turquoise#2Unrelated to the new update (which doesn't bother me at all), i have a problem with the miner wall.
There should be a clear border that shows how far you can build a wall.Also, lots of times, I've pressed somewhere to build a wall, the miner goes to that area, and goes back to work without building the wall. Could you make an update to fix this, and in case this is just a problem with me, please make borders to how far we can build a wall.
Also, is there a limit to how much gold that can be mined?
Yes, there is a limit to how much gold you can mine, although the amount is not known. Also, what do you mean by borders? A sign to signal you where you can't put up a wall? There's something like that in the game, when you try to make a wall in a non-wall able place, the wall will turn red. If that makes any sense to you lol.
Feb 10, 2014 10:12 AM #1155909
I don't really understand the hate on the new update. The magikill nerf was probably a long time coming; except for ninjas, they had no real counters. I seldom play against chaos players at my level, so the bomber buff didn't really affect me... chaos guys, the people dedicated enough to the game to get membership, would pwn me anyway.
Plus, the stuff about the game turning into archer mass and allbow mass... hasn't it always been this way? I haven't played for long enough to remember a day when the archer was not massed. This update just pushed things along the direction they had always been heading towards.
Regardless of whether the game is now disbalanced, I think we should all give the devs some time. Who knows what's going to happen when the elementals come up; allbows and archers could be particularly susceptible to them, for all we know.
Plus, the stuff about the game turning into archer mass and allbow mass... hasn't it always been this way? I haven't played for long enough to remember a day when the archer was not massed. This update just pushed things along the direction they had always been heading towards.
Regardless of whether the game is now disbalanced, I think we should all give the devs some time. Who knows what's going to happen when the elementals come up; allbows and archers could be particularly susceptible to them, for all we know.
Feb 13, 2014 5:26 AM #1157595
you gotta change the tower spawn ghost back to the way they where before its way to bright now^^ it was better before^^
Feb 13, 2014 7:02 AM #1157649
Quote from funnyfingersyou gotta change the tower spawn ghost back to the way they where before its way to bright now^^ it was better before^^
Nah dude, it's more awesome now. It looks so much ghostly now.
Feb 13, 2014 12:43 PM #1157748
Quote from funnyfingersyou gotta change the tower spawn ghost back to the way they where before its way to bright now^^ it was better before^^
lol Keep your avatar! xD
more worthy to keep due to outdated
Feb 21, 2014 10:16 PM #1162432
thank you SE team for fixing ghost spawn :} looks so much better now ;D
Mar 1, 2014 5:43 PM #1167482
make everyone have unlimited gos at the elementals plz
Mar 2, 2014 4:19 AM #1167765
Quote from zaannmake everyone have unlimited gos at the elementals plz
And make their effort of making them go to waste. Lol k
Mar 3, 2014 10:56 PM #1169199
Can we have a Last Logged In feature?